On iOS the first scene starts before the splash screen (Personal Edition) is gone.
This means that the first three seconds of my intro get cut off. All the animations are already playing and I can hear the sound effects being played.
I suppose this is a bug? The scene should wait until the splash screen disappears, right?
agreed. think it’s a bug
have you made any progress to resolve this problem?
This is a known issue. We are planning to add some kind of callback that fires after the splash screen is finished. The reason why we start we game loop during the splash screen is that some users may want to do some initialization tasks and splashscreen is perfect time for this.
I have a bug report for it (Case 701486)
The problem is caused by Raw Image and Render Texture, is the know issue also caused by these components?