Build a Game Universe - Walker Boys and Warden

Hi Unity Developer Friends!

We (Walker Boys, Nathan Warden) have been developing an application for creating games, called Build a Game™, part of Build a Game Universe™, a place to build, play, share and sell your content and game creations.

You can keep up to date with Build a Game Universe on Steam.

Thank you,
Walker Warden Walker
www.BuildAGameUniverse.com
Build a Game Universe (Steam)

Great looking project! Is it really that easy? Seriously?

Been a part of the Unity Training for a while, which I love!
If this is as well put together as that program then I’m in!

Thanks for helping make game development fun again!
OOP

WOW ! Fantastic !!!
As a teacher for young children I think it can be very useful and funny.
I like the desing and the way to build.
Congratulations !!!

6R

As a new Unity user I love the tool and the environment.
From what I’ve seen on Build A Game it seems like a much different environment.
Can you explain to me why I might want one over the other, or just both?

Thanks!
OOP

Thank you p6r. It’s definitely a great tool for any age. We have kids playing on it all day building games (4 yrs and up), they are excellent bug finders.:slight_smile: It’s awesome to give them a development environment that let’s them express their ideas and share it.

Hi ReganOOP. Great question. My favorite reason is that I can build a game on any supported platform, anywhere. With everything stored on the cloud, you can develop on the phone (bus ride home), switch to a tv and a controller (with friends), then kick back later on a computer with the mouse and keyboard. Second best reason, you can sell your content and games on all supported platforms. This is really a unique element, you publish with a single click, and your game becomes available to everyone, the way it should be. :slight_smile:

Hope that helps. Let me know if you have further questions. Thank you.

Just backed it and very much look forward to the release (when you get the full backing =p)

Thank you gOtNoodles. We appreciate the support and we’re definitely excited about how things are going. :slight_smile:

You’re welcome…
WHAT ? You can share the games you made with it !?! You mean standalone games or files using your environment !?!
What about other languages ??? (Even if I think it could be a great motivation to learn a little bit englsih for my pupils !!!) :wink:
Do you have a release date ?

6R

Creating Unity games using an application is an excellent idea!
I will try to create a simple game by using your application.

I think this project is a good way to stimulate the creative mind of children by letting them express via game developmnet, a path that is usually closed until people reach certain age when they can understand basic programming/math.

I hope the project goes well, best wishes!

@ p6r: Let me jump to the questions.

  1. You can share the games you made with it? (Standalone and within the app)
    Yes to both. However the standalone is our Stretch Goal #9.

  2. Language Support?
    Yes. We have things setup for it.

  3. Release Date?
    Estimated release is Fall 2013

@Unity Games: We’re looking forward to it!

@EvansGreen: Definitely, it’s a great way to get people on the right track to development. Also it’s a great tool for designers during meetings and prototyping to create the events and behaviors instantly, to see if the ideas would work in their games (Think of it like brainstorming). In addition (my favorite) is all the casual users who care nothing about programming, nothing about art, but simply want to create and communicate in this medium. Giving them a voice will truly be a first. :slight_smile:

Thank you!

Simply crazy and fantastic !!!

6R

How much extra will the Tile Builder cost? I’d like to upgrade my backing but money is tight and I would like to know if the extra cost now is worth it or if I should wait?

Hi gOtNoodles,

Great question. When it comes to both Build a Game and Tile Builder, the pledge side on Kickstarter is for the Beta release, the fully loaded version and the developer account. Tile Builder (the tool) when released to market will be free to use. When you are ready to submit your work you have the two options described in the updates on Kickstarter (developer and pay as you go). Again, just as a reminder, Tile Builder is free to use so that you can create all the tiles and sets you want, while making everything exactly what you want. Then submit. :slight_smile:

Hope that helps. Let me know if you have further questions. Thank you.

Ah, OK. That’s good, thanks for the reply =]

Hey guys, quick question. I know there us still 9 days left on the Kickstarter but what are your plans if you don’t get the funding? I would still very much like this to be released. So clearly I am hoping you will carry on but what will the implications be if it does happen?/

Hi gOtNoodles,

Sorry for the delay in responding (I just got the email prompt on this one). :slight_smile:

We have an update coming that will explain things (if funding isn’t completed through Kickstarter). We have several bigger backers that may be pledging in the last couple of days.

To answer your question, yes, we are definitely completing the project. Our schedule has a closed beta in 2-3 months and a completed version 1 in the fall. We’ve been self funding our project for a year now, and we’ll keep pushing forward till it’s done. :slight_smile:

Hope that helps. Let me know if you have further questions. Thank you!

This project looks great, only thing is there are already similar project done that has been out for years. One for instance is called Game Salad which does exactly the same thing and they have been going for many years now. But hey the more platforms there is to develop games the better!

Thanks for the reply. I read the update and am happy to hear that it will continue.

As for Game Salad, I find that a little awkward to use. From the looks of Build a Game, it looks easier. Either way as you say it is another platform to make games through

@cookimage: Thank you. It’s an interesting comparison, however I would actually say it’s kinda like apples and oranges.
Both Build a Game and Game Salad create games. The core difference is ‘how’ it’s done, which allows us to target a broader base of users. We are definitely excited to see it through (and test our theories). :slight_smile: