I was wondering if anyone is experiencing the issue that when using Unity 5.6.0f3 and building for GearVR with a dual camera setup, the right eye is not rendering anything and stays black?
I also notice that the left eye has a wrong scaling, it looks like that the left eye is rendering the whole screen being scaled down in width to match the left eye only. it seams to be scewed a bit.
I’ve reported this issue under: 899645, as I think this looks like a bug.
Also on the tracker this issue has been seen before, but only for the left eye and is marked as fixed: Unity Issue Tracker - [VR] When having two cameras in a scene only the Right camera's view is rendered
Anyone having this same issue, or does everyone publish GearVR dual camera setup apps without any issues?
[ Update ]
Seams it could be an issue caused by Vulkan API not rendering stereo on GearVR.