Hi,
I’m using Unity version 2019.3.3f1 wtih the HDRP. As with most of the same issue on here, the game runs fine in the editor, and then crashes as soon as you try to run the exe. I’m on Windows 10, building for PC standalone Windows 32-bit. Same settings as every other game I’ve made and it’s always been fine.
The only thing I can think of is it’s giving an error in the editor each time the game runs saying “d3d12: generating mipmaps for array textures is not yet supported” but the game always runs fine anyway in editor. Is this it, or is it something else entirely? This is for a university project, so it’s somewhat imperative that it builds. None of the other solutions on here have worked. I’ve looked up the error and Unity seem to just say “we fixed it for a later build, doesn’t matter anymore”. Nothing about it causing crashes.
It crashes as soon as the “Made with Unity” splash screen finishes, with a Unity crash window that then immediately disappears afterwards.
Would really appreciate any insight on offer. Thanks in advance!