I encountered a lighting bug. If the range of a light just begins to touch a shadow-casting object, the shadow shows up on objects between the light and that object. It’s when the sphere of the light range just touches the first face, before it encompasses the whole thing.
In this picture, the big box on the left does not cast shadows, and the one on the right does cast shadows. This happens in Unity 3 as well as 4.
Has anyone else encountered this before? Any solutions?