Hello every1!,
I think this is pretty standard around the community,
1° How are you guys automatically building your asset bundles right before you Build the standalone player? is there a way or any callback to check that?
2° I’ve found OnPostprocessBuild to check right after the standalone build has been made, so i can do stuff like deleting the “resources.assets” file from the build, is this a good practice or could it implement problems on the actual standalone? (i need to use ma resources “inEditor” then i just wanted to delete them from the actual build.)
Thank u!