Bugged android screen (150699)

Hello.
I have a problem, when exporting .apk file and testing it out, my screen looks bugged out.
On Samsung S3 I9300 5.1.1 works fine
But on Samsung Galaxy Grand Prime G531F 5.1.1 has this bugged screen, sound works fine, but the screen is messed up!

Screenshots(Sorry for bad quality ;c) :
http://www.bildites.lv/images/ovg38q6iw0cnfbzksehj.jpg

Possible workaround: http://answers.unity3d.com/answers/1119805/view.html

7 Answers

7

I have received similar reviews for my app.
Also user with Samsung Galaxy Grand Prime reported that screen looks like broken old TV.
Has anyone solution to this?

Just did. The original code was for 3D and i'm trying to flip 2D

I have the same problem… Any solution?

I have the same issue, bug report: https://fogbugz.unity3d.com/default.asp?746102_g5sm8uav5vrdvpvv

Change: GameObject.Instantiate(bullet, transform.position, Quaternion.LookRotation(targetPosition - transform.position)); to: GameObject.Instantiate(bullet, transform.position, Quaternion.Euler(0f,90f,rotz)); where rotz is as you defined it before you edited your post and removed it. I believe you had: Vector3 diff=targetPosition-transform.position; float rotz=Mathf.Atan2(diff.y,diff.x)*Mathf.Rad2Deg;

Ok never mind it was all about transform.right in 2D ... :) Thanks !

same problem here.
@fermmmm have you found a workaround ?
Devices: Samsung Galaxy Core Prime , Galaxy Grand Prime, Samsung Galaxy XCover3
Unity: 5.1.2f1

No workaround, please report the bug from the Unity IDE, we must spam them to make them check this.

Ok that definitely improved the sprite rotation; but now it's the Update function that is wrong somehow transform.forward is Vector.Zero ... I've tried to calculate Direction from the transform.rotation.z : float angle = m_Transform.rotation.z; Debug.Log("angle: " + angle); direction = new Vector2((float)Mathf.Cos(angle), -(float)Mathf.Sin(angle)); m_Rigidbody.MovePosition( (Vector2) m_Rigidbody.position + speed * (Vector2) direction * Time.deltaTime); But again messed up :(

Same problem here, please fix for this?

It is a shame for a framework to not work on some devices. We, the users of that framework cannot do anything to make our apps work on those devices, only wait for Unity to fix it, while receiving we (instead of Unity) the negative feedback from our users.

Additional info:

  • Device: Samsung Galaxy Grand Prime
  • Model: SM-G531F
  • Android version: 5.1.1
  • Baseband version: G531FXXU1AOI4
  • Built with unity version: 5.3.1f1

20/01/2016 … Always the same issue …

Device: Samsung Galaxy Grand Prime , Core
version : 5.3.1p3

Simple solution, remove opengl es 3 from the build options… or give priority to opengles 2. Samsung Galaxy Grand Prime doesn’t support opengl es3

Finally! :) Thanx man! I just set opengles 2 to the first place and it works!!

there, sorry, first time posting here, :)