Hello Everyone,
Im using the lastest Unity Version 5.0.1f1 and iOS8.2 .
This does not happen when building the project for 64 bit architecture.
Bug when i deploy my project to a 32 bit Architecture i get the following error,
there is something wrong on the framebuffer.
This happens if i use Automatic or force the Graphics API to be OpenGLES 2.0.
This is very urgent, has i cannot submit my app to the app store:
OpenGLES error 0x0502 in … Classes/Unity/GlesHelper.mm:330
Can someone help me to bypass this issue for now? Even if the solution is a manual fix?
Best regards.