[Bug] SceneSystem.LoadSceneAsync throws error when called manually 0.3.0-preview.4

I have subScene with more than one section, which has Auto Load Scene disabled and when I try to load it manually, then I get that error:

It happens as we change the entity layout during iteration on the buffer

I made it to work with this workaround:

var buffer = EntityManager.GetBuffer<ResolvedSectionEntity>(sceneEntity).ToNativeArray(Allocator.Temp);
                       
for (int i = 0; i < buffer.Length; i++)
{
    var section = buffer[i];
    EntityManager.AddComponentData(section.SectionEntity, requestSceneLoaded);
}

buffer.Dispose();

Is it already known? When it will be fixed?

Bumped into same bug today, any tips?