Hi folks.
I’m having a crash each time I build my app (iOS and Android) with the latest editor version 5.1.0p1.
Seems like an animation controller is broken or something? Has anyone seem such a problem yet?
Here’s the log entry for the crash:
Receiving unhandled NULL exception
Launching bug reporter
Obtained 42 stack frames.
#0 0x000001018f2ae7 in AnimatorStateMachine::ExtractDependenciesFromGraph(dynamic_array<PPtr<Object>, 4ul>&)
#1 0x0000010210d40c in void AnimatorController::TransferRuntimeDataFromEditorForBuild<RemapPPtrTransfer>(RemapPPtrTransfer&)
#2 0x0000010210d16d in void AnimatorController::TransferRuntimeData<RemapPPtrTransfer>(RemapPPtrTransfer&)
#3 0x0000010210d091 in void AnimatorController::Transfer<RemapPPtrTransfer>(RemapPPtrTransfer&)
#4 0x000001018b2420 in DependencyTreeCollector::GenerateInstanceID(int, TransferMetaFlags)
#5 0x000001018ad09d in CompileGameResourceManagerDependencies(std::string const&, int, BuildTargetPlatform, std::map<int, BuildAsset, std::less<int>, std::allocator<std::pair<int const, BuildAsset> > >&, std::set<ClassType, std::less<ClassType>, std::allocator<ClassType> >&, BuildUsageTagGlobal&, std::set<std::string, std::less<std::string>, std::allocator<std::string> >&, bool)
#6 0x0000010189d096 in BuildPlayerData(BuildTargetPlatform, BuildPlayerOptions, std::vector<UnityStr, std::allocator<UnityStr> >, AssetBundleBuildData*, std::string const&, MonoObject*, Vector2f, unsigned int*)
#7 0x0000010189777e in DoBuildPlayer(BuildPlayerSetup&)
#8 0x00000101894a91 in BuildPlayer(BuildPlayerSetup&)
#9 0x00000102320fbf in BuildPipeline_CUSTOM_BuildPlayerInternalNoCheck(MonoArray*, ICallString, BuildTargetPlatform, BuildPlayerOptions, unsigned char, unsigned int*)
#10 0x00000121fde9ca in (wrapper managed-to-native) UnityEditor.BuildPipeline:BuildPlayerInternalNoCheck (string[],string,UnityEditor.BuildTarget,UnityEditor.BuildOptions,bool,uint&) + 0xca (0x121fde900 0x121fde9f9) [0x113786330 - Unity Child Domain]
#11 0x00000121fdd3c0 in UnityEditor.BuildPlayerWindow:BuildPlayerWithDefaultSettings (bool,UnityEditor.BuildOptions,bool) + 0x16c0 (0x121fdbd00 0x121fdd413) [0x113786330 - Unity Child Domain]
#12 0x00000121fdbcda in UnityEditor.BuildPlayerWindow:BuildPlayerWithDefaultSettings (bool,UnityEditor.BuildOptions) + 0x5a (0x121fdbc80 0x121fdbce9) [0x113786330 - Unity Child Domain]
#13 0x00000121fda1b2 in UnityEditor.BuildPlayerWindow:GUIBuildButtons (UnityEditor.Modules.IBuildWindowExtension,bool,bool,bool,UnityEditor.BuildPlayerWindow/BuildPlatform) + 0x452 (0x121fd9d60 0x121fda354) [0x113786330 - Unity Child Domain]
#14 0x0000011670e312 in UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings () + 0x3622 (0x11670acf0 0x11670e454) [0x113786330 - Unity Child Domain]
#15 0x000001165e7791 in UnityEditor.BuildPlayerWindow:OnGUI () + 0x981 (0x1165e6e10 0x1165e7924) [0x113786330 - Unity Child Domain]
#16 0x0000010aba84ea in (wrapper runtime-invoke) object:runtime_invoke_void__this__ (object,intptr,intptr,intptr) + 0xfa (0x10aba83f0 0x10aba861d) [0x113786330 - Unity Child Domain]
#17 0x00000109c408e4 in mono_get_runtime_build_info
#18 0x00000109d64a57 in mono_runtime_invoke
#19 0x00000109d6a749 in mono_runtime_invoke_array
#20 0x00000109d2a07e in mono_register_jit_icall
#21 0x0000012e172263 in (wrapper managed-to-native) System.Reflection.MonoMethod:InternalInvoke (object,object[],System.Exception&) + 0x103 (0x12e172160 0x12e172292) [0x113786330 - Unity Child Domain]
#22 0x0000012e1716bc in System.Reflection.MonoMethod:Invoke (object,System.Reflection.BindingFlags,System.Reflection.Binder,object[],System.Globalization.CultureInfo) + 0x52c (0x12e171190 0x12e17182f) [0x113786330 - Unity Child Domain]
#23 0x0000012e17dd46 in System.Reflection.MethodBase:Invoke (object,object[]) + 0x66 (0x12e17dce0 0x12e17dd55) [0x113786330 - Unity Child Domain]
#24 0x0000012e35914d in UnityEditor.HostView:Invoke (string,object) + 0xbd (0x12e359090 0x12e359171) [0x113786330 - Unity Child Domain]
#25 0x0000012e359050 in UnityEditor.HostView:Invoke (string) + 0x60 (0x12e358ff0 0x12e359074) [0x113786330 - Unity Child Domain]
#26 0x000001165e4087 in UnityEditor.HostView:OnGUI () + 0x257 (0x1165e3e30 0x1165e41e9) [0x113786330 - Unity Child Domain]
#27 0x0000010aba84ea in (wrapper runtime-invoke) object:runtime_invoke_void__this__ (object,intptr,intptr,intptr) + 0xfa (0x10aba83f0 0x10aba861d) [0x113786330 - Unity Child Domain]
#28 0x00000109c408e4 in mono_get_runtime_build_info
#29 0x00000109d64a57 in mono_runtime_invoke
#30 0x000001010e3aa7 in ScriptingInvocationNoArgs::Invoke(MonoException**)
#31 0x000001010c0608 in MonoBehaviour::smile:oGUI(MonoBehaviour::GUILayoutType, int)
#32 0x00000101c88ef0 in GUIView::OnInputEvent(InputEvent&)
#33 0x00000101c8981a in -[GUIOpenGLView mouseUp:]
#34 0x007fff85cfc145 in -[NSWindow sendEvent:]
#35 0x007fff85c9d5d4 in -[NSApplication sendEvent:]
#36 0x00000101c943b1 in -[EditorApplicationPrincipalClass sendEvent:]
#37 0x007fff85aed9f9 in -[NSApplication run]
#38 0x007fff85ad8783 in NSApplicationMain
#39 0x00000101c94a96 in EditorMain(int, char const**)
#40 0x00000101c952e9 in main
#41 0x00000100001c24 in start
Launching external process: /Applications/Unity5.1.0p1/Unity.app/Contents/BugReporter/Unity Bug Reporter.app/Contents/MacOS/unity.bugreporter.exe
Many thanks for help!