Drawing Trees and Grass in 5.1 shoots my CPU Level to over 200 MS (ONLY - when scene and game view are open at the same time). When I use only one window at a time they are fine.
I don’t have but maybe 6 trees on my scene (Speedtree trees - not sure if that means anything about performance). But I’ve had 200 trees with less issues than this on 5.0.2.
I destroyed the trees and was still getting 50MS and 19 FPS.
I don’t draw trees and grass I go back to normal.
I know it’s not my PC causing the problems (5.0.2 worked fine).
But if it helps I got the 8 Core AMD 4.2GHZ and a Radeon R9 290 4GB GDDR5.
I’ve tried messing with the settings and stuff, but the only thing I can really find is just not drawing anything at all on terrain.
Oh and in the Profiler for editor, the biggest culprit is this - “.UpdateSceneIfNeeded”, it jumps to over 90%.