LICENSE SYSTEM [2016121 17:11:59] Next license update check is after 2015-09-21T18:26:26
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AndroidSDKTools:
root : D:/Users/Stefano/AppData/Local/Android/sdk
tools : D:/Users/Stefano/AppData/Local/Android/sdk\tools
platform-tools: D:/Users/Stefano/AppData/Local/Android/sdk\platform-tools
build-tools : D:\Users\Stefano\AppData\Local\Android\sdk\build-tools\23.0.2
adb : D:/Users/Stefano/AppData/Local/Android/sdk\platform-tools\adb.exe
aapt : D:\Users\Stefano\AppData\Local\Android\sdk\build-tools\23.0.2\aapt.exe
zipalign : D:\Users\Stefano\AppData\Local\Android\sdk\build-tools\23.0.2\zipalign.exe
AndroidJavaTools:
java : C:\Program Files\Java\jdk1.7.0_79\bin\java.exe
Project ‘D:\Unity\Iconoclasta\Temp\StagingArea\android-libraries\google-play-services_lib’ is missing AndroidManifest.xml file.
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[ ])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogError(Object)
UnityEditor.Android.AndroidLibraries:AddLibraryProject(String)
UnityEditor.Android.AndroidLibraries:FindAndAddLibraryProjects(String)
UnityEditor.Android.PostProcessAndroidPlayer:postProcessInternal(String, String, String, String, String, String, BuildOptions, RuntimeClassRegistry)
UnityEditor.Android.PostProcessAndroidPlayer:postProcess(BuildTarget, String, String, String, String, String, String, BuildOptions, RuntimeClassRegistry)
UnityEditor.Android.AndroidBuildPostprocessor:postProcess(BuildPostProcessArgs)
UnityEditor.PostprocessBuildPlayer:postprocess(BuildTarget, String, String, String, Int32, Int32, String, String, BuildOptions, RuntimeClassRegistry) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline\PostprocessBuildPlayer.cs:316)
UnityEditor.BuildPipeline:BuildPlayerInternalNoCheck(String[ ], String, BuildTarget, BuildOptions, Boolean, UInt32&)
UnityEditor.BuildPlayerWindow:BuildPlayerWithDefaultSettings(Boolean, BuildOptions, Boolean) (at C:\buildslave\unity\build\Editor\Mono\BuildPlayerWindow.cs:598)
UnityEditor.BuildPlayerWindow:BuildPlayerWithDefaultSettings(Boolean, BuildOptions) (at C:\buildslave\unity\build\Editor\Mono\BuildPlayerWindow.cs:443)
UnityEditor.BuildPlayerWindow:GUIBuildButtons(IBuildWindowExtension, Boolean, Boolean, Boolean, BuildPlatform) (at C:\buildslave\unity\build\Editor\Mono\BuildPlayerWindow.cs:1438)
UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings() (at C:\buildslave\unity\build\Editor\Mono\BuildPlayerWindow.cs:1384)
UnityEditor.BuildPlayerWindow:OnGUI() (at C:\buildslave\unity\build\Editor\Mono\BuildPlayerWindow.cs:1013)
System.Reflection.MonoMethod:InternalInvoke(Object, Object[ ], Exception&)
System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[ ], CultureInfo) (at /Users/builduser/buildslave/mono-runtime-and-classlibs/build/mcs/class/corlib/System.Reflection/MonoMethod.cs:222)
System.Reflection.MethodBase:Invoke(Object, Object[ ]) (at /Users/builduser/buildslave/mono-runtime-and-classlibs/build/mcs/class/corlib/System.Reflection/MethodBase.cs:115)
UnityEditor.HostView:Invoke(String, Object) (at C:\buildslave\unity\build\Editor\Mono\HostView.cs:187)
UnityEditor.HostView:Invoke(String) (at C:\buildslave\unity\build\Editor\Mono\HostView.cs:180)
UnityEditor.HostView:OnGUI() (at C:\buildslave\unity\build\Editor\Mono\HostView.cs:76)
(Filename: /Users/builduser/buildslave/mono-runtime-and-classlibs/build/mcs/class/corlib/System.Reflection/MonoMethod.cs Line: 222)
UnityException: Adding Android library projects failed!
at UnityEditor.Android.AndroidLibraries.AddLibraryProject (System.String projectPropertiesPath) [0x00000] in :0
at UnityEditor.Android.AndroidLibraries.FindAndAddLibraryProjects (System.String searchPattern) [0x00000] in :0
at UnityEditor.Android.PostProcessAndroidPlayer.PostProcessInternal (System.String stagingAreaData, System.String stagingArea, System.String playerPackage, System.String installPath, System.String companyName, System.String productName, BuildOptions options, UnityEditor.RuntimeClassRegistry usedClassRegistry) [0x00000] in :0
at UnityEditor.Android.PostProcessAndroidPlayer.PostProcess (BuildTarget target, System.String stagingAreaData, System.String stagingArea, System.String playerPackage, System.String installPath, System.String companyName, System.String productName, BuildOptions options, UnityEditor.RuntimeClassRegistry usedClassRegistry) [0x00000] in :0
at UnityEditor.Android.AndroidBuildPostprocessor.PostProcess (BuildPostProcessArgs args) [0x00000] in :0
at UnityEditor.PostprocessBuildPlayer.Postprocess (BuildTarget target, System.String installPath, System.String companyName, System.String productName, Int32 width, Int32 height, System.String downloadWebplayerUrl, System.String manualDownloadWebplayerUrl, BuildOptions options, UnityEditor.RuntimeClassRegistry usedClassRegistry) [0x000c5] in C:\buildslave\unity\build\Editor\Mono\BuildPipeline\PostprocessBuildPlayer.cs:316
UnityEditor.BuildPipeline:BuildPlayerInternalNoCheck(String[ ], String, BuildTarget, BuildOptions, Boolean, UInt32&)
UnityEditor.BuildPlayerWindow:BuildPlayerWithDefaultSettings(Boolean, BuildOptions, Boolean) (at C:\buildslave\unity\build\Editor\Mono\BuildPlayerWindow.cs:598)
UnityEditor.BuildPlayerWindow:BuildPlayerWithDefaultSettings(Boolean, BuildOptions) (at C:\buildslave\unity\build\Editor\Mono\BuildPlayerWindow.cs:443)
UnityEditor.BuildPlayerWindow:GUIBuildButtons(IBuildWindowExtension, Boolean, Boolean, Boolean, BuildPlatform) (at C:\buildslave\unity\build\Editor\Mono\BuildPlayerWindow.cs:1438)
UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings() (at C:\buildslave\unity\build\Editor\Mono\BuildPlayerWindow.cs:1384)
UnityEditor.BuildPlayerWindow:OnGUI() (at C:\buildslave\unity\build\Editor\Mono\BuildPlayerWindow.cs:1013)
System.Reflection.MonoMethod:InternalInvoke(Object, Object[ ], Exception&)
System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[ ], CultureInfo) (at /Users/builduser/buildslave/mono-runtime-and-classlibs/build/mcs/class/corlib/System.Reflection/MonoMethod.cs:222)
System.Reflection.MethodBase:Invoke(Object, Object[ ]) (at /Users/builduser/buildslave/mono-runtime-and-classlibs/build/mcs/class/corlib/System.Reflection/MethodBase.cs:115)
UnityEditor.HostView:Invoke(String, Object) (at C:\buildslave\unity\build\Editor\Mono\HostView.cs:187)
UnityEditor.HostView:Invoke(String) (at C:\buildslave\unity\build\Editor\Mono\HostView.cs:180)
UnityEditor.HostView:OnGUI() (at C:\buildslave\unity\build\Editor\Mono\HostView.cs:76)
(Filename: C:/buildslave/unity/build/Editor/Mono/BuildPipeline/PostprocessBuildPlayer.cs Line: 316)
DisplayProgressNotification: Build Failed
Error building Player: UnityException: Adding Android library projects failed!
(Filename: Line: -1)
Unloading 25 Unused Serialized files (Serialized files now loaded: 0)
System memory in use before: 42.9 MB.
System memory in use after: 43.1 MB.
Unloading 22 unused Assets to reduce memory usage. Loaded Objects now: 2149.
Total: 5.515196 ms (FindLiveObjects: 0.101118 ms CreateObjectMapping: 0.017407 ms MarkObjects: 5.384381 ms DeleteObjects: 0.011775 ms)
Load scene ‘Temp/__Backupscenes/0.backup’ time: 47.890869 ms
Unloading 3 Unused Serialized files (Serialized files now loaded: 0)
System memory in use before: 43.0 MB.
System memory in use after: 43.2 MB.
Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 2162.
Total: 5.629882 ms (FindLiveObjects: 0.102654 ms CreateObjectMapping: 0.017151 ms MarkObjects: 5.505724 ms DeleteObjects: 0.003583 ms)
Ignoring ‘D:/Program Files/Unity/Editor/Data/UnityExtensions/Unity/Advertisements/UnityEngine.Advertisements.dll’ because we’re compiling for Editor
Ignoring ‘D:/Program Files/Unity/Editor/Data/UnityExtensions/Unity/UnityAnalytics/UnityEngine.Analytics.dll’ because we’re compiling for Editor
Ignoring ‘D:/Program Files/Unity/Editor/Data/UnityExtensions/Unity/UnityPurchasing/UnityEngine.Purchasing.dll’ because we’re compiling for Editor
Ignoring ‘D:/Program Files/Unity/Editor/Data/UnityExtensions/Unity/Advertisements/UnityEngine.Advertisements.dll’ because we’re compiling for Editor
Ignoring ‘D:/Program Files/Unity/Editor/Data/UnityExtensions/Unity/UnityAnalytics/UnityEngine.Analytics.dll’ because we’re compiling for Editor
Ignoring ‘D:/Program Files/Unity/Editor/Data/UnityExtensions/Unity/UnityPurchasing/UnityEngine.Purchasing.dll’ because we’re compiling for Editor
- starting compile Library/ScriptAssemblies/Assembly-CSharp.dll, for buildtarget 13
Refresh: detecting if any assets need to be imported or removed … Refresh: elapses 0.006688 seconds (Nothing changed)
Unloading 0 Unused Serialized files (Serialized files now loaded: 0)
System memory in use before: 43.0 MB.
System memory in use after: 43.2 MB.
Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 2162.
Total: 6.185139 ms (FindLiveObjects: 0.109054 ms CreateObjectMapping: 0.017407 ms MarkObjects: 6.053045 ms DeleteObjects: 0.004607 ms)
*** Cancelled ‘Build.Player.AndroidPlayer’ in 5 seconds (5050 ms)
- Finished compile Library/ScriptAssemblies/Assembly-CSharp.dll
WeaveUnetFromEditor Temp/Assembly-CSharp.dll
Ignoring ‘D:/Program Files/Unity/Editor/Data/UnityExtensions/Unity/Advertisements/UnityEngine.Advertisements.dll’ because we’re compiling for Editor
Ignoring ‘D:/Program Files/Unity/Editor/Data/UnityExtensions/Unity/UnityAnalytics/UnityEngine.Analytics.dll’ because we’re compiling for Editor
Ignoring ‘D:/Program Files/Unity/Editor/Data/UnityExtensions/Unity/UnityPurchasing/UnityEngine.Purchasing.dll’ because we’re compiling for Editor
WeaveAssemblies unityPath= D:/Program Files/Unity/Editor/Data/Managed/UnityEngine.dll
WeaveAssemblies unetPath= D:/Program Files/Unity/Editor/Data/UnityExtensions/Unity/Networking/UnityEngine.Networking.dll
Symbols will be read from Temp/Assembly-CSharp.dll.mdb
Script Module: Assembly-CSharp.dll
Ignoring ‘D:/Program Files/Unity/Editor/Data/UnityExtensions/Unity/Advertisements/UnityEngine.Advertisements.dll’ because we’re compiling for Editor
Ignoring ‘D:/Program Files/Unity/Editor/Data/UnityExtensions/Unity/UnityAnalytics/UnityEngine.Analytics.dll’ because we’re compiling for Editor
Ignoring ‘D:/Program Files/Unity/Editor/Data/UnityExtensions/Unity/UnityPurchasing/UnityEngine.Purchasing.dll’ because we’re compiling for Editor
- starting compile Library/ScriptAssemblies/Assembly-CSharp-Editor.dll, for buildtarget 13
- Finished compile Library/ScriptAssemblies/Assembly-CSharp-Editor.dll
WeaveUnetFromEditor Temp/Assembly-CSharp-Editor.dll
Ignoring ‘D:/Program Files/Unity/Editor/Data/UnityExtensions/Unity/Advertisements/UnityEngine.Advertisements.dll’ because we’re compiling for Editor
Ignoring ‘D:/Program Files/Unity/Editor/Data/UnityExtensions/Unity/UnityAnalytics/UnityEngine.Analytics.dll’ because we’re compiling for Editor
Ignoring ‘D:/Program Files/Unity/Editor/Data/UnityExtensions/Unity/UnityPurchasing/UnityEngine.Purchasing.dll’ because we’re compiling for Editor
WeaveAssemblies unityPath= D:/Program Files/Unity/Editor/Data/Managed/UnityEngine.dll
WeaveAssemblies unetPath= D:/Program Files/Unity/Editor/Data/UnityExtensions/Unity/Networking/UnityEngine.Networking.dll
Reloading assemblies after finishing script compilation.
