Hey Guys,
i have a weired problem that occurred several times. I imported an 3ds Max scene into Unity and placed it. After modifying the scene in 3dsmax and saving it into the same file, unity tries to refresh it. But unity gets stucked. After waiting for 15 minutes or so i closed down unity with the task manager and reopened mit unity scene. the imported max file occurs in the"scene hierarchy" but not in the scene view itself. in the inspector of the 3ds file is also the “transform” component missing. is it a bug or what is it?
Reimporting the model into unity works but then i have to reassign all the materials