hi,
i try to do a standalone-build from my scene but everytime unity closes halfway. i don’t get any error or something like that, it just closes. any suggestion how to find the problem? the scene is quite large with lots of lighmaps (directional) so i suspect a memory-problem. but i am out of ideas how to fix it…
thanks for the help!
edit:
so i got error-message after retrying
http://www.directupload.net/file/d/3608/3p7sask6_png.htm
somehow i cannot attach the image, sorry

How big is your scene or your biggest file? You ran out of memory. Or try closing other applications.
the whole project is around 4 gb. the scene-file from this specific scene is 2mb. there are 25 mb of models and 400 mb of lightmaps. i had it build a week ago, but had to do some changes on request. it is just an architectural showcase, no gamelogic in it.
i have 16gb of ram and at the moment of the crash only 7gb were in use. i guess, it is because of unity operating as 32 bit.
sorry to bump this, but its really urgent now. i need to finish the scene. i wrote a bug to unity, but no answer so far. anyone solved this?
It’s not a bug. Unity has run out of memory. Try rebooting the machine, restart Unity, and see if there is enough space to make your build. If not, then you need to simplify the game. A quick way of doing this is to resize all the textures by 50%.
thanks for the reply. restarting did not work, all other programs shut down, only unity running. but i will try to get rid of some assets or lower the resolution of the lightmap. there are only a few regular diffuse-textures, so this might be too little…
thanks again 
tried all the suggestions. i have only 18mb of textures left in the scene. around 30 materials. deleted all unused materials, textures, models… still nothing. the only thing left that takes great amount is the lightmaps, they are 0,7 GB. 132 directional lightmaps. i could get this one down a bit, but then it will start to look ugly. at the moment of the crash i have still 8GB of ram free for use. 