Build again slowed in unity 4.3

Hi Community, i’m still getting a problem with my game. when i’m inside the editor and i click on play, the game result very smooth, but when i build the game for windows x86/64 and play it the framerate drop alot. Plus i’m testing the scene with max quality settings using a desktop pc with amd fx8120, 32GB ram ddr3 1333, GTX760 2GB Gddr5. I want to make a list of my settings to understand which is my problem and find a solution, i hope someone is able and desire to help me.

This is my profiler in editor:

and this one is my statistics in editor:

1431595--76126--$Statistics_Indigo.png

My settings in “Player Settings”:

Rendering Path = Deferred lightning
Color space = Linear
StaticBatching and Dinamic Batching
Use Directx11 deactivated and the other settings are by default.

My settings in “Render Settings”:

Fog mode “Exp2” activated with a density of 0.015
Skybox is a “Internal IBL Skybox” created with Marmoset
the other settings are by default.

The MainCamera (tagged as MainCamera) have those PostProcess applied:

Tilt Shift HDR
Color Correction Curves
Depth of Field scatter
SSAO Effect
Crease
Global Fog
Bloom and Lens Flares
Glow Effect
Contrast Enhance
SunShaft

I Want to add more things:

  1. When the build starts, the character and the camera watch in a direction where there are 6x trees with 3 LODs each one(here theres the most drop of framerate,anyway i get more drop without LODs).
  2. When inside the editor and if i let selected one of those tree i’ve noticed verts and tris go up from 3K to 20K automatically.
  3. Trees have mesh leafs instead of textures.
    4)Trees are placed without the use of terrain editor but manually.
  4. Some of the objects (most complex) inside the scene have 3 LODs.
  5. If i use OcclusionCulling theres a more consistent drop of framerate.
  6. Lightmap made with Lightmap Extended using BuiltIn/HighQuality settings.
  7. Collision are made with only primitive with no mesh collision for the entire scene.
  8. Inside the scene there are only 2 script (character controller and 3rd person camera)
  9. All shaders used in scene are from Marmoset skyshop.
  10. 90% of meshes are Static.
  11. Only 1 light as Directional inside the scene, which is casting Hard shadows in Quality Settings.

Thanks alot
Bukyja

http://forum.unity3d.com/threads/210543-4-3-Standalone-Builds-Really-Poor-Performance

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