I got some lightning normal directions issues in the editor && play mode. The curious things is, that this issues doesn’t happen in the stand alone build. Now it become impossible to verify your current work in the Unity Editor. I saw this issue is happen on 5.1.0f1 too.
The same scene on PC build behaves correctly.
Are you using the same Quality level in both Editor and Player?
Inserted Bacon!
Yes I use fantastic in (Editor/Game) and PC stand alone. Lightning is Deferret + HDR. No difference between fast / fantastic && forward/deferret in Editor or Build. Issue happen.
Reinstalled all further versions and the bug happen from 5.1.0.
Perhaps it depends on the ****Fix: AfterDepthTexture and AfterDepthNormalsTexture command buffers to be executed after the texture is set as a shader property.
unity3d.com/unity/whats-new/unity-5.1
The curious things, in previous versions of 5.1.0, when pressed Play in editor. Only the Game window shows correctly but the Scene window never shows correctly.
OK, have you reported a bug? If so, what’s the number? I think the graphics team is going to need to be able to examine the assets and configuration you’ve got to diagnose the problem.
721868
Moving this to the Graphics forum, as it’s not 5.2-related.
EDIT: There’s no project attached to the bug. As I said above: we cannot investigate this if you do not provide the assets and configuration you are using (i.e. a repro project).
Then I will add a new bug report with a report and post the new ID here.
Seem its not possible to add a project to an existing bug report at a later time.
722613