Bug: Scrollwheel Axis is inverted in the latest version

The Input.GetAxis(“Mouse ScrollWheel”) value seems inconsistent:

  • In the Unity Editor for Ubuntu it returns negative values when scrolling upwards
  • When building the game, it returns positive values when scrolling upwards (as it should)
  • In the Unity Editor for Windows, it returns also positive values when scrolling upwards (as it should)

Other than that, the mouse x and y axes work really great now!

I can confirm, scrolling does seem to be inverted.

Confirmed, will be fixed in the next build.