Begin MonoManager ReloadAssembly
Platform assembly: D:\Program Files\Unity\Editor\Data\Managed\UnityEngine.dll (this message is harmless)
Platform assembly: D:\Program Files\Unity\Editor\Data\Managed\UnityEditor.dll (this message is harmless)
Platform assembly: D:\Program Files\Unity\Editor\Data\Managed\Unity.Locator.dll (this message is harmless)
Platform assembly: D:\Program Files\Unity\Editor\Data\Mono\lib\mono\2.0\I18N.dll (this message is harmless)
Platform assembly: D:\Program Files\Unity\Editor\Data\Mono\lib\mono\2.0\I18N.West.dll (this message is harmless)
Registering custom dll’s …
Register platform support module: D:\Program Files\Unity\Editor\Data\PlaybackEngines\AndroidPlayer/UnityEditor.Android.Extensions.dll
Platform assembly: D:\Program Files\Unity\Editor\Data\Mono\lib\mono\2.0\System.Core.dll (this message is harmless)
Registered in 0.034013 seconds.
Non platform assembly: D:\Unity\Iconoclasta\Library\ScriptAssemblies\Assembly-CSharp.dll (this message is harmless)
Loading D:\Unity\Iconoclasta\Library\ScriptAssemblies\Assembly-CSharp.dll into Unity Child Domain
Non platform assembly: D:\Unity\Iconoclasta\Library\ScriptAssemblies\Assembly-CSharp-Editor.dll (this message is harmless)
Loading D:\Unity\Iconoclasta\Library\ScriptAssemblies\Assembly-CSharp-Editor.dll into Unity Child Domain
Platform assembly: D:\Program Files\Unity\Editor\Data\PackageManager\Unity\PackageManager\5.3.1\Unity.PackageManager.dll (this message is harmless)
Loading D:\Program Files\Unity\Editor\Data\PackageManager\Unity\PackageManager\5.3.1\Unity.PackageManager.dll into Unity Child Domain
Non platform assembly: D:\Program Files\Unity\Editor\Data\UnityExtensions\Unity\Advertisements\Editor\UnityEditor.Advertisements.dll (this message is harmless)
Loading D:\Program Files\Unity\Editor\Data\UnityExtensions\Unity\Advertisements\Editor\UnityEditor.Advertisements.dll into Unity Child Domain
Non platform assembly: D:\Program Files\Unity\Editor\Data\UnityExtensions\Unity\EditorTestsRunner\Editor\nunit.framework.dll (this message is harmless)
Loading D:\Program Files\Unity\Editor\Data\UnityExtensions\Unity\EditorTestsRunner\Editor\nunit.framework.dll into Unity Child Domain
Non platform assembly: D:\Program Files\Unity\Editor\Data\UnityExtensions\Unity\EditorTestsRunner\Editor\UnityEditor.EditorTestsRunner.dll (this message is harmless)
Loading D:\Program Files\Unity\Editor\Data\UnityExtensions\Unity\EditorTestsRunner\Editor\UnityEditor.EditorTestsRunner.dll into Unity Child Domain
Non platform assembly: D:\Program Files\Unity\Editor\Data\UnityExtensions\Unity\GUISystem\UnityEngine.UI.dll (this message is harmless)
Loading D:\Program Files\Unity\Editor\Data\UnityExtensions\Unity\GUISystem\UnityEngine.UI.dll into Unity Child Domain
Non platform assembly: D:\Program Files\Unity\Editor\Data\UnityExtensions\Unity\GUISystem\Editor\UnityEditor.UI.dll (this message is harmless)
Loading D:\Program Files\Unity\Editor\Data\UnityExtensions\Unity\GUISystem\Editor\UnityEditor.UI.dll into Unity Child Domain
Non platform assembly: D:\Program Files\Unity\Editor\Data\UnityExtensions\Unity\Networking\UnityEngine.Networking.dll (this message is harmless)
Loading D:\Program Files\Unity\Editor\Data\UnityExtensions\Unity\Networking\UnityEngine.Networking.dll into Unity Child Domain
Non platform assembly: D:\Program Files\Unity\Editor\Data\UnityExtensions\Unity\Networking\Editor\UnityEditor.Networking.dll (this message is harmless)
Loading D:\Program Files\Unity\Editor\Data\UnityExtensions\Unity\Networking\Editor\UnityEditor.Networking.dll into Unity Child Domain
Non platform assembly: D:\Program Files\Unity\Editor\Data\UnityExtensions\Unity\TreeEditor\Editor\UnityEditor.TreeEditor.dll (this message is harmless)
Loading D:\Program Files\Unity\Editor\Data\UnityExtensions\Unity\TreeEditor\Editor\UnityEditor.TreeEditor.dll into Unity Child Domain
Platform assembly: D:\Program Files\Unity\Editor\Data\Managed\UnityEditor.Graphs.dll (this message is harmless)
Loading D:\Program Files\Unity\Editor\Data\Managed\UnityEditor.Graphs.dll into Unity Child Domain
Platform assembly: D:\Program Files\Unity\Editor\Data\PlaybackEngines\AndroidPlayer\UnityEditor.Android.Extensions.dll (this message is harmless)
Loading D:\Program Files\Unity\Editor\Data\PlaybackEngines\AndroidPlayer\UnityEditor.Android.Extensions.dll into Unity Child Domain
Platform assembly: D:\Program Files\Unity\Editor\Data\Managed\nunit.core.interfaces.dll (this message is harmless)
Refreshing native plugins compatible for Editor in 3.17 ms, found 0 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
Platform assembly: D:\Program Files\Unity\Editor\Data\Managed\Mono.Cecil.dll (this message is harmless)
Platform assembly: D:\Program Files\Unity\Editor\Data\Managed\Unity.SerializationLogic.dll (this message is harmless)
Platform assembly: D:\Program Files\Unity\Editor\Data\Managed\Unity.DataContract.dll (this message is harmless)
Platform assembly: D:\Program Files\Unity\Editor\Data\Mono\lib\mono\2.0\UnityScript.dll (this message is harmless)
Platform assembly: D:\Program Files\Unity\Editor\Data\Managed\ICSharpCode.NRefactory.dll (this message is harmless)
Platform assembly: D:\Program Files\Unity\Editor\Data\Mono\lib\mono\2.0\System.Xml.Linq.dll (this message is harmless)
Platform assembly: D:\Program Files\Unity\Editor\Data\Managed\Unity.IvyParser.dll (this message is harmless)
Platform assembly: D:\Program Files\Unity\Editor\Data\Managed\nunit.core.dll (this message is harmless)
Mono: successfully reloaded assembly
Refreshing native plugins compatible for Editor in 0.17 ms, found 0 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
----- Total AssetImport time: 0.018543s, AssetImport time: 0.000000s, Asset hashing: 0.000000s [0 B, 0.000000 mb/s]
- Completed reload, in 0.443 seconds
Initializing Unity.PackageManager (PackageManager) v5.3.1 for Unity v5.3.1f1
Setting Android v5.3.1 for Unity v5.3.1f1 to D:\Program Files\Unity\Editor\Data\PlaybackEngines\AndroidPlayer
Setting Advertisements v5.3.1 for Unity v5.3.1f1 to D:\Program Files\Unity\Editor\Data\UnityExtensions\Unity\Advertisements
UnityEngine.Advertisements.dll (Extension) GUID: 739bbd9f364b4268874f9fd86ab3beef
Editor/UnityEditor.Advertisements.dll (Extension) GUID: 97decbdab0634cdd991f8d23ddf0dead
Setting EditorTestsRunner v5.3.1 for Unity v5.3.1f1 to D:\Program Files\Unity\Editor\Data\UnityExtensions\Unity\EditorTestsRunner
Editor/nunit.framework.dll (Extension) GUID: 7cbab2be89b54486bbd23a6fe637d30e
Editor/UnityEditor.EditorTestsRunner.dll (Extension) GUID: 3c0ad459c1534645b5d603b7cc258f97
Setting GUISystem v5.3.1 for Unity v5.3.1f1 to D:\Program Files\Unity\Editor\Data\UnityExtensions\Unity\GUISystem
UnityEngine.UI.dll (Extension) GUID: f5f67c52d1564df4a8936ccd202a3bd8
Editor/UnityEditor.UI.dll (Extension) GUID: 80a3616ca19596e4da0f10f14d241e9f
Setting UNetHLAPI v5.3.1 for Unity v5.3.1f1 to D:\Program Files\Unity\Editor\Data\UnityExtensions\Unity\Networking
UnityEngine.Networking.dll (Extension) GUID: 870353891bb340e2b2a9c8707e7419ba
Editor/UnityEditor.Networking.dll (Extension) GUID: 5f32cd94baa94578a686d4b9d6b660f7
Setting TreeEditor v5.3.1 for Unity v5.3.1f1 to D:\Program Files\Unity\Editor\Data\UnityExtensions\Unity\TreeEditor
Editor/UnityEditor.TreeEditor.dll (Extension) GUID: adebbd281f1a4ef3a30be7f21937e02f
Setting UnityAnalytics v5.3.1 for Unity v5.3.1f1 to D:\Program Files\Unity\Editor\Data\UnityExtensions\Unity\UnityAnalytics
UnityEngine.Analytics.dll (Extension) GUID: 852E56802EB941638ACBB491814497B0
Setting UnityPurchasing v5.3.1 for Unity v5.3.1f1 to D:\Program Files\Unity\Editor\Data\UnityExtensions\Unity\UnityPurchasing
UnityEngine.Purchasing.dll (Extension) GUID: 8E0CD8ED44D4412CBE0642067ABC9E44
Registering platform support modules:
Platform assembly: D:\Program Files\Unity\Editor\Data\Mono\lib\mono\2.0\Boo.Lang.Compiler.dll (this message is harmless)
Platform assembly: D:\Program Files\Unity\Editor\Data\Mono\lib\mono\2.0\Boo.Lang.dll (this message is harmless)
Platform assembly: D:\Program Files\Unity\Editor\Data\Mono\lib\mono\2.0\Boo.Lang.Parser.dll (this message is harmless)
Platform assembly: D:\Program Files\Unity\Editor\Data\Mono\lib\mono\2.0\UnityScript.Lang.dll (this message is harmless)
Registered platform support modules in: 0.0288987s.
