У мене помилка
я не знаю що робити?
Помилка створення Library\Bee\artifacts\Android\ManagedStripped з результатом:
C:\Games\2021.3.1f1\Editor\Data\il2cpp\build\deploy\UnityLinker.exe --search-directory=D:/Unity1/BalancingBackUp/Temp/StagingArea/Data/Managed --out=Library/Bee/ artifacts/Android/ManagedStripped --include-link-xml=D:/Unity1/BalancingBackUp/Temp/StagingArea/Data/Managed\MethodsToPreserve.xml --include-link-xml=D:/Unity1/BalancingBackUp/Temp/StagingArea/ Data/Managed\TypesInScenes.xml --include-link-xml=D:/Unity1/BalancingBackUp/Temp/StagingArea/Data/Managed\SerializedTypes.xml --include-link-xml=D:\Unity1\BalancingBackUp\Temp\ burst.link.xml --include-link-xml=D:\Unity1\BalancingBackUp\Assets\AddressableAssetsData\link.xml --include-link-xml=D:\Unity1\BalancingBackUp\Assets\GoogleMobileAds\link.xml - -include-link-xml=C:/Games/2021.3.1f1/Editor/Data/PlaybackEngines/AndroidPlayer/Tools/AndroidNativeLink.xml --include-directory=D:/Unity1/BalancingBackUp/Temp/StagingArea/Data/Managed --rule-set=Експериментальний --dotnetprofile=unityaot-linux --dotnetruntime=Il2Cpp --platform=Android --use-editor-options --enable-engine-module -stripping --engine-modules-asset-file=C:/Games/2021.3.1f1/Editor/Data/PlaybackEngines/AndroidPlayer/modules.asset --editor-data-file=D:/Unity1/BalancingBackUp/Temp/StagingArea /Data/Managed/EditorToUnityLinkerData.json --include-unity-root-assembly=D:/Unity1/BalancingBackUp/Temp/StagingArea/Data/Managed/Assembly-CSharp.dll --include-unity-root-assembly=D: /Unity1/BalancingBackUp/Temp/StagingArea/Data/Managed/UnityEngine.UI.dll --include-unity-root-assembly=D:/Unity1/BalancingBackUp/Temp/StagingArea/Data/Managed/Unity.Localization.dll – include-unity-root-assembly=D:/Unity1/BalancingBackUp/Temp/StagingArea/Data/Managed/Unity.TextMeshPro.dll --print-командний рядок
Критична помилка в Unity CIL Linker
Mono.Linker.LinkerFatalErrorException: ILLink: помилка IL1005: GoogleMobileAds.Api.MobileAds.GetClientFactory(): помилка методу обробки “GoogleMobileAds.Api.MobileAds.GetClientFactory()” у збірці “GoogleMobileAds.dll”
—> System.InvalidOperationException: жодних дій для збірки GoogleMobileAds.Unity, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null, визначено
у Mono.Linker.AnnotationStore.GetAction(асамблея AssemblyDefinition)
у Mono.Linker.Steps.MarkStep.MarkCustomAttributes(ICustomAttributeProvider provider, DependencyInfo& reason, IMemberDefinition sourceLocationMember)
у Mono.Linker.Steps.MarkStep.MarkType(посилання на TypeReference, причина DependencyInfo, IMemberDefinition sourceLocationMember)
у Mono.Linker.Steps.MarkStep.MarkTypeVisibleToReflection(посилання на TypeReference, причина DependencyInfo, IMemberDefinition sourceLocationMember)
на Mono.Linker.Dataflow.ReflectionMethodBodyScanner.<>c__DisplayClass20_4.b__7()
у Mono.Linker.Dataflow.ReflectionMethodBodyScanner.HandleCall(MethodBody callingMethodBody, MethodReference calledMethod, Instruction operation, ValueNodeList methodParams, ValueNode& methodReturnValue)
у Mono.Linker.Dataflow.MethodBodyScanner.HandleCall(MethodBody callingMethodBody, Instruction operation, Stack`1 currentStack)
на Mono.Linker.Dataflow.MethodBodyScanner.Scan(MethodBody methodBody)
у Mono.Linker.Dataflow.ReflectionMethodBodyScanner.ScanAndProcessReturnValue(MethodBody methodBody)
на Unity.Linker.Steps.UnityMarkStep.MarkReflectionLikeDependencies(MethodBody body, Boolean requiresReflectionMethodBodyScanner)
у Mono.Linker.Steps.MarkStep.MarkMethodBody(MethodBody тіло)
на Unity.Linker.Steps.UnityMarkStep.MarkMethodBody(MethodBody тіло)
у Mono.Linker.Steps.MarkStep.ProcessMethod(метод MethodDefinition, DependencyInfo&причина)
на Unity.Linker.Steps.UnityMarkStep.ProcessMethod(метод MethodDefinition, DependencyInfo&причина)
у Mono.Linker.Steps.MarkStep.ProcessQueue()
— Кінець стека внутрішньої виняткової ситуації —
у Mono.Linker.Steps.MarkStep.ProcessQueue()
у Mono.Linker.Steps.MarkStep.ProcessPrimaryQueue()
у Mono.Linker.Steps.MarkStep.Process()
у Mono.Linker.Steps.MarkStep.Process(контекст LinkContext)
на Unity.Linker.Steps.UnityMarkStep.Process(контекст LinkContext)
на Unity.Linker.UnityPipeline.ProcessStep(контекст LinkContext, крок IStep)
у Mono.Linker.Pipeline.Process(контекст LinkContext)
на Unity.Linker.UnityDriver.UnityRun(Boolean noProfilerAllowed, ILogger customLogger)
на Unity.Linker.UnityDriver.RunDriverWithoutErrorHandling(ILogger customLogger, Boolean noProfilerAllowed)
на Unity.Linker.UnityDriver.RunDriver()
UnityEngine.GUIUtility:ProcessEvent (int,intptr,bool&)