Build addressable stuck\crush when write serialized files

Hi,

I’m trying to make a new build for Addressable bundle but it’s stuck
in the “Write serialized files” for many hours (sometimes it’s crush after few hours)
I can’t make a build because of that, so it’s very urgent.

I see it’s always stuck on same address, attached image.
Any idea how to find which asset causing the problem?

I’m using Unity 2021.2.17f1

Did you find a way out ?

It appears that only after I bought new computer with much better spec (graphic card and RAM) I could pass it :frowning:

Kinda dissapointed by this approach of Unity , this start to happen for me when I used the duplicate analyzer . If the memory RAM used is directly proportional to the number of assets you use in bundles then it’s quite bad . Anyway , glad you find a way out and thanks for the quick reply.

The only way to pass it , is to increase temporarily the virtual memory RAM from windows settings during the build , but as expected is very slow . Also worth mentioning to delete or divide into chunks very big prefabs . Worked for me to build in under 10 minutes compared with 2.5 hours and much less ram used .