Native extension for Android target not found
Refresh: detecting if any assets need to be imported or removed … Refresh: elapses 0.005192 seconds (Nothing changed)
Refresh: detecting if any assets need to be imported or removed … Refresh: elapses 0.005432 seconds (Nothing changed)
Updating ProjectSettings/ProjectSettings.asset - GUID: 00000000000000004000000000000000…
done. [Time: 21.300730 ms]
Refreshing native plugins compatible for Editor in 0.23 ms, found 0 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
----- Total AssetImport time: 0.060080s, AssetImport time: 0.037088s, Asset hashing: 0.000000s [0 B, 0.000000 mb/s]
Platform assembly: D:\Program Files\Unity\Editor\Data\Managed\Unity.CecilTools.dll (this message is harmless)
building target 13
Ignoring ‘D:/Program Files/Unity/Editor/Data/UnityExtensions/Unity/Advertisements/Editor/UnityEditor.Advertisements.dll’ because we’re compiling for AndroidPlayer
Ignoring ‘D:/Program Files/Unity/Editor/Data/UnityExtensions/Unity/Advertisements/UnityEngine.Advertisements.dll’ because we’re compiling for AndroidPlayer
Ignoring ‘D:/Program Files/Unity/Editor/Data/UnityExtensions/Unity/EditorTestsRunner/Editor/UnityEditor.EditorTestsRunner.dll’ because we’re compiling for AndroidPlayer
Ignoring ‘D:/Program Files/Unity/Editor/Data/UnityExtensions/Unity/EditorTestsRunner/Editor/nunit.framework.dll’ because we’re compiling for AndroidPlayer
Ignoring ‘D:/Program Files/Unity/Editor/Data/UnityExtensions/Unity/GUISystem/Editor/UnityEditor.UI.dll’ because we’re compiling for AndroidPlayer
Ignoring ‘D:/Program Files/Unity/Editor/Data/UnityExtensions/Unity/Networking/Editor/UnityEditor.Networking.dll’ because we’re compiling for AndroidPlayer
Ignoring ‘D:/Program Files/Unity/Editor/Data/UnityExtensions/Unity/TreeEditor/Editor/UnityEditor.TreeEditor.dll’ because we’re compiling for AndroidPlayer
Ignoring ‘D:/Program Files/Unity/Editor/Data/UnityExtensions/Unity/UnityAnalytics/UnityEngine.Analytics.dll’ because we’re compiling for AndroidPlayer
Ignoring ‘D:/Program Files/Unity/Editor/Data/UnityExtensions/Unity/UnityPurchasing/UnityEngine.Purchasing.dll’ because we’re compiling for AndroidPlayer
- starting compile Library/ScriptAssemblies/Assembly-CSharp.dll, for buildtarget 13
- Finished compile Library/ScriptAssemblies/Assembly-CSharp.dll
WeaveUnetFromEditor Temp/Assembly-CSharp.dll
Platform assembly: D:\Program Files\Unity\Editor\Data\Managed\Unity.UNetWeaver.dll (this message is harmless)
Ignoring ‘D:/Program Files/Unity/Editor/Data/UnityExtensions/Unity/Advertisements/UnityEngine.Advertisements.dll’ because we’re compiling for Editor
Ignoring ‘D:/Program Files/Unity/Editor/Data/UnityExtensions/Unity/UnityAnalytics/UnityEngine.Analytics.dll’ because we’re compiling for Editor
Ignoring ‘D:/Program Files/Unity/Editor/Data/UnityExtensions/Unity/UnityPurchasing/UnityEngine.Purchasing.dll’ because we’re compiling for Editor
WeaveAssemblies unityPath= D:/Program Files/Unity/Editor/Data/Managed/UnityEngine.dll
WeaveAssemblies unetPath= D:/Program Files/Unity/Editor/Data/UnityExtensions/Unity/Networking/UnityEngine.Networking.dll
Platform assembly: D:\Program Files\Unity\Editor\Data\Managed\Mono.Cecil.Pdb.dll (this message is harmless)
Platform assembly: D:\Program Files\Unity\Editor\Data\Managed\Mono.Cecil.Mdb.dll (this message is harmless)
Symbols will be read from Temp/Assembly-CSharp.dll.mdb
Script Module: Assembly-CSharp.dll
Ignoring ‘D:/Program Files/Unity/Editor/Data/UnityExtensions/Unity/Advertisements/Editor/UnityEditor.Advertisements.dll’ because we’re compiling for AndroidPlayer
Ignoring ‘D:/Program Files/Unity/Editor/Data/UnityExtensions/Unity/Advertisements/UnityEngine.Advertisements.dll’ because we’re compiling for AndroidPlayer
Ignoring ‘D:/Program Files/Unity/Editor/Data/UnityExtensions/Unity/EditorTestsRunner/Editor/UnityEditor.EditorTestsRunner.dll’ because we’re compiling for AndroidPlayer
Ignoring ‘D:/Program Files/Unity/Editor/Data/UnityExtensions/Unity/EditorTestsRunner/Editor/nunit.framework.dll’ because we’re compiling for AndroidPlayer
Ignoring ‘D:/Program Files/Unity/Editor/Data/UnityExtensions/Unity/GUISystem/Editor/UnityEditor.UI.dll’ because we’re compiling for AndroidPlayer
Ignoring ‘D:/Program Files/Unity/Editor/Data/UnityExtensions/Unity/Networking/Editor/UnityEditor.Networking.dll’ because we’re compiling for AndroidPlayer
Ignoring ‘D:/Program Files/Unity/Editor/Data/UnityExtensions/Unity/TreeEditor/Editor/UnityEditor.TreeEditor.dll’ because we’re compiling for AndroidPlayer
Ignoring ‘D:/Program Files/Unity/Editor/Data/UnityExtensions/Unity/UnityAnalytics/UnityEngine.Analytics.dll’ because we’re compiling for AndroidPlayer
Ignoring ‘D:/Program Files/Unity/Editor/Data/UnityExtensions/Unity/UnityPurchasing/UnityEngine.Purchasing.dll’ because we’re compiling for AndroidPlayer
Packing sprites:
- Repacking is not required. Check took 20.306694 ms.
Opening scene ‘Temp/__Backupscenes/0.backup’
Unloading 20 Unused Serialized files (Serialized files now loaded: 0)
System memory in use before: 43.1 MB.
System memory in use after: 43.3 MB.
Unloading 16 unused Assets to reduce memory usage. Loaded Objects now: 2160.
Total: 5.344958 ms (FindLiveObjects: 0.108798 ms CreateObjectMapping: 0.017151 ms MarkObjects: 5.206976 ms DeleteObjects: 0.011519 ms)
Load scene ‘Temp/__Backupscenes/0.backup’ time: 45.295059 ms
Iterative baking GI data 0 ms
Ignoring D:/Program Files/Unity/Editor/Data/UnityExtensions/Unity/Advertisements/UnityEngine.Advertisements.dll
Ignoring D:/Program Files/Unity/Editor/Data/UnityExtensions/Unity/UnityAnalytics/UnityEngine.Analytics.dll
Ignoring D:/Program Files/Unity/Editor/Data/UnityExtensions/Unity/UnityPurchasing/UnityEngine.Purchasing.dll
Mono dependencies included in the build
Dependency assembly - Mono.Security.dll
Dependency assembly - System.Core.dll
Dependency assembly - System.dll
Dependency assembly - mscorlib.dll
Dependency assembly - UnityEngine.UI.dll
Dependency assembly - UnityEngine.Networking.dll
Dependency assembly - Assembly-CSharp.dll
Unloading 27 Unused Serialized files (Serialized files now loaded: 0)
System memory in use before: 46.0 MB.
System memory in use after: 44.4 MB.
Unloading 57 unused Assets to reduce memory usage. Loaded Objects now: 2029.
Total: 6.178996 ms (FindLiveObjects: 0.112382 ms CreateObjectMapping: 0.019967 ms MarkObjects: 5.663162 ms DeleteObjects: 0.383227 ms)
Unloading 1 Unused Serialized files (Serialized files now loaded: 0)
System memory in use before: 42.7 MB.
System memory in use after: 42.7 MB.
Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 2048.
Total: 5.205952 ms (FindLiveObjects: 0.094974 ms CreateObjectMapping: 0.012287 ms MarkObjects: 5.095105 ms DeleteObjects: 0.003071 ms)
Unloading 1 Unused Serialized files (Serialized files now loaded: 0)
System memory in use before: 62.5 MB.
System memory in use after: 42.8 MB.
Unloading 108 unused Assets to reduce memory usage. Loaded Objects now: 2038.
Total: 11.775599 ms (FindLiveObjects: 0.087550 ms CreateObjectMapping: 0.019711 ms MarkObjects: 5.306046 ms DeleteObjects: 6.361521 ms)
Unloading 1 Unused Serialized files (Serialized files now loaded: 0)
System memory in use before: 42.5 MB.
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Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 2048.
Total: 5.295294 ms (FindLiveObjects: 0.103422 ms CreateObjectMapping: 0.011775 ms MarkObjects: 5.169344 ms DeleteObjects: 0.010239 ms)
Unloading 1 Unused Serialized files (Serialized files now loaded: 0)
System memory in use before: 42.4 MB.
System memory in use after: 42.5 MB.
Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 2048.
Total: 5.426109 ms (FindLiveObjects: 0.096254 ms CreateObjectMapping: 0.011775 ms MarkObjects: 5.308350 ms DeleteObjects: 0.008959 ms)
Unloading 0 Unused Serialized files (Serialized files now loaded: 0)
System memory in use before: 42.4 MB.
System memory in use after: 42.5 MB.
Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 2048.
Total: 5.317822 ms (FindLiveObjects: 0.099582 ms CreateObjectMapping: 0.011775 ms MarkObjects: 5.202368 ms DeleteObjects: 0.003327 ms)
Unloading 12 Unused Serialized files (Serialized files now loaded: 0)
System memory in use before: 46.2 MB.
System memory in use after: 44.7 MB.
Unloading 30 unused Assets to reduce memory usage. Loaded Objects now: 2048.
