Hi Community, i’m still getting a problem with my game. when i’m inside the editor and i click on play, the game result very smooth, but when i build the game for windows x86/64 and play it the framerate drop alot. Plus i’m testing the scene with max quality settings using a desktop pc with amd fx8120, 32GB ram ddr3 1333, GTX760 2GB Gddr5. I want to make a list of my settings to understand which is my problem and find a solution, i hope someone is able and desire to help me.
This is my profiler in editor:
and this one is my statistics in editor:

My settings in “Player Settings”:
Rendering Path = Deferred lightning
Color space = Linear
StaticBatching and Dinamic Batching
Use Directx11 deactivated and the other settings are by default.
My settings in “Render Settings”:
Fog mode “Exp2” activated with a density of 0.015
Skybox is a “Internal IBL Skybox” created with Marmoset
the other settings are by default.
The MainCamera (tagged as MainCamera) have those PostProcess applied:
Tilt Shift HDR
Color Correction Curves
Depth of Field scatter
SSAO Effect
Crease
Global Fog
Bloom and Lens Flares
Glow Effect
Contrast Enhance
SunShaft
I Want to add more things:
- When the build starts, the character and the camera watch in a direction where there are 6x trees with 3 LODs each one(here theres the most drop of framerate,anyway i get more drop without LODs).
- When inside the editor and if i let selected one of those tree i’ve noticed verts and tris go up from 3K to 20K automatically.
- Trees have mesh leafs instead of textures.
4)Trees are placed without the use of terrain editor but manually. - Some of the objects (most complex) inside the scene have 3 LODs.
- If i use OcclusionCulling theres a more consistent drop of framerate.
- Lightmap made with Lightmap Extended using BuiltIn/HighQuality settings.
- Collision are made with only primitive with no mesh collision for the entire scene.
- Inside the scene there are only 2 script (character controller and 3rd person camera)
- All shaders used in scene are from Marmoset skyshop.
- 90% of meshes are Static.
- Only 1 light as Directional inside the scene, which is casting Hard shadows in Quality Settings.
Thanks alot
Bukyja
