Hi,
I’m making a VR game in Unity for a school project, and have recently come across a certain issue whenever it comes to making builds. Now whenever I finish making a build, it comes up with some shader errors, with the build finished nonetheless. So I use sidequest to load it onto my oculus quest, then it comes up with the error saying the the build stopped working.
Here’s my error from Unity if that helps
Hello @Terraqus ,
The error that you’re having means that one of the shaders that you’re using has more than 16 sampler states.
A similar issue was discussed here: maximum ps_5_0 sampler register index
Maybe you can take a look in order to know more about it
Good luck with your project!
It’s not a bad idea, but I’m utterly clueless when it comes to shader stuff, I have no clue what any of this means haha