Total: 5.699769 ms (FindLiveObjects: 0.100606 ms CreateObjectMapping: 0.016639 ms MarkObjects: 5.224639 ms DeleteObjects: 0.357115 ms)
Textures 2.0 mb 30.3%
Meshes 1.5 kb 0.0%
Animations 0.0 kb 0.0%
Sounds 31.7 kb 0.5%
Shaders 80.6 kb 1.2%
Other Assets 11.5 kb 0.2%
Levels 10.4 kb 0.2%
Scripts 558.8 kb 8.2%
Included DLLs 3.9 mb 59.2%
File headers 21.8 kb 0.3%
Complete size 6.6 mb 100.0%
Used Assets and files from the Resources folder, sorted by uncompressed size:
682.8 kb 10.0% Assets/crate/texture/crate_diffuse_pig.tga
682.8 kb 10.0% Assets/crate/texture/crate_diffuse.tga
682.8 kb 10.0% Assets/crate/texture/crate_normal.tga
92.9 kb 1.4% Resources/unity_builtin_extra
20.4 kb 0.3% Assets/Sounds/Priest.mp3
11.3 kb 0.2% Assets/Sounds/Pig.mp3
6.1 kb 0.1% Assets/FacebookSDK/SDK/Scripts/Canvas/Resources/JSSDKBindings.txt
4.0 kb 0.1% D:/Program Files/Unity/Editor/Data/UnityExtensions/Unity/GUISystem/UnityEngine.UI.dll
2.3 kb 0.0% Assets/crate/crate_low.fbx
1.8 kb 0.0% D:/Program Files/Unity/Editor/Data/UnityExtensions/Unity/Networking/UnityEngine.Networking.dll
0.8 kb 0.0% Assets/crate/perfab/rate_low_pig.prefab
0.8 kb 0.0% Assets/crate/perfab/crate_low.prefab
0.8 kb 0.0% Assets/Cubes.mat
0.2 kb 0.0% Assets/crate/Materials/crate_diffuse -pig.mat
0.2 kb 0.0% Assets/crate/Materials/crate_diffuse.mat
0.1 kb 0.0% D:/Program Files/Unity/Editor/Data/UnityExtensions/Unity/Advertisements/UnityEngine.Advertisements.dll
0.1 kb 0.0% Assets/FacebookSDK/SDK/Scripts/Mobile/IMobileFacebookImplementation.cs
0.1 kb 0.0% Assets/FacebookSDK/SDK/Scripts/Mobile/IMobileFacebookCallbackHandler.cs
0.1 kb 0.0% Assets/FacebookSDK/SDK/Scripts/Mobile/Android/AndroidFacebookGameObject.cs
0.1 kb 0.0% Assets/FacebookSDK/SDK/Scripts/Canvas/ICanvasFacebookImplementation.cs
0.1 kb 0.0% Assets/FacebookSDK/SDK/Scripts/Canvas/ICanvasFacebookCallbackHandler.cs
0.1 kb 0.0% Assets/FacebookSDK/SDK/Scripts/Mobile/Android/AndroidFacebookLoader.cs
0.1 kb 0.0% Assets/FacebookSDK/SDK/Scripts/Mobile/IOS/IOSFacebookGameObject.cs
0.1 kb 0.0% Assets/FacebookSDK/SDK/Scripts/Results/IAccessTokenRefreshResult.cs
0.1 kb 0.0% Assets/FacebookSDK/SDK/Scripts/PlatformEditor/EditorFacebookMockDialog.cs
0.1 kb 0.0% Assets/FacebookSDK/SDK/Scripts/PlatformEditor/EditorFacebookGameObject.cs
0.1 kb 0.0% Assets/FacebookSDK/SDK/Scripts/Mobile/MobileFacebookGameObject.cs
0.1 kb 0.0% Assets/FacebookSDK/SDK/Scripts/Mobile/Android/IAndroidJavaClass.cs
0.1 kb 0.0% Assets/FacebookSDK/SDK/Scripts/Canvas/CanvasFacebookGameObject.cs
0.1 kb 0.0% Assets/FacebookSDK/SDK/Scripts/Mobile/IOS/IOSFacebookLoader.cs
0.1 kb 0.0% Assets/FacebookSDK/SDK/Resources/FacebookSettings.asset
0.1 kb 0.0% Assets/FacebookSDK/SDK/Scripts/Results/AccessTokenRefreshResult.cs
0.1 kb 0.0% Assets/FacebookSDK/SDK/Scripts/PlatformEditor/MockDialogs/MockShareDialog.cs
0.1 kb 0.0% Assets/FacebookSDK/SDK/Scripts/PlatformEditor/MockDialogs/MockLoginDialog.cs
0.1 kb 0.0% Assets/FacebookSDK/SDK/Scripts/PlatformEditor/MockDialogs/EmptyMockDialog.cs
0.1 kb 0.0% Assets/FacebookSDK/SDK/Scripts/PlatformEditor/EditorFacebookLoader.cs
0.1 kb 0.0% Assets/FacebookSDK/SDK/Scripts/Mobile/Android/AndroidFacebook.cs
0.1 kb 0.0% Assets/FacebookSDK/SDK/Scripts/IFacebookImplementation.cs
0.1 kb 0.0% Assets/FacebookSDK/SDK/Scripts/IFacebookCallbackHandler.cs
0.1 kb 0.0% Assets/FacebookSDK/SDK/Scripts/FacebookUnityPlatform.cs
0.1 kb 0.0% Assets/FacebookSDK/SDK/Scripts/Canvas/CanvasFacebookLoader.cs
0.1 kb 0.0% Assets/FacebookSDK/SDK/Scripts/AppEventParameterName.cs
0.1 kb 0.0% D:/Program Files/Unity/Editor/Data/UnityExtensions/Unity/UnityAnalytics/UnityEngine.Analytics.dll
0.1 kb 0.0% Assets/FacebookSDK/SDK/Scripts/Utils/AsyncRequestString.cs
0.1 kb 0.0% Assets/FacebookSDK/SDK/Scripts/Results/IGroupCreateResult.cs
0.1 kb 0.0% Assets/FacebookSDK/SDK/Scripts/Results/IAppRequestResult.cs
0.1 kb 0.0% Assets/FacebookSDK/SDK/Scripts/Results/GroupCreateResult.cs
0.1 kb 0.0% Assets/FacebookSDK/SDK/Scripts/PlatformEditor/EditorFacebook.cs
0.1 kb 0.0% Assets/FacebookSDK/SDK/Scripts/Mobile/MobileFacebook.cs
0.1 kb 0.0% Assets/FacebookSDK/SDK/Scripts/Mobile/IMobileFacebook.cs
0.1 kb 0.0% Assets/FacebookSDK/SDK/Scripts/Mobile/Android/FBJavaClass.cs
0.1 kb 0.0% Assets/FacebookSDK/SDK/Scripts/FacebookSdkVersion.cs
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0.1 kb 0.0% Assets/FacebookSDK/SDK/Scripts/Canvas/ICanvasJSWrapper.cs
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0.1 kb 0.0% Assets/FacebookSDK/Examples/Scripts/SubMenus/AccessTokenMenu.cs
0.1 kb 0.0% Assets/FacebookSDK/SDK/Scripts/Mobile/IOS/IOSWrapper.cs
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0.1 kb 0.0% Assets/FacebookSDK/SDK/Scripts/Mobile/IOS/IIOSWrapper.cs
0.1 kb 0.0% Assets/FacebookSDK/SDK/Scripts/Utils/IFacebookLogger.cs
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0.1 kb 0.0% Assets/FacebookSDK/SDK/Scripts/Results/IInternalResult.cs
0.1 kb 0.0% Assets/FacebookSDK/SDK/Scripts/Results/IGroupJoinResult.cs
0.1 kb 0.0% Assets/FacebookSDK/SDK/Scripts/Results/IAppLinkResult.cs
0.1 kb 0.0% Assets/FacebookSDK/SDK/Scripts/Results/IAppInviteResult.cs
0.1 kb 0.0% Assets/FacebookSDK/SDK/Scripts/Results/GroupJoinResult.cs
0.1 kb 0.0% Assets/FacebookSDK/SDK/Scripts/Results/AppLinkResult.cs
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0.1 kb 0.0% Assets/FacebookSDK/SDK/Scripts/MethodArguments.cs
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0.1 kb 0.0% Assets/FacebookSDK/Examples/Scripts/SubMenus/AppRequests.cs
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0.1 kb 0.0% Assets/FacebookSDK/SDK/Scripts/Utils/HttpMethod.cs
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0.1 kb 0.0% Assets/FacebookSDK/SDK/Scripts/Results/PayResult.cs
0.1 kb 0.0% Assets/FacebookSDK/SDK/Scripts/Results/LoginResult.cs
0.1 kb 0.0% Assets/FacebookSDK/SDK/Scripts/Results/IShareResult.cs
0.1 kb 0.0% Assets/FacebookSDK/SDK/Scripts/Results/IPayResult.cs
0.1 kb 0.0% Assets/FacebookSDK/SDK/Scripts/Results/ILoginResult.cs
0.1 kb 0.0% Assets/FacebookSDK/SDK/Scripts/Results/IGraphResult.cs
0.1 kb 0.0% Assets/FacebookSDK/SDK/Scripts/Results/GraphResult.cs
0.1 kb 0.0% Assets/FacebookSDK/SDK/Scripts/OGActionType.cs
0.1 kb 0.0% Assets/FacebookSDK/SDK/Scripts/NativeDialogModes.cs
0.1 kb 0.0% Assets/FacebookSDK/SDK/Scripts/MethodCall.cs
0.1 kb 0.0% Assets/FacebookSDK/SDK/Scripts/IFacebook.cs
0.1 kb 0.0% Assets/FacebookSDK/SDK/Scripts/FacebookBase.cs
0.1 kb 0.0% Assets/FacebookSDK/SDK/Scripts/Constants.cs
0.1 kb 0.0% Assets/FacebookSDK/SDK/Scripts/Canvas/JsBridge.cs
0.1 kb 0.0% Assets/FacebookSDK/SDK/Scripts/AppEventName.cs
0.1 kb 0.0% Assets/FacebookSDK/SDK/Scripts/AccessToken.cs
0.1 kb 0.0% Assets/FacebookSDK/Examples/Scripts/SubMenus/MainMenu.cs
0.1 kb 0.0% Assets/FacebookSDK/Examples/Scripts/SubMenus/AppLinks.cs
0.1 kb 0.0% Assets/FacebookSDK/Examples/Scripts/MenuBase.cs
0.1 kb 0.0% Assets/FacebookSDK/Examples/Scripts/LogView.cs
0.1 kb 0.0% Assets/FacebookSDK/SDK/Scripts/Results/IResult.cs
0.1 kb 0.0% Assets/FacebookSDK/SDK/Scripts/Results/AppReqeustResult.cs
0.1 kb 0.0% Assets/FacebookSDK/Examples/Scripts/SubMenus/Pay.cs
0.1 kb 0.0% Assets/CollisionSounds.cs
0.1 kb 0.0% Assets/Generator.cs
0.1 kb 0.0% Assets/FacebookSDK/SDK/Scripts/Properties/AssemblyInfo.cs
0.1 kb 0.0% Assets/FacebookSDK/SDK/Scripts/FB.cs
0.1 kb 0.0% Assets/AddPoints.cs
0.1 kb 0.0% Assets/Stats.cs
0.1 kb 0.0% Assets/FacebookSDK/SDK/Scripts/Utils/MiniJson.cs
0.1 kb 0.0% Assets/FBScript.cs
AndroidSDKTools:
root : D:/Users/Stefano/AppData/Local/Android/sdk
tools : D:/Users/Stefano/AppData/Local/Android/sdk\tools
platform-tools: D:/Users/Stefano/AppData/Local/Android/sdk\platform-tools
build-tools : D:\Users\Stefano\AppData\Local\Android\sdk\build-tools\23.0.2
adb : D:/Users/Stefano/AppData/Local/Android/sdk\platform-tools\adb.exe
aapt : D:\Users\Stefano\AppData\Local\Android\sdk\build-tools\23.0.2\aapt.exe
zipalign : D:\Users\Stefano\AppData\Local\Android\sdk\build-tools\23.0.2\zipalign.exe
AndroidJavaTools:
java : C:\Program Files\Java\jdk1.7.0_79\bin\java.exe
IOException: Failed to Move File / Directory from ‘Temp/StagingArea/Data’ to ‘Temp/StagingArea\assets\bin\Data’.
at (wrapper managed-to-native) UnityEditor.FileUtil:MoveFileOrDirectory (string,string)
at UnityEditor.Android.PostProcessAndroidPlayer.PostProcessInternal (System.String stagingAreaData, System.String stagingArea, System.String playerPackage, System.String installPath, System.String companyName, System.String productName, BuildOptions options, UnityEditor.RuntimeClassRegistry usedClassRegistry) [0x00000] in :0
at UnityEditor.Android.PostProcessAndroidPlayer.PostProcess (BuildTarget target, System.String stagingAreaData, System.String stagingArea, System.String playerPackage, System.String installPath, System.String companyName, System.String productName, BuildOptions options, UnityEditor.RuntimeClassRegistry usedClassRegistry) [0x00000] in :0
at UnityEditor.Android.AndroidBuildPostprocessor.PostProcess (BuildPostProcessArgs args) [0x00000] in :0
at UnityEditor.PostprocessBuildPlayer.Postprocess (BuildTarget target, System.String installPath, System.String companyName, System.String productName, Int32 width, Int32 height, System.String downloadWebplayerUrl, System.String manualDownloadWebplayerUrl, BuildOptions options, UnityEditor.RuntimeClassRegistry usedClassRegistry) [0x000c5] in C:\buildslave\unity\build\Editor\Mono\BuildPipeline\PostprocessBuildPlayer.cs:316
UnityEditor.BuildPipeline:BuildPlayerInternalNoCheck(String[ ], String, BuildTarget, BuildOptions, Boolean, UInt32&)
UnityEditor.BuildPlayerWindow:BuildPlayerWithDefaultSettings(Boolean, BuildOptions, Boolean) (at C:\buildslave\unity\build\Editor\Mono\BuildPlayerWindow.cs:598)
UnityEditor.BuildPlayerWindow:BuildPlayerWithDefaultSettings(Boolean, BuildOptions) (at C:\buildslave\unity\build\Editor\Mono\BuildPlayerWindow.cs:443)
UnityEditor.BuildPlayerWindow:GUIBuildButtons(IBuildWindowExtension, Boolean, Boolean, Boolean, BuildPlatform) (at C:\buildslave\unity\build\Editor\Mono\BuildPlayerWindow.cs:1438)
UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings() (at C:\buildslave\unity\build\Editor\Mono\BuildPlayerWindow.cs:1384)
UnityEditor.BuildPlayerWindow:OnGUI() (at C:\buildslave\unity\build\Editor\Mono\BuildPlayerWindow.cs:1013)
System.Reflection.MonoMethod:InternalInvoke(Object, Object[ ], Exception&)
System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[ ], CultureInfo) (at /Users/builduser/buildslave/mono-runtime-and-classlibs/build/mcs/class/corlib/System.Reflection/MonoMethod.cs:222)
System.Reflection.MethodBase:Invoke(Object, Object[ ]) (at /Users/builduser/buildslave/mono-runtime-and-classlibs/build/mcs/class/corlib/System.Reflection/MethodBase.cs:115)
UnityEditor.HostView:Invoke(String, Object) (at C:\buildslave\unity\build\Editor\Mono\HostView.cs:187)
UnityEditor.HostView:Invoke(String) (at C:\buildslave\unity\build\Editor\Mono\HostView.cs:180)
UnityEditor.HostView:OnGUI() (at C:\buildslave\unity\build\Editor\Mono\HostView.cs:76)
(Filename: C:/buildslave/unity/build/Editor/Mono/BuildPipeline/PostprocessBuildPlayer.cs Line: 316)
DisplayProgressNotification: Build Failed
Error building Player: IOException: Failed to Move File / Directory from ‘Temp/StagingArea/Data’ to ‘Temp/StagingArea\assets\bin\Data’.
