I encounter a very strange problem with a canvas in world space and a panel
I instantiate an image (which represents a card) that have to go in the panel “hand” manually everything works well however when the instantiated the card did not appear in the hand but at the other end of the world with a scale that deforms it totally
GameObject cardsdeck = Instantiate(cardshand);
hand = GameObject.Find("mamain");
cardsdeck.transform.SetParent (hand.transform);