Build crashes, but scene works fine within Unity

Has anyone else experienced this problem? I have even created a new project from scratch containing a single game object that references a single c# code component. This scene works fine from within unity (it’s a server, and I can attach to this server from the an mono console exe).

However every time I try to compile this scene as a stand-alone PPC app, Unity will crash.

It doesn’t appear to be an issue with CompileAny.pl - this is updated to include the 7 dll’s that the c# component references and these dll’s are placed in both MonoCompiler.Framework and Mono.Framework…

Does anyone have an idea?

Can you please post a bug on this with Report Bug.app (installed next to Unity), attaching your player. That we get a crash-log and system info to debug the issue.

d.