Hey guys,
i have a problem: When i start playing my game in the editor everything works fine just as it should! Now i build a windows version of my game and a part stopped working: The explosions dont work (I use the free detonator package available in the store!). Just as i said the editor version works fine its only when i play the windows build. Thats what the error log file says:
Initialize engine version: 4.3.3f1 (c8ca9b6b9936)
GfxDevice: creating device client; threaded=1
Direct3D:
Version: Direct3D 9.0c [aticfx32.dll 8.17.10.1247]
Renderer: AMD Radeon HD 7700 Series
Vendor: ATI
VRAM: 1010 MB (via DXGI)
Caps: Shader=30 DepthRT=1 NativeDepth=1 NativeShadow=1 DF16=1 INTZ=1 RAWZ=0 NULL=1 RESZ=1 SlowINTZ=1
Begin MonoManager ReloadAssembly
Platform assembly: C:\Users\Jonas\Desktop\Drunken Drive_Data\Managed\UnityEngine.dll (this message is harmless)
Loading C:\Users\Jonas\Desktop\Drunken Drive_Data\Managed\UnityEngine.dll into Unity Child Domain
Platform assembly: C:\Users\Jonas\Desktop\Drunken Drive_Data\Managed\Assembly-CSharp.dll (this message is harmless)
Loading C:\Users\Jonas\Desktop\Drunken Drive_Data\Managed\Assembly-CSharp.dll into Unity Child Domain
Platform assembly: C:\Users\Jonas\Desktop\Drunken Drive_Data\Managed\Assembly-UnityScript.dll (this message is harmless)
Loading C:\Users\Jonas\Desktop\Drunken Drive_Data\Managed\Assembly-UnityScript.dll into Unity Child Domain
- Completed reload, in 0.084 seconds
Initializing input.
Input initialized.
desktop: 1920x1080 60Hz; virtual: 1920x1080 at 0,0
NullReferenceException
at (wrapper managed-to-native) UnityEngine.Material:Internal_CreateWithShader (UnityEngine.Material,UnityEngine.Shader)
at UnityEngine.Material…ctor (UnityEngine.Shader shader) [0x00000] in :0
at Detonator.DefaultFireballAMaterial () [0x00000] in :0
at Detonator.FillDefaultMaterials () [0x00000] in :0
at Detonator.Awake () [0x00000] in :0
UnityEngine.Object:INTERNAL_CALL_Internal_InstantiateSingle(Object, Vector3&, Quaternion&)
UnityEngine.Object:Internal_InstantiateSingle(Object, Vector3, Quaternion)
UnityEngine.Object:Instantiate(Object, Vector3, Quaternion)
player:OnCollisionEnter(Collision)
(Filename: Line: -1)
Verloren
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)
Platform assembly: C:\Users\Jonas\Desktop\Drunken Drive_Data\Managed\Boo.Lang.dll (this message is harmless)
NullReferenceException
at (wrapper managed-to-native) UnityEngine.Material:Internal_CreateWithShader (UnityEngine.Material,UnityEngine.Shader)
at UnityEngine.Material…ctor (UnityEngine.Shader shader) [0x00000] in :0
at Detonator.DefaultFireballAMaterial () [0x00000] in :0
at Detonator.FillDefaultMaterials () [0x00000] in :0
at Detonator.Awake () [0x00000] in :0
UnityEngine.Object:INTERNAL_CALL_Internal_InstantiateSingle(Object, Vector3&, Quaternion&)
UnityEngine.Object:Internal_InstantiateSingle(Object, Vector3, Quaternion)
UnityEngine.Object:Instantiate(Object, Vector3, Quaternion)
player:OnCollisionEnter(Collision)
(Filename: Line: -1)
Verloren
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)