Build and Run Issue. :(

These are the errors i get when i click build and run i would really appreciate if someone could help!

1: Error building Player because scripts had compiler errors

2: Assets/Standard Assets/Decal System/Decal.cs(72,16): error CS0246: The type or namespace name `DecalMode’ could not be found. Are you missing a using directive or an assembly reference?

3: Assets/Standard Assets/Decal System/Decal.cs(75,22): error CS0246: The type or namespace name `DecalPolygon’ could not be found. Are you missing a using directive or an assembly reference?

4: Assets/Standard Assets/Decal System/Decal.cs(76,22): error CS0246: The type or namespace name `DecalPolygon’ could not be found. Are you missing a using directive or an assembly reference?

5: Assets/Standard Assets/Decal System/Decal.cs(114,22): error CS0246: The type or namespace name `MeshCombineUtility’ could not be found. Are you missing a using directive or an assembly reference?

6: Assets/Standard Assets/Character Controllers/Sources/Scripts/ThirdPersonController.js(193,54): UCW0003: WARNING: Bitwise operation ‘|’ on boolean values won’t shortcut. Did you mean ‘||’?

Please can someone help?

Have you tried just Build? Then run from where ever? I know this was an issue some had mentioned when building for iOS, XCode.

Yes i have tried that and im not building IOS!

You have moved the Decal System into the Assets/Standard Assets. That is very likely to produce issues. It has been created to be used as a plugin and it is necessary that it is placed exactly in the folder initial folder and nowhere else.

Sorry, I was wrong, you are not using my Decal System :slight_smile:
It is very likely that you have compilation order issues, because you are dealing with the Standard Assets folder.

I’m having the same “MeshCombineUtility could not be found” problem. Where does Decal.cs belong anyway?

Nevermind, just started a completely new project to get rid of all the errors.