Hello! I have been finishing the Roll-a-Ball game (because I didn’t know how to code.) and I needed to build it and test it if works on an android. I tried to build and got this error message.
Build completed with a result of ‘Failed’ in 24 seconds (24061 ms)
Internal build system error. BuildProgram exited with code 1.
error: Callback provided streaming assets file conflicts with file already present in project. Project file ‘StreamingAssets/UnityServicesProjectConfiguration.json’. Callback provided file ‘Library/com.unity.services.core/UnityServicesProjectConfiguration.json’.
System.ArgumentException: Callback provided streaming assets file conflicts with file already present in project. Project file ‘StreamingAssets/UnityServicesProjectConfiguration.json’. Callback provided file ‘Library/com.unity.services.core/UnityServicesProjectConfiguration.json’.
at PlayerBuildProgramLibrary.PlayerBuildProgramBase.SetupDataFiles()
at PlayerBuildProgramLibrary.PlayerBuildProgramBase.b__94_0()
at Bee.Core.TinyProfiler2Base.Section[T](String label, Func1 func, Dictionary2 metadata)
at PlayerBuildProgramLibrary.PlayerBuildProgramBase.SetupPlayerBuild()
at AndroidPlayerBuildProgram.AndroidPlayerBuildProgram.SetupPlayerBuild()
at PlayerBuildProgramLibrary.PlayerBuildProgramBase.RunBuildProgram()
at PlayerBuildProgramTypeWrapper.Run(String[ ] args)
at Program.Main(String[ ] args)
UnityEngine.GUIUtility:ProcessEvent (int,intptr,bool&)
My unity version is 2023.2.0a6 Alpha + Windows 11.
Android API level (min) is 31 (Targeted API level is automatic).
Any fix?
First, make a blank project with a single blank scene and prove that it builds successfully.
If the blank project does NOT build, go fix your Unity installation or your other tools, such as Android SDK, NDK, JDK, etc. It may even be necessary to change to a different version of Unity3D. It is generally best to stay with LTS versions of Unity3D.
Until you can build a blank project to the target platform, don’t fiddle with anything else.
Once you can build a blank project, now bisect the problem by bringing over parts of your current project and building it one subsystem at a time, perhaps stubbing things out that might trigger compiler errors.
Most often things that prevent building are third-party libraries such as Firebase.
Once you identify the subsystem, go to the documentation for it and make sure you are doing it correctly.
It may also be helpful to work through a tutorial or two for whatever subsystem is making the build fail.
Android build not building:
Recently (circa July 2022) there have been reports of Unity’s installer failing to install the Android Tools.
Here was how I brought up Unity2020.3.41 and the Android SDK 31 on October 30, 2022:
I made a new blank project and that also failed to build.
Im new to all of this so alot of your comment reads like jargon. Are you telling us to uninsall and reinstall unity? or is there something in the menus or package manager that I have to unload/reload.
I know Im necroing this thread and versions have changed since so I will make a new thread if I am required.
Building Builds/Rollaball.app/Contents/Resources/Data/Managed/._UnityEngine.ShaderVariantAnalyticsModule.dll failed with output:
Updating the timestamp on the file Builds/Rollaball.app/Contents/Resources/Data/Managed/._UnityEngine.ShaderVariantAnalyticsModule.dll failed: No such file or directory
UnityEngine.GUIUtility:ProcessEvent (int,intptr,bool&) (at /Users/bokken/build/output/unity/unity/Modules/IMGUI/GUIUtility.cs:219)
Build completed with a result of ‘Failed’ in 3 seconds (3119 ms)
Building Builds/Rollaball.app/Contents/Resources/Data/Managed/._UnityEngine.ShaderVariantAnalyticsModule.dll failed with output:
Updating the timestamp on the file Builds/Rollaball.app/Contents/Resources/Data/Managed/._UnityEngine.ShaderVariantAnalyticsModule.dll failed: No such file or directory
UnityEngine.GUIUtility:ProcessEvent (int,intptr,bool&) (at /Users/bokken/build/output/unity/unity/Modules/IMGUI/GUIUtility.cs:219)