Bug with Colliders??

I am having the weirdest issue at the moment…

I have a menu that has several buttons that are simple Box Colliders. When played, the colliders on all objects duplicate themselves and place them below and to the left of the original object. These duplicates are not duplicate objects but duplicate colliders, but I cannot access them, the only way I can interact with them in the editor (while playing) is to move the original object which moves the 2nd collider.

They are not clickable, but are touchable on the android (probably cause my touch events look for object coords whereas clicking simple tries to trigger collisions).

Check out this picture. The left side is the Menu inside the editor, the right side is the menu during play. The middle is simply the settings that each of my buttons has on them.
1 x Box Collider
1 x Script - this script simply handles the click/touch events
This was taken during play as well, so the duplicate colliders do not show up here either.

This issue has broken my game, since these duplicate colliders can be touched and are in the way.

Spent all night on this, no closer to figuring out what the hell is going on… going out of my mind

Ok after much work I finally figured it out.
I have 2 cameras on my scene, the main camera, and the one used for the forground when I have an interface during gameplay.
Seems that the interface camera, although unused, was active and for some reason i cant figure out, was showing a duplicate of the colliders. The interface camera was not in the same place as the main camera, so when it was set to the same place, all colliders where in the rightful place.

I think I understand what went wrong, enough to stop it, but if anyone can explain what happened here, that would be awesome.