(Filename: Line: -1)
Unloading 9 Unused Serialized files (Serialized files now loaded: 0)
System memory in use before: 43.1 MB.
System memory in use after: 43.2 MB.
Unloading 6 unused Assets to reduce memory usage. Loaded Objects now: 2155.
Total: 5.341118 ms (FindLiveObjects: 0.106238 ms CreateObjectMapping: 0.017407 ms MarkObjects: 5.209023 ms DeleteObjects: 0.007935 ms)
Load scene ‘Temp/__Backupscenes/0.backup’ time: 46.913216 ms
Unloading 3 Unused Serialized files (Serialized files now loaded: 0)
System memory in use before: 43.2 MB.
System memory in use after: 43.3 MB.
Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 2168.
Total: 5.683130 ms (FindLiveObjects: 0.141310 ms CreateObjectMapping: 0.022015 ms MarkObjects: 5.514940 ms DeleteObjects: 0.004095 ms)
Ignoring ‘D:/Program Files/Unity/Editor/Data/UnityExtensions/Unity/Advertisements/UnityEngine.Advertisements.dll’ because we’re compiling for Editor
Ignoring ‘D:/Program Files/Unity/Editor/Data/UnityExtensions/Unity/UnityAnalytics/UnityEngine.Analytics.dll’ because we’re compiling for Editor
Ignoring ‘D:/Program Files/Unity/Editor/Data/UnityExtensions/Unity/UnityPurchasing/UnityEngine.Purchasing.dll’ because we’re compiling for Editor
Ignoring ‘D:/Program Files/Unity/Editor/Data/UnityExtensions/Unity/Advertisements/UnityEngine.Advertisements.dll’ because we’re compiling for Editor
Ignoring ‘D:/Program Files/Unity/Editor/Data/UnityExtensions/Unity/UnityAnalytics/UnityEngine.Analytics.dll’ because we’re compiling for Editor
Ignoring ‘D:/Program Files/Unity/Editor/Data/UnityExtensions/Unity/UnityPurchasing/UnityEngine.Purchasing.dll’ because we’re compiling for Editor
- starting compile Library/ScriptAssemblies/Assembly-CSharp.dll, for buildtarget 13
Refresh: detecting if any assets need to be imported or removed … Refresh: elapses 0.005667 seconds (Nothing changed)
Unloading 0 Unused Serialized files (Serialized files now loaded: 0)
System memory in use before: 43.2 MB.
System memory in use after: 43.4 MB.
Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 2168.
Total: 5.785784 ms (FindLiveObjects: 0.112894 ms CreateObjectMapping: 0.017151 ms MarkObjects: 5.650618 ms DeleteObjects: 0.004351 ms)
*** Cancelled ‘Build.Player.AndroidPlayer’ in 3 seconds (3129 ms)
- Finished compile Library/ScriptAssemblies/Assembly-CSharp.dll
WeaveUnetFromEditor Temp/Assembly-CSharp.dll
Ignoring ‘D:/Program Files/Unity/Editor/Data/UnityExtensions/Unity/Advertisements/UnityEngine.Advertisements.dll’ because we’re compiling for Editor
Ignoring ‘D:/Program Files/Unity/Editor/Data/UnityExtensions/Unity/UnityAnalytics/UnityEngine.Analytics.dll’ because we’re compiling for Editor
Ignoring ‘D:/Program Files/Unity/Editor/Data/UnityExtensions/Unity/UnityPurchasing/UnityEngine.Purchasing.dll’ because we’re compiling for Editor
WeaveAssemblies unityPath= D:/Program Files/Unity/Editor/Data/Managed/UnityEngine.dll
WeaveAssemblies unetPath= D:/Program Files/Unity/Editor/Data/UnityExtensions/Unity/Networking/UnityEngine.Networking.dll
Symbols will be read from Temp/Assembly-CSharp.dll.mdb
Script Module: Assembly-CSharp.dll
Ignoring ‘D:/Program Files/Unity/Editor/Data/UnityExtensions/Unity/Advertisements/UnityEngine.Advertisements.dll’ because we’re compiling for Editor
Ignoring ‘D:/Program Files/Unity/Editor/Data/UnityExtensions/Unity/UnityAnalytics/UnityEngine.Analytics.dll’ because we’re compiling for Editor
Ignoring ‘D:/Program Files/Unity/Editor/Data/UnityExtensions/Unity/UnityPurchasing/UnityEngine.Purchasing.dll’ because we’re compiling for Editor
- starting compile Library/ScriptAssemblies/Assembly-CSharp-Editor.dll, for buildtarget 13
- Finished compile Library/ScriptAssemblies/Assembly-CSharp-Editor.dll
WeaveUnetFromEditor Temp/Assembly-CSharp-Editor.dll
Ignoring ‘D:/Program Files/Unity/Editor/Data/UnityExtensions/Unity/Advertisements/UnityEngine.Advertisements.dll’ because we’re compiling for Editor
Ignoring ‘D:/Program Files/Unity/Editor/Data/UnityExtensions/Unity/UnityAnalytics/UnityEngine.Analytics.dll’ because we’re compiling for Editor
Ignoring ‘D:/Program Files/Unity/Editor/Data/UnityExtensions/Unity/UnityPurchasing/UnityEngine.Purchasing.dll’ because we’re compiling for Editor
WeaveAssemblies unityPath= D:/Program Files/Unity/Editor/Data/Managed/UnityEngine.dll
WeaveAssemblies unetPath= D:/Program Files/Unity/Editor/Data/UnityExtensions/Unity/Networking/UnityEngine.Networking.dll
Reloading assemblies after finishing script compilation.
Begin MonoManager ReloadAssembly
Platform assembly: D:\Program Files\Unity\Editor\Data\Managed\UnityEngine.dll (this message is harmless)
Platform assembly: D:\Program Files\Unity\Editor\Data\Managed\UnityEditor.dll (this message is harmless)
Platform assembly: D:\Program Files\Unity\Editor\Data\Managed\Unity.Locator.dll (this message is harmless)
Platform assembly: D:\Program Files\Unity\Editor\Data\Mono\lib\mono\2.0\I18N.dll (this message is harmless)
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building target 13
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AndroidSDKTools:
root : D:/Users/Stefano/AppData/Local/Android/sdk
tools : D:/Users/Stefano/AppData/Local/Android/sdk\tools
platform-tools: D:/Users/Stefano/AppData/Local/Android/sdk\platform-tools
build-tools : D:\Users\Stefano\AppData\Local\Android\sdk\build-tools\23.0.2
adb : D:/Users/Stefano/AppData/Local/Android/sdk\platform-tools\adb.exe
aapt : D:\Users\Stefano\AppData\Local\Android\sdk\build-tools\23.0.2\aapt.exe
zipalign : D:\Users\Stefano\AppData\Local\Android\sdk\build-tools\23.0.2\zipalign.exe
AndroidJavaTools:
java : C:\Program Files\Java\jdk1.7.0_79\bin\java.exe
Project ‘D:\Unity\Iconoclasta\Temp\StagingArea\android-libraries\google-play-services_lib’ is missing AndroidManifest.xml file.
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[ ])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogError(Object)
UnityEditor.Android.AndroidLibraries:AddLibraryProject(String)
UnityEditor.Android.AndroidLibraries:FindAndAddLibraryProjects(String)
UnityEditor.Android.PostProcessAndroidPlayer:postProcessInternal(String, String, String, String, String, String, BuildOptions, RuntimeClassRegistry)
UnityEditor.Android.PostProcessAndroidPlayer:postProcess(BuildTarget, String, String, String, String, String, String, BuildOptions, RuntimeClassRegistry)
UnityEditor.Android.AndroidBuildPostprocessor:postProcess(BuildPostProcessArgs)
UnityEditor.PostprocessBuildPlayer:postprocess(BuildTarget, String, String, String, Int32, Int32, String, String, BuildOptions, RuntimeClassRegistry) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline\PostprocessBuildPlayer.cs:316)
UnityEditor.BuildPipeline:BuildPlayerInternalNoCheck(String[ ], String, BuildTarget, BuildOptions, Boolean, UInt32&)
UnityEditor.BuildPlayerWindow:BuildPlayerWithDefaultSettings(Boolean, BuildOptions, Boolean) (at C:\buildslave\unity\build\Editor\Mono\BuildPlayerWindow.cs:598)
UnityEditor.BuildPlayerWindow:BuildPlayerWithDefaultSettings(Boolean, BuildOptions) (at C:\buildslave\unity\build\Editor\Mono\BuildPlayerWindow.cs:443)
UnityEditor.BuildPlayerWindow:GUIBuildButtons(IBuildWindowExtension, Boolean, Boolean, Boolean, BuildPlatform) (at C:\buildslave\unity\build\Editor\Mono\BuildPlayerWindow.cs:1438)
UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings() (at C:\buildslave\unity\build\Editor\Mono\BuildPlayerWindow.cs:1384)
UnityEditor.BuildPlayerWindow:OnGUI() (at C:\buildslave\unity\build\Editor\Mono\BuildPlayerWindow.cs:1013)
System.Reflection.MonoMethod:InternalInvoke(Object, Object[ ], Exception&)
System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[ ], CultureInfo) (at /Users/builduser/buildslave/mono-runtime-and-classlibs/build/mcs/class/corlib/System.Reflection/MonoMethod.cs:222)
System.Reflection.MethodBase:Invoke(Object, Object[ ]) (at /Users/builduser/buildslave/mono-runtime-and-classlibs/build/mcs/class/corlib/System.Reflection/MethodBase.cs:115)
UnityEditor.HostView:Invoke(String, Object) (at C:\buildslave\unity\build\Editor\Mono\HostView.cs:187)
UnityEditor.HostView:Invoke(String) (at C:\buildslave\unity\build\Editor\Mono\HostView.cs:180)
UnityEditor.HostView:OnGUI() (at C:\buildslave\unity\build\Editor\Mono\HostView.cs:76)
(Filename: /Users/builduser/buildslave/mono-runtime-and-classlibs/build/mcs/class/corlib/System.Reflection/MonoMethod.cs Line: 222)
UnityException: Adding Android library projects failed!
