I have a WebGL build within a surrounding web page. The web page has inputs and thus needs focus at times. The WebGL build also needs focus at times, so I am changing WebGLInput.captureAllKeyboardInput from false to true and back etc …
This works (kind of), but the problem is that the input field in Unity takes “1” as “11” and then “111” etc. The issue is identical to the second problem here:
https://answers.unity.com/questions/1304876/confused-input-field-with-captureallkeyboardinput.html
Is this a known bug or is there some sensible way to keep this from happening?
Thanks