Buggy Game

Well… not quite a game yet. This is my first attempt at anything in Unity. Been following the Will Goldstone tutorials (thanks Will) and playing around with the buggy script.

Slowly learning to code but I think I have the feel for the driving quite fun. No restart/reset buttons yet and don’t go falling into the volcano :wink:

Buggy Demo 001

really nice! :lol: Two things, more objects or missions or something to do like score or ramps and stuff to have fun on. like the dome effect and the skybox. Also nice buggy!

Is it a game about a buggy, or a game that has lots of bugs, or both? :wink:

At the moment it just about a buggy. By the time I’ve played around with it a bit more I’m sure it will be both :wink:

I’m planning on it being a simple collection to open up the next level type game. Would like to add power ups and a few other fun things but it will all depend on how much time I can devote to learning to code so it’s just for a bit of fun at the moment. Got lots of ideas but no idea how to implement them at the moment.

I’ll be changing the buggy model from the default buggy script one at some point too.

The idea is that it’s set in giant domes on other planets where you have to collect energy spores released by the environment to keep the bases power levels up. Once you’ve reached a certain power level the exit to the next dome will open.

Here’s my ramblings from my brainstorming:

Need to flesh out the idea a bit more but wanted to make a start on the look and feel just to give me a bit of a kickstart :slight_smile: All pretty rough at the moment but it’s been good fun learning things as I go in my spare time when I’m not tied up in my day job.

Cool!

Of course, the first thing I did was drive into the volcano :slight_smile:

I always love games that involve offroad vehicles on distant planets - can hardly wait to see where you take this.

Nice beginning. The terrain is a bit to dark for my opinion. More details and features, than you have a very nice game.

Might want to look at the code for reverse, lol, as you catch hella (do the kids still use this word?)air when you pick up speed.

He’s right. Reverse is way too fast. (And we kids do still use the word hella.)

So, those are realtime shadows for the buggy, and realtime reflections for the water? Pretty good optimization, because I was getting 30 FPS on my Mini Dual Core, integrated Intel graphics totally non gaming computer.

Sadly, the more stuff you add, like trees, grass, more textures, more stuff, will slow you down. Be sparing with those polygons!

the controls are fantastic but i have a few problems:

  1. reverse is too fast.
  2. would it really kill you to add a ramp.
  3. forward is to slow.

i was just wondering whether the buggy can float or the water is very shallow?
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Wow, I’m impressed. The vehicle feels very nice, but it’s max speed is a bit slow. I’ll be checking out for further updates, your off to a good start.

Hello there, nice beginning, I’m a newbie in scripting as well, which buggy script are you reffering to ?
Is it somewhere hre in some sections, i could not find it!
Keep us posted with the updates!
THX

Hey Cedrico,

Long time since I’ve worked on this one. Hopefully I’ll get back into it soon :slight_smile:

Here’s a link to Forest Johnson’s blog where he has a link to the Unity package about half way down the page :slight_smile:

Hey Ian, thx a lot for the reference, i found this one as well which is awesome too (but in C):
Ctrl-J - About Ctrl-J I’m currently testing the demo pro version for our company (i intend to make an audi rsq presentation with unity) Thx a bunch for digging this thread up. Keep up the buggy (very entertaining!!)
You should make a ramp out of the volcano though :slight_smile:

Other question: have you tried the wheel collider within Unity ? Any good ?

ps: here is a link to the rsq mod:

and quick render in max2009:

THX a bunch mate for bumping in!

See lots of 404’s due on my weblog due to the . after html in a link to my site (thanks cedrico for referring to my demo :slight_smile: So let’s put the right link here:

http://ctrl-j.com.au/pages/jcarsrc.html

It’s quite an oldie (one of my first experiments with Unity, but it you can download the source if you like and it uses wheelcolliders. It is indeed in C# instead of Javascript. I’ll try to update the demo one day, but don’t hold your breath please.

Hmm, nice powerful engine, i could drive up cliffs at 70mph, oh well made for good jumps XD. Was kind of surprised i couldn’t drive up the sheer walls of the volcano too (i wasn’t being arsey, i wanted to see if i could jump over the crater XD)

two things: one, did you use Aubrey Falconer’s mars buggy wheels? two, can we have the skybox textures?

Congratulations! You’re the new Über Bumpmeister!

And to answer your question, no. Those wheels (in fact the whole buggy vehicle, and the basic buggy from Aubrey Falconer’s MarsExplorer) are from Forest (Yoggy) Johnson’s Car Physics demo, available here http://forestjohnson.blogspot.com/2008/03/couple-old-example-projects.html

Secondly, it’s considered rude to ask for someone’s project resources out and out like that AFAIK. I suggest checking out CGTextures Panoramic Skies. They’re free, they’re awesome, and there’s tons of ‘em. In fact, I would wager that’s where he got his sky texture, so you might be able to get the exact same one. Realize these will require slight modification to work in Unity’s skybox system (I think…).

A nice start, the handling on the buggy feels really nice :slight_smile:

I fell into the volcano :sweat_smile: :stuck_out_tongue: . I think the suspension for the buggy could be a little higher. Also, like others said, reverse is to fast. Fantastic controls! Handles just like I expected it too. Good job!

Oh dear, I apologize if I offend. And thank you very much for the references!