Bug with old Input touch on IOS

Hello!

I am struggling with problem on Unity 2021.3.28 with old input system on IOS platform:

If i am using 2 fingers, touching screen almost simultaneously, and after that releasing 1 finger, keeping another the same position (avoiding moving completely) input system is keeping detecting second touch with phase
Stationary. If i make any movement of kept finger, input system raise ended phase. This reproducting only on IOS

Any suggestions?

Found the solution. The problem was in lunar console plugin

https://github.com/SpaceMadness/lunar-unity-console/issues/155