I work on a large project that we are porting to VisionOS. We recently upgraded to Unity version 2022.3.34f1 which supports VisionOS icons in the project settings… However after updating the project to use the new feature, we found that the lowest layer (layer 0) becomes the front when it should be the back - they are flipped in the build output.
FYI this is a breaking issue for Apple store uploads, because the package validation detects that there is transparency in the back layer of the image and the store upload fails validation.
Hello! It would be great if you could file a repro case for this as a bug report and let us know the incident number (IN-#####). It sounds like something that should be easy to fix, but it would help us to track it in our system.
That’s correct. My assumption was that this is a bug because the layer numbers are reversed relative to what I think is typical for layer ordering.
Yeah on our end I simply reversed the order to fix it. Realistically you could probably just swap the numbers with labels ‘Front’, ‘Middle’, ‘Back’ or just reverse the numbering on the UI labels and it would make sense.