[BUG] Unity 5.3 Transforms are messed up when run on iOS device

Hey guys,
I have a very strange bug.
My FPS weapon works fine in the Editor.
But when I run on iOS device then just looking around makes weapon and hands start to go through camera.

Any idea what can be wrong?
Again in Unity 5.2 everything was fine.
After upgrade to 5.3:
in the Editor - everything is ok
on device - broken

Thank you.

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After upgrading, my project lost all inputs and object tags, it might be something related or even another project setting that has been reset. Not sure what caused this, maybe it will help you.

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Same here. Don’t know how something like this could have slipped past all the betas.

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Are you able to make a small repro project? I tried to isolate the problem today, tried the whole afternoon but it seem now I messed up something and it’s not the same as before, I can’t reproduce the bug anymore.
I had an older version on the mac and when I updated code from the repository, it seem it’s not doing it anymore and I have no idea how old that code was( I rarely test on IOS, it’s terribly slow).

I would love to but our project is massive and I can’t simply tear out character controller to post…
any idea how you managed to accidentally “lose” the problem?
we were supposed to show game tomorrow but with this nonsense bug all thing is just going to be canceled
Thank you

No idea what happened. It started working when I was clearing out the scene to isolate and then even when I reverted it was still working.
Could it be that it’s some cache file that got screwed? Maybe try clearing the library and reimport.