After a whole day trying to understand why my build randomly crash during loadings (any loading) after upgrading to Unity 5.2, I finally found something quite odd.
We tested builds on several configurations :
- Windows 10 with Nvidia GPU : crash
- WIndows 8 with Nvidia GPU : crash
- WIndows 7 with AMD GPU : OK
- Windows 8 with AMD : OK
Seems Nvidia related…
Log files have more or less validated this hypothesis :
The crash log :
**nvwgf2umx.dll caused an Access Violation (0xc0000005)**
in module nvwgf2umx.dll at 0033:ea1132d0.
Error occurred at 2017-04-10_161742.
10.exe, run by Admin.
46% memory in use.
8139 MB physical memory [4364 MB free].
9419 MB paging file [4078 MB free].
134217728 MB user address space [134216469 MB free].
Read from location 00000001 caused an access violation.
Context:
RDI: 0x07659fb8 RSI: 0x00000000 RAX: 0x0765ac80
RBX: 0x00000001 RCX: 0x005d8b20 RDX: 0x07659fb8
RIP: 0xea1132d0 RBP: 0x0765ac80 SegCs: 0x00000033
EFlags: 0x00010202 RSP: 0x0b77f810 SegSs: 0x0000002b
R8: 0x00000000 R9: 0x00000001 R10: 0x00000020
R11: 0x00000000 R12: 0x00000000 R13: 0xe9f40000
R14: 0x00000000 R15: 0x00000001
(...)
Module 1
C:\Windows\SYSTEM32\xinput1_3.dll
Image Base: 0x00400000 Image Size: 0x0001e000
File Size: 107368 File Time: 2007-04-04_185422
Version:
Company: Microsoft Corporation
Product: Microsoft® DirectX for Windows®
FileDesc: Microsoft Common Controller API
FileVer: 9.18.944.0
ProdVer: 9.18.944.0
Module 2
C:\Windows\SYSTEM32\xinput1_2.dll
Image Base: 0x00400000 Image Size: 0x00018000
File Size: 83736 File Time: 2006-07-28_093108
Version:
Company: Microsoft Corporation
Product: Microsoft® DirectX for Windows®
FileDesc: Microsoft Common Controller API
FileVer: 9.14.701.0
ProdVer: 9.14.701.0
Module 3
C:\Windows\SYSTEM32\xinput1_1.dll
Image Base: 0x00400000 Image Size: 0x00018000
File Size: 83664 File Time: 2006-03-31_123948
Version:
Company: Microsoft Corporation
Product: Microsoft® DirectX for Windows®
FileDesc: Microsoft Common Controller API
FileVer: 9.12.589.0
ProdVer: 9.12.589.0
Module 4
C:\Program Files\Bonjour\mdnsNSP.dll
Image Base: 0x69d10000 Image Size: 0x00035000
File Size: 193824 File Time: 2010-10-07_123616
Version:
Company: Apple Inc.
Product: Bonjour
FileDesc: Bonjour Namespace Provider
FileVer: 2.0.4.0
ProdVer: 2.0.4.0
== [end of error.log] ==
========== OUTPUTING STACK TRACE ==================
0x00007FFBEA1132D0 (nvwgf2umx) OpenAdapter12
0x00007FFBEA109F50 (nvwgf2umx) OpenAdapter12
0x00007FFBEA11155F (nvwgf2umx) OpenAdapter12
0x00007FFBEA111406 (nvwgf2umx) OpenAdapter12
0x00007FFBEA109CDD (nvwgf2umx) OpenAdapter12
0x00007FFBEA7E176A (nvwgf2umx) NVAPI_Thunk
0x00007FFBEAE46841 (nvwgf2umx) NVAPI_Thunk
0x00007FFC19BE8364 (KERNEL32) BaseThreadInitThunk
0x00007FFC1C4270D1 (ntdll) RtlUserThreadStart
========== END OF STACKTRACE ===========
**** Crash! ****
To have a build running fine once again, here is what I did :
- Updating Nvidia Drivers : Still Crashing
- upgrading to Unity 5.6 : Still crashing
- Enabling x86_64 bits : Still crashing
- Enabling / Disabling GPU Skinning, Graphics Job : Still Crashing
- Removing some dlls, removing some plugins : Still crashing
- Disabling DirectX 11 : no more crashes…
So I found my problem, but the solution is quite odd, and is not really a solution.
Cause I’m not really sure that disabling DX11 is a really good idea…
Does anyone have a proper solution or know why do I have this issue ?
Thx by advance.