Bug Reporting

Hi guys,

In the past few months while using Unity, I’ve noticed more what I’d call critical bugs over a range of areas.
Seeing as some of them haven’t been fixed and I haven’t seen people posting here or at Answers with similar issues I can only assume that no one else gets these bugs. This wouldn’t surprise me as we do some strange things.

I am wondering what is the best way to report a bug. I know I should use the bug reporter, but it demands I attach a project to it, and my company will not let me upload our project (plus it’s huge), and I don’t have the time to create repro projects. Thus the best I’ve been able to do is post in here and have it be ignored because no one has a similar issue or knows how to fix it.

Hi,

The best way to report a bug really is through the bug reporting tool.
Here is some advice on creating a minimal repro How can I create a minimal reproducible? - Questions & Answers - Unity Discussions
I know it may seem like hard work but if a bug really is a problem then a good repro is a much better way to get it fixed than a forum post that may not even be seen by us.
Its also worth checking the issue tracker to see if its been reported, if so then give it a few up votes or make a comment so we know how many people its impacting.

Thanks for your advice, I have tried doing similar to that post you referenced, but unfortunately Scripts are terrible at detecting dependencies.
I mostly don’t have the time for repro projects when we’re in the middle of crunch, normally I don’t mind.

Also, what is the best thing to do if I find a bug that I cannot easily replicate or provide reproduce steps for.
Often I can find a major bug and I have no idea why it happened, so I struggle to provide repro steps.

If you cant reproduce a bug then its going to be very hard for us to verify it is a bug before we can even fix it.
Look in the editor log to see if anything stands out and also try the windows crash logs assuming you use windows :wink:
Its always worth reporting the bug, we do have some that we are aware of that are very hard to reproduce but if we get a lot of bug reports we at least know there’s something going on.