Having problems with Build and Run Windows Store->Universal 10 (XAML) on Unity 5.2f3. I’m able to successfully Build and then open the .sln in Visual Studio and run it from there, but when I do Build and Run it freezes up Unity with the following dialog and I have to kill Unity:
Just using ‘Build’ would maybe be okay except it seems to only want to do Development Builds from Visual Studio, even when I set it to Release.
If you look at task manager, it’s probably .NET native compiling your managed assemblies… That usually takes excessive amount of time and is only enabled for Master builds. Build & Run uses Master config for non-development builds, and Release config for development builds. If you check development build, it should build much faster.