Build Aset Bundle Error

Happy Tuesday, Everyone!

I am running into an odd issue. I am receiving a “Cannot include Editor Objects in Asset Bundle” error when I try to build my asset bundles from a reently built level.

Thing is, none of the objects (I’m only including level geometry, no scripting) are Editor Objects. They have all been used in previous levels without engendering this error, and if I export them one at a time, they don’t generate this error, it’s only when I try to include multiple objects in the bundle that they have an issue.

I get the exact same error whether I try to build the bundle on OS or Win.

Anyone have any ideas? I’m happy to post the logfile or any other elements that might help out.

Seemed to be a case of operator error.
I needed to: SAVE FIRST, create an empty prefab, drag and drop it into the scene, then drag all my scene elements into it, then use that for the asset bundle. sheesh