at UnityEditor.Android.AndroidLibraries.AddLibraryProject (System.String projectPropertiesPath) [0x00000] in :0
at UnityEditor.Android.AndroidLibraries.FindAndAddLibraryProjects (System.String searchPattern) [0x00000] in :0
at UnityEditor.Android.PostProcessAndroidPlayer.PostProcessInternal (System.String stagingAreaData, System.String stagingArea, System.String playerPackage, System.String installPath, System.String companyName, System.String productName, BuildOptions options, UnityEditor.RuntimeClassRegistry usedClassRegistry) [0x00000] in :0
at UnityEditor.Android.PostProcessAndroidPlayer.PostProcess (BuildTarget target, System.String stagingAreaData, System.String stagingArea, System.String playerPackage, System.String installPath, System.String companyName, System.String productName, BuildOptions options, UnityEditor.RuntimeClassRegistry usedClassRegistry) [0x00000] in :0
at UnityEditor.Android.AndroidBuildPostprocessor.PostProcess (BuildPostProcessArgs args) [0x00000] in :0
at UnityEditor.PostprocessBuildPlayer.Postprocess (BuildTarget target, System.String installPath, System.String companyName, System.String productName, Int32 width, Int32 height, System.String downloadWebplayerUrl, System.String manualDownloadWebplayerUrl, BuildOptions options, UnityEditor.RuntimeClassRegistry usedClassRegistry) [0x000c5] in C:\buildslave\unity\build\Editor\Mono\BuildPipeline\PostprocessBuildPlayer.cs:316
UnityEditor.BuildPipeline:BuildPlayerInternalNoCheck(String[ ], String, BuildTarget, BuildOptions, Boolean, UInt32&)
UnityEditor.BuildPlayerWindow:BuildPlayerWithDefaultSettings(Boolean, BuildOptions, Boolean) (at C:\buildslave\unity\build\Editor\Mono\BuildPlayerWindow.cs:598)
UnityEditor.BuildPlayerWindow:BuildPlayerWithDefaultSettings(Boolean, BuildOptions) (at C:\buildslave\unity\build\Editor\Mono\BuildPlayerWindow.cs:443)
UnityEditor.BuildPlayerWindow:GUIBuildButtons(IBuildWindowExtension, Boolean, Boolean, Boolean, BuildPlatform) (at C:\buildslave\unity\build\Editor\Mono\BuildPlayerWindow.cs:1438)
UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings() (at C:\buildslave\unity\build\Editor\Mono\BuildPlayerWindow.cs:1384)
UnityEditor.BuildPlayerWindow:OnGUI() (at C:\buildslave\unity\build\Editor\Mono\BuildPlayerWindow.cs:1013)
System.Reflection.MonoMethod:InternalInvoke(Object, Object[ ], Exception&)
System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[ ], CultureInfo) (at /Users/builduser/buildslave/mono-runtime-and-classlibs/build/mcs/class/corlib/System.Reflection/MonoMethod.cs:222)
System.Reflection.MethodBase:Invoke(Object, Object[ ]) (at /Users/builduser/buildslave/mono-runtime-and-classlibs/build/mcs/class/corlib/System.Reflection/MethodBase.cs:115)
UnityEditor.HostView:Invoke(String, Object) (at C:\buildslave\unity\build\Editor\Mono\HostView.cs:187)
UnityEditor.HostView:Invoke(String) (at C:\buildslave\unity\build\Editor\Mono\HostView.cs:180)
UnityEditor.HostView:OnGUI() (at C:\buildslave\unity\build\Editor\Mono\HostView.cs:76)
(Filename: C:/buildslave/unity/build/Editor/Mono/BuildPipeline/PostprocessBuildPlayer.cs Line: 316)
DisplayProgressNotification: Build Failed
Error building Player: UnityException: Adding Android library projects failed!
(Filename: Line: -1)
Unloading 25 Unused Serialized files (Serialized files now loaded: 0)
System memory in use before: 44.0 MB.
System memory in use after: 44.2 MB.
Unloading 22 unused Assets to reduce memory usage. Loaded Objects now: 2156.
Total: 5.462204 ms (FindLiveObjects: 0.109822 ms CreateObjectMapping: 0.017663 ms MarkObjects: 5.323710 ms DeleteObjects: 0.010495 ms)
Load scene ‘Temp/__Backupscenes/0.backup’ time: 47.646904 ms
Unloading 3 Unused Serialized files (Serialized files now loaded: 0)
System memory in use before: 44.1 MB.
System memory in use after: 44.2 MB.
Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 2169.
Total: 5.439933 ms (FindLiveObjects: 0.104702 ms CreateObjectMapping: 0.017151 ms MarkObjects: 5.313982 ms DeleteObjects: 0.003327 ms)
Ignoring ‘D:/Program Files/Unity/Editor/Data/UnityExtensions/Unity/Advertisements/UnityEngine.Advertisements.dll’ because we’re compiling for Editor
Ignoring ‘D:/Program Files/Unity/Editor/Data/UnityExtensions/Unity/UnityAnalytics/UnityEngine.Analytics.dll’ because we’re compiling for Editor
Ignoring ‘D:/Program Files/Unity/Editor/Data/UnityExtensions/Unity/UnityPurchasing/UnityEngine.Purchasing.dll’ because we’re compiling for Editor
Ignoring ‘D:/Program Files/Unity/Editor/Data/UnityExtensions/Unity/Advertisements/UnityEngine.Advertisements.dll’ because we’re compiling for Editor
Ignoring ‘D:/Program Files/Unity/Editor/Data/UnityExtensions/Unity/UnityAnalytics/UnityEngine.Analytics.dll’ because we’re compiling for Editor
Ignoring ‘D:/Program Files/Unity/Editor/Data/UnityExtensions/Unity/UnityPurchasing/UnityEngine.Purchasing.dll’ because we’re compiling for Editor
- starting compile Library/ScriptAssemblies/Assembly-CSharp.dll, for buildtarget 13
Refresh: detecting if any assets need to be imported or removed … Refresh: elapses 0.006208 seconds (Nothing changed)
Unloading 0 Unused Serialized files (Serialized files now loaded: 0)
System memory in use before: 44.1 MB.
System memory in use after: 44.2 MB.
Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 2169.
Total: 5.748153 ms (FindLiveObjects: 0.110590 ms CreateObjectMapping: 0.017407 ms MarkObjects: 5.614523 ms DeleteObjects: 0.004351 ms)
*** Cancelled ‘Build.Player.AndroidPlayer’ in 4 seconds (3806 ms)
- Finished compile Library/ScriptAssemblies/Assembly-CSharp.dll
WeaveUnetFromEditor Temp/Assembly-CSharp.dll
Ignoring ‘D:/Program Files/Unity/Editor/Data/UnityExtensions/Unity/Advertisements/UnityEngine.Advertisements.dll’ because we’re compiling for Editor
Ignoring ‘D:/Program Files/Unity/Editor/Data/UnityExtensions/Unity/UnityAnalytics/UnityEngine.Analytics.dll’ because we’re compiling for Editor
Ignoring ‘D:/Program Files/Unity/Editor/Data/UnityExtensions/Unity/UnityPurchasing/UnityEngine.Purchasing.dll’ because we’re compiling for Editor
WeaveAssemblies unityPath= D:/Program Files/Unity/Editor/Data/Managed/UnityEngine.dll
WeaveAssemblies unetPath= D:/Program Files/Unity/Editor/Data/UnityExtensions/Unity/Networking/UnityEngine.Networking.dll
Symbols will be read from Temp/Assembly-CSharp.dll.mdb
Script Module: Assembly-CSharp.dll
Ignoring ‘D:/Program Files/Unity/Editor/Data/UnityExtensions/Unity/Advertisements/UnityEngine.Advertisements.dll’ because we’re compiling for Editor
Ignoring ‘D:/Program Files/Unity/Editor/Data/UnityExtensions/Unity/UnityAnalytics/UnityEngine.Analytics.dll’ because we’re compiling for Editor
Ignoring ‘D:/Program Files/Unity/Editor/Data/UnityExtensions/Unity/UnityPurchasing/UnityEngine.Purchasing.dll’ because we’re compiling for Editor
- starting compile Library/ScriptAssemblies/Assembly-CSharp-Editor.dll, for buildtarget 13
- Finished compile Library/ScriptAssemblies/Assembly-CSharp-Editor.dll
WeaveUnetFromEditor Temp/Assembly-CSharp-Editor.dll
Ignoring ‘D:/Program Files/Unity/Editor/Data/UnityExtensions/Unity/Advertisements/UnityEngine.Advertisements.dll’ because we’re compiling for Editor
Ignoring ‘D:/Program Files/Unity/Editor/Data/UnityExtensions/Unity/UnityAnalytics/UnityEngine.Analytics.dll’ because we’re compiling for Editor
Ignoring ‘D:/Program Files/Unity/Editor/Data/UnityExtensions/Unity/UnityPurchasing/UnityEngine.Purchasing.dll’ because we’re compiling for Editor
WeaveAssemblies unityPath= D:/Program Files/Unity/Editor/Data/Managed/UnityEngine.dll
WeaveAssemblies unetPath= D:/Program Files/Unity/Editor/Data/UnityExtensions/Unity/Networking/UnityEngine.Networking.dll
Reloading assemblies after finishing script compilation.
Begin MonoManager ReloadAssembly
Platform assembly: D:\Program Files\Unity\Editor\Data\Managed\UnityEngine.dll (this message is harmless)
Platform assembly: D:\Program Files\Unity\Editor\Data\Managed\UnityEditor.dll (this message is harmless)
Platform assembly: D:\Program Files\Unity\Editor\Data\Managed\Unity.Locator.dll (this message is harmless)
Platform assembly: D:\Program Files\Unity\Editor\Data\Mono\lib\mono\2.0\I18N.dll (this message is harmless)
Platform assembly: D:\Program Files\Unity\Editor\Data\Mono\lib\mono\2.0\I18N.West.dll (this message is harmless)
Registering custom dll’s …
Register platform support module: D:\Program Files\Unity\Editor\Data\PlaybackEngines\AndroidPlayer/UnityEditor.Android.Extensions.dll
Platform assembly: D:\Program Files\Unity\Editor\Data\Mono\lib\mono\2.0\System.Core.dll (this message is harmless)
Registered in 0.034271 seconds.
