Build and Run doesn't automatically tell XCode to build and run

The ‘Build and Run’ option is only building the XCode project and opening it, it doesn’t trigger the XCode build and run process, I have to manually press the Play (“Build and then Run the current Scheme”) button in XCode. I am using Unity 2019.3.9, XCode 11.4.

I have the same problem. Did you manage to make it run automatically? At least if I could have a way to build automatically, it would save me a lot of time. Running (installing) the game takes few seconds

I updated to a newer version of Unity, and that fixed it. Also, if I choose to “Replace” the build rather than “Append”, I have to choose my iOS device in the XCode project before it will automatically build after Unity’s build.