Build causes Vision Pro to reboot

As a first-time AVP/Polyspatial dev (but experienced VR dev), I am working on porting an existing MR project to AVP, and am running into an issue.

The app is an Immersive MR app.

The project builds, but when the build runs on device, the app doesn’t render anything, and the headset reboots after ~10 seconds.

Being still unfamiliar with the XCode side of things, I am not quite sure how to go about fixing this. What should I be looking at? The logs I can find in XCode do not show any error messages around the reboot (at most, a bunch of warning on some URP shaders that need some updating).

Anybody had similar symptoms? What other info could I provide?

Hi @Grungi_Ankhfire, have you filed a bug? That would be the best next step so our team has more details to take a deeper look.

I had not filled a bug yet because I haven’t been able to isolate the part of the codebase triggering the bug, and as such cannot offer a reproduction project.

I will submit one asap then, trying to include all the context info I can. Thanks!

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