Bug Texture2D.getpixels in Android build?

Hello, i got this annoying result with Texture2D.getpixels, when i build my project in Windows it will result with the second image, but when i build it in android i got the first image…

is anyone know why result in android become like that??? I already try to compress the image to ARGB and RGB and all of the compression type, but still got the same result.

Actualy its a one picture I slash it to become 4 little picture.



Hello, after several hour changing everything in setting, I got the answer…

I just change the Graphic Emulation from OpenGL ES 2 to No Emulation, and my picture become like in the second picture, but I Still don’t know why it is like that?