Build crash immediately - works in editor or in development mode

Hello

My game crashes immediately when exported in “normal build”, not in “development build”
I’ve looked in the log, and I see this error

ERROR: SymGetSymFromAddr64, GetLastError: ‘Attempt to access invalid address.’ (Address: 00007FFFEC24331B)
0x00007FFFEC24331B (UnityPlayer) (function-name not available)
0x00007FFFECB6ACE0 (UnityPlayer) UnityMain
0x00007FFFECB6E0F2 (UnityPlayer) UnityMain
0x00007FFFECB6E1E1 (UnityPlayer) UnityMain

I’ve tried to look at the dump file through WinDbg, but I cannot see anything that looks related to my code

I’m at a complete lost on what to do to identify the error. Any help would be really appreciated!

I’ve been having this issue for a month, updating Unity and packages didn’t resolve it.

Find attached the log with the dump

EDIT:

I managed to nail down the code line that breaks everything.

meshFilter.sharedMesh = new Mesh();

When I separated the creation of the mesh and its assignment to sharedMesh, it seems that the assignment was the culprit.

8967306–1232553–Crash_2023-04-22_213906116.zip (135 KB)

Hi! I am sorry to hear you’re experiencing a crash. Please submit a bug report with the project and reproduction steps. You can also add a link to this thread.