(BUG) - Terrain Drawing 5.1 (Scene and Gameview open)

Drawing Trees and Grass in 5.1 shoots my CPU Level to over 200 MS (ONLY - when scene and game view are open at the same time). When I use only one window at a time they are fine.

I don’t have but maybe 6 trees on my scene (Speedtree trees - not sure if that means anything about performance). But I’ve had 200 trees with less issues than this on 5.0.2.

I destroyed the trees and was still getting 50MS and 19 FPS.

I don’t draw trees and grass I go back to normal.

I know it’s not my PC causing the problems (5.0.2 worked fine).
But if it helps I got the 8 Core AMD 4.2GHZ and a Radeon R9 290 4GB GDDR5.

I’ve tried messing with the settings and stuff, but the only thing I can really find is just not drawing anything at all on terrain.

Oh and in the Profiler for editor, the biggest culprit is this - “.UpdateSceneIfNeeded”, it jumps to over 90%.

Okay I’ve found it to possibly be the Water4 causing the problems as well as I checked the profiler for in-game and the Water4 is taking up 90% Culling for some reason as well. Disabled Water4 and it went away back to normal.