Non platform assembly: D:\Unity\Iconoclasta\Library\ScriptAssemblies\Assembly-CSharp.dll (this message is harmless)
Loading D:\Unity\Iconoclasta\Library\ScriptAssemblies\Assembly-CSharp.dll into Unity Child Domain
Non platform assembly: D:\Unity\Iconoclasta\Library\ScriptAssemblies\Assembly-CSharp-Editor.dll (this message is harmless)
Loading D:\Unity\Iconoclasta\Library\ScriptAssemblies\Assembly-CSharp-Editor.dll into Unity Child Domain
Platform assembly: D:\Program Files\Unity\Editor\Data\PackageManager\Unity\PackageManager\5.3.1\Unity.PackageManager.dll (this message is harmless)
Loading D:\Program Files\Unity\Editor\Data\PackageManager\Unity\PackageManager\5.3.1\Unity.PackageManager.dll into Unity Child Domain
Non platform assembly: D:\Program Files\Unity\Editor\Data\UnityExtensions\Unity\Advertisements\Editor\UnityEditor.Advertisements.dll (this message is harmless)
Loading D:\Program Files\Unity\Editor\Data\UnityExtensions\Unity\Advertisements\Editor\UnityEditor.Advertisements.dll into Unity Child Domain
Non platform assembly: D:\Program Files\Unity\Editor\Data\UnityExtensions\Unity\EditorTestsRunner\Editor\nunit.framework.dll (this message is harmless)
Loading D:\Program Files\Unity\Editor\Data\UnityExtensions\Unity\EditorTestsRunner\Editor\nunit.framework.dll into Unity Child Domain
Non platform assembly: D:\Program Files\Unity\Editor\Data\UnityExtensions\Unity\EditorTestsRunner\Editor\UnityEditor.EditorTestsRunner.dll (this message is harmless)
Loading D:\Program Files\Unity\Editor\Data\UnityExtensions\Unity\EditorTestsRunner\Editor\UnityEditor.EditorTestsRunner.dll into Unity Child Domain
Non platform assembly: D:\Program Files\Unity\Editor\Data\UnityExtensions\Unity\GUISystem\UnityEngine.UI.dll (this message is harmless)
Loading D:\Program Files\Unity\Editor\Data\UnityExtensions\Unity\GUISystem\UnityEngine.UI.dll into Unity Child Domain
Non platform assembly: D:\Program Files\Unity\Editor\Data\UnityExtensions\Unity\GUISystem\Editor\UnityEditor.UI.dll (this message is harmless)
Loading D:\Program Files\Unity\Editor\Data\UnityExtensions\Unity\GUISystem\Editor\UnityEditor.UI.dll into Unity Child Domain
Non platform assembly: D:\Program Files\Unity\Editor\Data\UnityExtensions\Unity\Networking\UnityEngine.Networking.dll (this message is harmless)
Loading D:\Program Files\Unity\Editor\Data\UnityExtensions\Unity\Networking\UnityEngine.Networking.dll into Unity Child Domain
Non platform assembly: D:\Program Files\Unity\Editor\Data\UnityExtensions\Unity\Networking\Editor\UnityEditor.Networking.dll (this message is harmless)
Loading D:\Program Files\Unity\Editor\Data\UnityExtensions\Unity\Networking\Editor\UnityEditor.Networking.dll into Unity Child Domain
Non platform assembly: D:\Program Files\Unity\Editor\Data\UnityExtensions\Unity\TreeEditor\Editor\UnityEditor.TreeEditor.dll (this message is harmless)
Loading D:\Program Files\Unity\Editor\Data\UnityExtensions\Unity\TreeEditor\Editor\UnityEditor.TreeEditor.dll into Unity Child Domain
Platform assembly: D:\Program Files\Unity\Editor\Data\Managed\UnityEditor.Graphs.dll (this message is harmless)
Loading D:\Program Files\Unity\Editor\Data\Managed\UnityEditor.Graphs.dll into Unity Child Domain
Platform assembly: D:\Program Files\Unity\Editor\Data\PlaybackEngines\AndroidPlayer\UnityEditor.Android.Extensions.dll (this message is harmless)
Loading D:\Program Files\Unity\Editor\Data\PlaybackEngines\AndroidPlayer\UnityEditor.Android.Extensions.dll into Unity Child Domain
Platform assembly: D:\Program Files\Unity\Editor\Data\Managed\nunit.core.interfaces.dll (this message is harmless)
Refreshing native plugins compatible for Editor in 3.63 ms, found 0 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
Platform assembly: D:\Program Files\Unity\Editor\Data\Managed\Mono.Cecil.dll (this message is harmless)
Platform assembly: D:\Program Files\Unity\Editor\Data\Managed\Unity.SerializationLogic.dll (this message is harmless)
Platform assembly: D:\Program Files\Unity\Editor\Data\Managed\Unity.DataContract.dll (this message is harmless)
Platform assembly: D:\Program Files\Unity\Editor\Data\Mono\lib\mono\2.0\UnityScript.dll (this message is harmless)
Platform assembly: D:\Program Files\Unity\Editor\Data\Managed\ICSharpCode.NRefactory.dll (this message is harmless)
Platform assembly: D:\Program Files\Unity\Editor\Data\Mono\lib\mono\2.0\System.Xml.Linq.dll (this message is harmless)
Platform assembly: D:\Program Files\Unity\Editor\Data\Managed\Unity.IvyParser.dll (this message is harmless)
Platform assembly: D:\Program Files\Unity\Editor\Data\Managed\nunit.core.dll (this message is harmless)
Mono: successfully reloaded assembly
Refreshing native plugins compatible for Editor in 0.18 ms, found 0 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
----- Total AssetImport time: 0.018683s, AssetImport time: 0.000000s, Asset hashing: 0.000000s [0 B, 0.000000 mb/s]
- Completed reload, in 0.457 seconds
Initializing Unity.PackageManager (PackageManager) v5.3.1 for Unity v5.3.1f1
Setting Android v5.3.1 for Unity v5.3.1f1 to D:\Program Files\Unity\Editor\Data\PlaybackEngines\AndroidPlayer
Setting Advertisements v5.3.1 for Unity v5.3.1f1 to D:\Program Files\Unity\Editor\Data\UnityExtensions\Unity\Advertisements
UnityEngine.Advertisements.dll (Extension) GUID: 739bbd9f364b4268874f9fd86ab3beef
Editor/UnityEditor.Advertisements.dll (Extension) GUID: 97decbdab0634cdd991f8d23ddf0dead
Setting EditorTestsRunner v5.3.1 for Unity v5.3.1f1 to D:\Program Files\Unity\Editor\Data\UnityExtensions\Unity\EditorTestsRunner
Editor/nunit.framework.dll (Extension) GUID: 7cbab2be89b54486bbd23a6fe637d30e
Editor/UnityEditor.EditorTestsRunner.dll (Extension) GUID: 3c0ad459c1534645b5d603b7cc258f97
Setting GUISystem v5.3.1 for Unity v5.3.1f1 to D:\Program Files\Unity\Editor\Data\UnityExtensions\Unity\GUISystem
UnityEngine.UI.dll (Extension) GUID: f5f67c52d1564df4a8936ccd202a3bd8
Editor/UnityEditor.UI.dll (Extension) GUID: 80a3616ca19596e4da0f10f14d241e9f
Setting UNetHLAPI v5.3.1 for Unity v5.3.1f1 to D:\Program Files\Unity\Editor\Data\UnityExtensions\Unity\Networking
UnityEngine.Networking.dll (Extension) GUID: 870353891bb340e2b2a9c8707e7419ba
Editor/UnityEditor.Networking.dll (Extension) GUID: 5f32cd94baa94578a686d4b9d6b660f7
Setting TreeEditor v5.3.1 for Unity v5.3.1f1 to D:\Program Files\Unity\Editor\Data\UnityExtensions\Unity\TreeEditor
Editor/UnityEditor.TreeEditor.dll (Extension) GUID: adebbd281f1a4ef3a30be7f21937e02f
Setting UnityAnalytics v5.3.1 for Unity v5.3.1f1 to D:\Program Files\Unity\Editor\Data\UnityExtensions\Unity\UnityAnalytics
UnityEngine.Analytics.dll (Extension) GUID: 852E56802EB941638ACBB491814497B0
Setting UnityPurchasing v5.3.1 for Unity v5.3.1f1 to D:\Program Files\Unity\Editor\Data\UnityExtensions\Unity\UnityPurchasing
UnityEngine.Purchasing.dll (Extension) GUID: 8E0CD8ED44D4412CBE0642067ABC9E44
Registering platform support modules:
Platform assembly: D:\Program Files\Unity\Editor\Data\Mono\lib\mono\2.0\Boo.Lang.Compiler.dll (this message is harmless)
Platform assembly: D:\Program Files\Unity\Editor\Data\Mono\lib\mono\2.0\Boo.Lang.dll (this message is harmless)
Platform assembly: D:\Program Files\Unity\Editor\Data\Mono\lib\mono\2.0\Boo.Lang.Parser.dll (this message is harmless)
Platform assembly: D:\Program Files\Unity\Editor\Data\Mono\lib\mono\2.0\UnityScript.Lang.dll (this message is harmless)
Registered platform support modules in: 0.0272924s.
Native extension for Android target not found
Refresh: detecting if any assets need to be imported or removed … Refresh: elapses 0.005264 seconds (Nothing changed)
CreateDirectory ‘D:/Unity/Iconoclasta/Temp/StagingArea’ failed: Accesso negato.
Updating ProjectSettings/ProjectSettings.asset - GUID: 00000000000000004000000000000000…
done. [Time: 14.596940 ms]
Refreshing native plugins compatible for Editor in 0.20 ms, found 0 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
----- Total AssetImport time: 0.047891s, AssetImport time: 0.027822s, Asset hashing: 0.000000s [0 B, 0.000000 mb/s]
Platform assembly: D:\Program Files\Unity\Editor\Data\Managed\Unity.CecilTools.dll (this message is harmless)
building target 13
Ignoring ‘D:/Program Files/Unity/Editor/Data/UnityExtensions/Unity/Advertisements/Editor/UnityEditor.Advertisements.dll’ because we’re compiling for AndroidPlayer
Ignoring ‘D:/Program Files/Unity/Editor/Data/UnityExtensions/Unity/Advertisements/UnityEngine.Advertisements.dll’ because we’re compiling for AndroidPlayer
Ignoring ‘D:/Program Files/Unity/Editor/Data/UnityExtensions/Unity/EditorTestsRunner/Editor/UnityEditor.EditorTestsRunner.dll’ because we’re compiling for AndroidPlayer
Ignoring ‘D:/Program Files/Unity/Editor/Data/UnityExtensions/Unity/EditorTestsRunner/Editor/nunit.framework.dll’ because we’re compiling for AndroidPlayer
Ignoring ‘D:/Program Files/Unity/Editor/Data/UnityExtensions/Unity/GUISystem/Editor/UnityEditor.UI.dll’ because we’re compiling for AndroidPlayer
Ignoring ‘D:/Program Files/Unity/Editor/Data/UnityExtensions/Unity/Networking/Editor/UnityEditor.Networking.dll’ because we’re compiling for AndroidPlayer
Ignoring ‘D:/Program Files/Unity/Editor/Data/UnityExtensions/Unity/TreeEditor/Editor/UnityEditor.TreeEditor.dll’ because we’re compiling for AndroidPlayer
Ignoring ‘D:/Program Files/Unity/Editor/Data/UnityExtensions/Unity/UnityAnalytics/UnityEngine.Analytics.dll’ because we’re compiling for AndroidPlayer
Ignoring ‘D:/Program Files/Unity/Editor/Data/UnityExtensions/Unity/UnityPurchasing/UnityEngine.Purchasing.dll’ because we’re compiling for AndroidPlayer
- starting compile Library/ScriptAssemblies/Assembly-CSharp.dll, for buildtarget 13
- Finished compile Library/ScriptAssemblies/Assembly-CSharp.dll
WeaveUnetFromEditor Temp/Assembly-CSharp.dll
Platform assembly: D:\Program Files\Unity\Editor\Data\Managed\Unity.UNetWeaver.dll (this message is harmless)
Ignoring ‘D:/Program Files/Unity/Editor/Data/UnityExtensions/Unity/Advertisements/UnityEngine.Advertisements.dll’ because we’re compiling for Editor
Ignoring ‘D:/Program Files/Unity/Editor/Data/UnityExtensions/Unity/UnityAnalytics/UnityEngine.Analytics.dll’ because we’re compiling for Editor
Ignoring ‘D:/Program Files/Unity/Editor/Data/UnityExtensions/Unity/UnityPurchasing/UnityEngine.Purchasing.dll’ because we’re compiling for Editor
WeaveAssemblies unityPath= D:/Program Files/Unity/Editor/Data/Managed/UnityEngine.dll
WeaveAssemblies unetPath= D:/Program Files/Unity/Editor/Data/UnityExtensions/Unity/Networking/UnityEngine.Networking.dll
Platform assembly: D:\Program Files\Unity\Editor\Data\Managed\Mono.Cecil.Pdb.dll (this message is harmless)
Platform assembly: D:\Program Files\Unity\Editor\Data\Managed\Mono.Cecil.Mdb.dll (this message is harmless)
Symbols will be read from Temp/Assembly-CSharp.dll.mdb
Script Module: Assembly-CSharp.dll
Ignoring ‘D:/Program Files/Unity/Editor/Data/UnityExtensions/Unity/Advertisements/Editor/UnityEditor.Advertisements.dll’ because we’re compiling for AndroidPlayer
Ignoring ‘D:/Program Files/Unity/Editor/Data/UnityExtensions/Unity/Advertisements/UnityEngine.Advertisements.dll’ because we’re compiling for AndroidPlayer
Ignoring ‘D:/Program Files/Unity/Editor/Data/UnityExtensions/Unity/EditorTestsRunner/Editor/UnityEditor.EditorTestsRunner.dll’ because we’re compiling for AndroidPlayer
Ignoring ‘D:/Program Files/Unity/Editor/Data/UnityExtensions/Unity/EditorTestsRunner/Editor/nunit.framework.dll’ because we’re compiling for AndroidPlayer
Ignoring ‘D:/Program Files/Unity/Editor/Data/UnityExtensions/Unity/GUISystem/Editor/UnityEditor.UI.dll’ because we’re compiling for AndroidPlayer
Ignoring ‘D:/Program Files/Unity/Editor/Data/UnityExtensions/Unity/Networking/Editor/UnityEditor.Networking.dll’ because we’re compiling for AndroidPlayer
Ignoring ‘D:/Program Files/Unity/Editor/Data/UnityExtensions/Unity/TreeEditor/Editor/UnityEditor.TreeEditor.dll’ because we’re compiling for AndroidPlayer
Ignoring ‘D:/Program Files/Unity/Editor/Data/UnityExtensions/Unity/UnityAnalytics/UnityEngine.Analytics.dll’ because we’re compiling for AndroidPlayer
Ignoring ‘D:/Program Files/Unity/Editor/Data/UnityExtensions/Unity/UnityPurchasing/UnityEngine.Purchasing.dll’ because we’re compiling for AndroidPlayer
Packing sprites:
- Repacking is not required. Check took 19.867916 ms.
Opening scene ‘Temp/__Backupscenes/0.backup’
Unloading 19 Unused Serialized files (Serialized files now loaded: 0)
System memory in use before: 43.7 MB.
System memory in use after: 43.9 MB.
Unloading 16 unused Assets to reduce memory usage. Loaded Objects now: 2162.
