I am working on a Unity project targeting both the Pico and Meta Quest (formerly Oculus) VR headsets. I am using the OpenXR plugin for cross-platform support.
My goal is to build a single APK that works seamlessly on both platforms. However, I am facing the following challenges:
- Setting up platform-specific configurations within the same Unity project.
- Ensuring compatibility with controllers and features specific to each headset.
- Avoiding the need for two separate builds for each device.
Is this feasible with Unity and OpenXR? If so, could you share the steps or best practices to achieve this? Any tips on managing platform-specific features within the same build would also be appreciated.