Build crashes after splash screen

Hello,

I am using Unity 2019.1.14f1, free. I am making a VR project with Oculus utilities, in game I have some levels and OVR camera rig. Until today, everything worked perfect in editor and on build. I am using Playmaker for programming. There are some yellow warnings in console regarding some textures, but worked. Suddenly, today, on last build, when I opened the app, it crashed after Unity’s splash screen. It works perfect in editor. I have everything updated, drivers for windows, graphic card and oculus utilities. I tried to build without the first scene or without the individual scenes once at a time, but no luck. Even if I don’t plug the Link cable for Quest and I build without VR, it still crashes. I tried everything I found on web, like deleting folders from localrow and roaming, etc. There are no errors in console after bulding the app. Please find attached the log files and the picture with the crash.

This is really frustrating because the deadline is over a week.

Thank you.


5807299–614311–playerlog.doc (43.5 KB)
5807299–614314–editorlog.docx (160 KB)

You should attach those text attachments as text so people can open them. Not everyone has programs installed to open doc/docx. And generally, I’d expect that (as long as it’s the right player log), there should ideally be some error at the very end of it. Is there? If not, is there anything in your system’s Event Viewer that displays the error?

Thank you for your answer. Please find attached the correct logs. There are no errors there, as far as aI know, than can indicate a crash, it’s successful build. I am sorry, but I don’t know where to look for system event viewer, if it’s outside the logs. Thank you.

5807923–614383–editortextlog.txt (1.11 MB)
5807923–614386–playertextlog.txt (13.3 KB)

I’d check the event viewer, then, to see if you find any errors there in the Application log. I’d also just make a simple build out of a new project to make sure that you don’t get a crash building something in general.

I don’t get it, I only call Application quit only on second scene which is the main scene and only when the player is pressing a trigger on a text. If it’s just quiting, why I have that crash that you see in the picture. Can you please point me where should I look for the event viewer?

Sorry, I didn’t notice the screenshot originally, and now I’m confused. I thought you said it was crashing when you ran a built version of your game. But the screenshot you posted shows the Unity editor crashing, not a built game crashing.

So, is Unity crashing, or is your game crashing? The two are probably unrelated, but I guess it’s possible.

Event Viewer is part of the Windows operating system. You can just search for how to open it. I’d see if the Application log has any info. https://www.howtogeek.com/123646/htg-explains-what-the-windows-event-viewer-is-and-how-you-can-use-it/

But I’d still like to know if this is Unity crashing, or a .exe build of your game.

Thank you, just the build crashes, the exe, not the editor. In Unity everything works perfect. This is something that I see in the event viewer.:Session “OculusVadApoEventTrace” failed to start with the following error: 0xC0000035. Hope that helps, thanks.

Actually, this is the correct log from event viewer, I did a test now.
Fault bucket 1238184753108748592, type 4
Event Name: APPCRASH
Response: Not available
Cab Id: 0
Problem signature:
P1: swing.exe
P2: 2019.1.14.35672
P3: 5d42d723
P4: mono-2.0-bdwgc.dll
P5: 0.0.0.0
P6: 5d0267fe
P7: c0000005
P8: 000000000020690e
P9:
P10:

Well, unfortunately that error doesn’t mean much of anything to me. Maybe someone else will have some idea what it refers to.

Another thing that could possible help is to turn on Cloud Diagnostics, and see if a crash report automatically gets sent to Unity: https://unity3d.com/unity/features/cloud-diagnostics

I’m not sure whether “Crash and Exception reporting” is an additional paid service with Unity, or if it’s free, but I use it, and I get crash reports automatically if my game crashes. It might have more details.

I managed to fix it by removing step by step important scripts from my project and I found the one that was causing the issue. Thanks