Bugs with Rigidbodies

Hello,
I’ve been working with adding some special objects in my game that when they activate, they destroy other objects. After I have noticed that I had to attach rigidbody to all my objects in order to collide with these, I’ve noticed certain bugs. I can’t specify them because for every kind of object the bug is random. The thing I want to ask is if there is another way… If I could just ignore involving rigid body component because overall it is useless.

Thank you in advance!

First of all, i don’t really think, that these are bugs, could you write down some of it? Secondly, yeah rigidbody is useless and stuff, but most of the times you need to use it, when you a npt completely flat terrain have.

PEBKAC

If you really would like to code around Unity’s built in 2D or 3D collision detection systems, you could put your objects in some sort of list / array and do some kind of distance based collision detection and/or bounding box/sphere/circle based collision detection using your own code.
That way you could have your own code to debug if you feel like that, but I guess it will be slower than using built-in solutions.
Personally, I’ve so far tried to stick with built in solutions, most of the time problem has been my code.