Bug with Scroll Rect when using Open GL 3

Hi,

I’ve just find a bug when using the scroll rect with a mask and the device works with Open GL 3. It causes an automatic end of the app.

In order to reproduce it just create a canvas with a scroll rect containing a mask and an image. Inside the scroll create a content object big enough to be scrolled. Go to the player settings and force Open GL 3. I’m testing this in my Sony Xperia Z3. If I choose automatic the bug also appears so I assume it’s working with Open GL 3.

I have attached a simple project with this scenario. Just give it a try and see it for yourselves.

Is this a known issue? Should I always force Open GL 2 so I can be safe working with Scroll Rects?

Thank you for your help!

Roberto.

1890008–121620–Test.zip (122 KB)

Hi, no one has experienced this?