I have subScene with more than one section, which has Auto Load Scene disabled and when I try to load it manually, then I get that error:
It happens as we change the entity layout during iteration on the buffer
I made it to work with this workaround:
var buffer = EntityManager.GetBuffer<ResolvedSectionEntity>(sceneEntity).ToNativeArray(Allocator.Temp);
for (int i = 0; i < buffer.Length; i++)
{
var section = buffer[i];
EntityManager.AddComponentData(section.SectionEntity, requestSceneLoaded);
}
buffer.Dispose();
Is it already known? When it will be fixed?

