Hello, I have been building and regularly updating my Unity / UWP / XAML game for the MS Store. For target SDK I select 'latest installed. Up until recently I left the minimum platform version on 10.0.10240, then opened up the solution, built as a x64 master release, and submitted as normal.
In my latest update, I increased the min platform target to 10.0.17763, and did everything else the same.
My two questions are?
The Windows package in the Dev Center still reports it as being a 10.0.10240 package making me wonder what the difference in selecting 10.0.17763 within Unity was? My other question is that instead of it being x64 architecture it shows as neutral. The only time I’ve seen that before is when I made a package that combined multiple architectures, but in this case only x64 was built. Can someone explain this ?? Cheers