- if I have a box, with no mesh when I zoom into the Box Collider, after a certain about of Zoom the Pivot disappears
-Also whilst were at it can we make it so that:
a) Using mouse wheel to zoom, zooms to where the mouse is, not just centre of screen
b) if I rename something in the inspector i don’t have to hit return to set the change, just click off.
c) when i double click on something in the Heirachy, the Scene windows centres on it, rather than zoom out as far as possible…
implementing these 3 changes would save me approximately 3 hours every day…
- that must be a very small collider to have to zoom in so closely

a) we implemented this for 3.5 and most of us didn’t like it very much (because the pivot point of the Scene View Camera was undefined) so it was reverted to the current functionality. Or, as Eric said in the other post, hold down alt+zoom wheel (thanks Eric).
b) your preferred functionality for this works in the Hierarchy, but for text fields in the Inspector I think the current implementation is more common.
c) double-clicking on the object in the Hierarchy should center it in the Scene view. it zooms according to the AABB of the object IIRC. Also, hitting “f” to focus on selected objects is a handy shortcut.