Bug when inactive gameobject on scene in client

If the gameobject on scene is disabled before client join but after game start, the client still can see the object.

Besides this, if this object with NetworkAnimation, it will crash on Unserialize. I think it’s because host serialize with 0 parameter (because animator get 0 parameters when parent is inactive)

Maybe when Unity spawn object in scene, it should also sync the status of active/nonactive

  1. Do you have a working sample project with the bug using a new project?
  2. Can you reproduce it all the time?
  3. Have you reported straight to Unity with the Unity Bug Reporter in the Help options menu?
  1. yes. you can easily reproduce this from the official Tank example. (Just disable a object in scene at game start)
  2. always.
  3. I will report it from Help options