Build and Run isn't saving Coroutine values.

I’ve been working on this game for quite a long time, and when I hit a milestone and hit build and run only to find that a lot of my variables aren’t working. It appears that anything involving my Coroutine > IEnumerator > WaitForSeconds() seems to no longer be working. These settings includes Play Time, Clock, Stamina, exp bar, and the weather. The thing is, all of this works just fine in edit mode. It’s when I finally build the game where everything stops working. I’ve included these two videos to show whats happening. Note that I did a beta thing where if I click the E key the player gets 15 exp. In video 2, the exp bar doesn’t work, but the character will level up. So if there is an easy solution, I’d gladly appreciate it.

Okay. I got it to work. This is a pretty odd problem. But I’ll post the solution in case anyone stumbles upon this same dilemma. I had my Heroine SetActive to false. I did that so the camera on the heroine wouldn’t work. Once you hit new game or load game I’d SetActive to true. I fixed the problem by having the SetActive to the player camera and not the heroine. Thanks for your time.