Total: 5.306046 ms (FindLiveObjects: 0.109822 ms CreateObjectMapping: 0.017151 ms MarkObjects: 5.168064 ms DeleteObjects: 0.009983 ms)
Load scene ‘Temp/__Backupscenes/0.backup’ time: 45.119446 ms
Iterative baking GI data 0 ms
Ignoring D:/Program Files/Unity/Editor/Data/UnityExtensions/Unity/Advertisements/UnityEngine.Advertisements.dll
Ignoring D:/Program Files/Unity/Editor/Data/UnityExtensions/Unity/UnityAnalytics/UnityEngine.Analytics.dll
Ignoring D:/Program Files/Unity/Editor/Data/UnityExtensions/Unity/UnityPurchasing/UnityEngine.Purchasing.dll
Mono dependencies included in the build
Dependency assembly - Mono.Security.dll
Dependency assembly - System.Core.dll
Dependency assembly - System.dll
Dependency assembly - mscorlib.dll
Dependency assembly - UnityEngine.UI.dll
Dependency assembly - UnityEngine.Networking.dll
Dependency assembly - Assembly-CSharp.dll
Unloading 27 Unused Serialized files (Serialized files now loaded: 0)
System memory in use before: 46.7 MB.
System memory in use after: 45.1 MB.
Unloading 57 unused Assets to reduce memory usage. Loaded Objects now: 2031.
Total: 6.135732 ms (FindLiveObjects: 0.092414 ms CreateObjectMapping: 0.018943 ms MarkObjects: 5.630650 ms DeleteObjects: 0.393211 ms)
Unloading 1 Unused Serialized files (Serialized files now loaded: 0)
System memory in use before: 44.4 MB.
System memory in use after: 44.4 MB.
Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 2050.
Total: 5.466812 ms (FindLiveObjects: 0.121854 ms CreateObjectMapping: 0.014079 ms MarkObjects: 5.327550 ms DeleteObjects: 0.003071 ms)
Unloading 1 Unused Serialized files (Serialized files now loaded: 0)
System memory in use before: 64.1 MB.
System memory in use after: 44.5 MB.
Unloading 108 unused Assets to reduce memory usage. Loaded Objects now: 2040.
Total: 12.432743 ms (FindLiveObjects: 0.081406 ms CreateObjectMapping: 0.018431 ms MarkObjects: 5.283519 ms DeleteObjects: 7.049129 ms)
Unloading 1 Unused Serialized files (Serialized files now loaded: 0)
System memory in use before: 44.2 MB.
System memory in use after: 44.3 MB.
Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 2050.
Total: 5.355710 ms (FindLiveObjects: 0.099582 ms CreateObjectMapping: 0.012031 ms MarkObjects: 5.230783 ms DeleteObjects: 0.012543 ms)
Unloading 1 Unused Serialized files (Serialized files now loaded: 0)
System memory in use before: 44.1 MB.
System memory in use after: 44.2 MB.
Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 2050.
Total: 5.392061 ms (FindLiveObjects: 0.102654 ms CreateObjectMapping: 0.011519 ms MarkObjects: 5.269439 ms DeleteObjects: 0.007679 ms)
Unloading 0 Unused Serialized files (Serialized files now loaded: 0)
System memory in use before: 44.1 MB.
System memory in use after: 44.2 MB.
Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 2050.
Total: 5.355454 ms (FindLiveObjects: 0.112638 ms CreateObjectMapping: 0.012799 ms MarkObjects: 5.226175 ms DeleteObjects: 0.003327 ms)
Unloading 12 Unused Serialized files (Serialized files now loaded: 0)
System memory in use before: 47.9 MB.
System memory in use after: 46.4 MB.
Unloading 30 unused Assets to reduce memory usage. Loaded Objects now: 2050.
Total: 5.748409 ms (FindLiveObjects: 0.107262 ms CreateObjectMapping: 0.017151 ms MarkObjects: 5.236927 ms DeleteObjects: 0.386299 ms)
Textures 2.0 mb 30.3%
Meshes 1.5 kb 0.0%
Animations 0.0 kb 0.0%
Sounds 31.7 kb 0.5%
Shaders 80.6 kb 1.2%
Other Assets 11.5 kb 0.2%
Levels 10.4 kb 0.2%
Scripts 558.8 kb 8.2%
Included DLLs 3.9 mb 59.2%
File headers 21.8 kb 0.3%
Complete size 6.6 mb 100.0%
Used Assets and files from the Resources folder, sorted by uncompressed size:
682.8 kb 10.0% Assets/crate/texture/crate_diffuse_pig.tga
682.8 kb 10.0% Assets/crate/texture/crate_diffuse.tga
682.8 kb 10.0% Assets/crate/texture/crate_normal.tga
92.9 kb 1.4% Resources/unity_builtin_extra
20.4 kb 0.3% Assets/Sounds/Priest.mp3
11.3 kb 0.2% Assets/Sounds/Pig.mp3
6.1 kb 0.1% Assets/FacebookSDK/SDK/Scripts/Canvas/Resources/JSSDKBindings.txt
4.0 kb 0.1% D:/Program Files/Unity/Editor/Data/UnityExtensions/Unity/GUISystem/UnityEngine.UI.dll
2.3 kb 0.0% Assets/crate/crate_low.fbx
1.8 kb 0.0% D:/Program Files/Unity/Editor/Data/UnityExtensions/Unity/Networking/UnityEngine.Networking.dll
0.8 kb 0.0% Assets/crate/perfab/rate_low_pig.prefab
0.8 kb 0.0% Assets/crate/perfab/crate_low.prefab
0.8 kb 0.0% Assets/Cubes.mat
0.2 kb 0.0% Assets/crate/Materials/crate_diffuse -pig.mat
0.2 kb 0.0% Assets/crate/Materials/crate_diffuse.mat
0.1 kb 0.0% D:/Program Files/Unity/Editor/Data/UnityExtensions/Unity/Advertisements/UnityEngine.Advertisements.dll
0.1 kb 0.0% Assets/FacebookSDK/SDK/Scripts/Mobile/IMobileFacebookImplementation.cs
0.1 kb 0.0% Assets/FacebookSDK/SDK/Scripts/Mobile/IMobileFacebookCallbackHandler.cs
0.1 kb 0.0% Assets/FacebookSDK/SDK/Scripts/Mobile/Android/AndroidFacebookGameObject.cs
0.1 kb 0.0% Assets/FacebookSDK/SDK/Scripts/Canvas/ICanvasFacebookImplementation.cs
0.1 kb 0.0% Assets/FacebookSDK/SDK/Scripts/Canvas/ICanvasFacebookCallbackHandler.cs
0.1 kb 0.0% Assets/FacebookSDK/SDK/Scripts/Mobile/Android/AndroidFacebookLoader.cs
0.1 kb 0.0% Assets/FacebookSDK/SDK/Scripts/Mobile/IOS/IOSFacebookGameObject.cs
0.1 kb 0.0% Assets/FacebookSDK/SDK/Scripts/Results/IAccessTokenRefreshResult.cs
0.1 kb 0.0% Assets/FacebookSDK/SDK/Scripts/PlatformEditor/EditorFacebookMockDialog.cs
0.1 kb 0.0% Assets/FacebookSDK/SDK/Scripts/PlatformEditor/EditorFacebookGameObject.cs
0.1 kb 0.0% Assets/FacebookSDK/SDK/Scripts/Mobile/MobileFacebookGameObject.cs
0.1 kb 0.0% Assets/FacebookSDK/SDK/Scripts/Mobile/Android/IAndroidJavaClass.cs
0.1 kb 0.0% Assets/FacebookSDK/SDK/Scripts/Canvas/CanvasFacebookGameObject.cs
0.1 kb 0.0% Assets/FacebookSDK/SDK/Scripts/Mobile/IOS/IOSFacebookLoader.cs
0.1 kb 0.0% Assets/FacebookSDK/SDK/Resources/FacebookSettings.asset
0.1 kb 0.0% Assets/FacebookSDK/SDK/Scripts/Results/AccessTokenRefreshResult.cs
0.1 kb 0.0% Assets/FacebookSDK/SDK/Scripts/PlatformEditor/MockDialogs/MockShareDialog.cs
0.1 kb 0.0% Assets/FacebookSDK/SDK/Scripts/PlatformEditor/MockDialogs/MockLoginDialog.cs
0.1 kb 0.0% Assets/FacebookSDK/SDK/Scripts/PlatformEditor/MockDialogs/EmptyMockDialog.cs
0.1 kb 0.0% Assets/FacebookSDK/SDK/Scripts/PlatformEditor/EditorFacebookLoader.cs
0.1 kb 0.0% Assets/FacebookSDK/SDK/Scripts/Mobile/Android/AndroidFacebook.cs
0.1 kb 0.0% Assets/FacebookSDK/SDK/Scripts/IFacebookImplementation.cs
0.1 kb 0.0% Assets/FacebookSDK/SDK/Scripts/IFacebookCallbackHandler.cs
0.1 kb 0.0% Assets/FacebookSDK/SDK/Scripts/FacebookUnityPlatform.cs
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0.1 kb 0.0% D:/Program Files/Unity/Editor/Data/UnityExtensions/Unity/UnityAnalytics/UnityEngine.Analytics.dll
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0.1 kb 0.0% Assets/FacebookSDK/SDK/Scripts/Mobile/MobileFacebook.cs
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0.1 kb 0.0% Assets/FacebookSDK/SDK/Scripts/Mobile/Android/FBJavaClass.cs
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0.1 kb 0.0% Assets/FacebookSDK/SDK/Scripts/Results/IShareResult.cs
0.1 kb 0.0% Assets/FacebookSDK/SDK/Scripts/Results/IPayResult.cs
0.1 kb 0.0% Assets/FacebookSDK/SDK/Scripts/Results/ILoginResult.cs
0.1 kb 0.0% Assets/FacebookSDK/SDK/Scripts/Results/IGraphResult.cs
0.1 kb 0.0% Assets/FacebookSDK/SDK/Scripts/Results/GraphResult.cs
0.1 kb 0.0% Assets/FacebookSDK/SDK/Scripts/OGActionType.cs
0.1 kb 0.0% Assets/FacebookSDK/SDK/Scripts/NativeDialogModes.cs
0.1 kb 0.0% Assets/FacebookSDK/SDK/Scripts/MethodCall.cs
0.1 kb 0.0% Assets/FacebookSDK/SDK/Scripts/IFacebook.cs
0.1 kb 0.0% Assets/FacebookSDK/SDK/Scripts/FacebookBase.cs
0.1 kb 0.0% Assets/FacebookSDK/SDK/Scripts/Constants.cs
0.1 kb 0.0% Assets/FacebookSDK/SDK/Scripts/Canvas/JsBridge.cs
0.1 kb 0.0% Assets/FacebookSDK/SDK/Scripts/AppEventName.cs
0.1 kb 0.0% Assets/FacebookSDK/SDK/Scripts/AccessToken.cs
0.1 kb 0.0% Assets/FacebookSDK/Examples/Scripts/SubMenus/MainMenu.cs
0.1 kb 0.0% Assets/FacebookSDK/Examples/Scripts/SubMenus/AppLinks.cs
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0.1 kb 0.0% Assets/FacebookSDK/Examples/Scripts/LogView.cs
0.1 kb 0.0% Assets/FacebookSDK/SDK/Scripts/Results/IResult.cs
0.1 kb 0.0% Assets/FacebookSDK/SDK/Scripts/Results/AppReqeustResult.cs
0.1 kb 0.0% Assets/FacebookSDK/Examples/Scripts/SubMenus/Pay.cs
0.1 kb 0.0% Assets/CollisionSounds.cs
0.1 kb 0.0% Assets/Generator.cs
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0.1 kb 0.0% Assets/AddPoints.cs
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AndroidSDKTools:
root : D:/Users/Stefano/AppData/Local/Android/sdk
tools : D:/Users/Stefano/AppData/Local/Android/sdk\tools
platform-tools: D:/Users/Stefano/AppData/Local/Android/sdk\platform-tools
build-tools : D:\Users\Stefano\AppData\Local\Android\sdk\build-tools\23.0.2
adb : D:/Users/Stefano/AppData/Local/Android/sdk\platform-tools\adb.exe
aapt : D:\Users\Stefano\AppData\Local\Android\sdk\build-tools\23.0.2\aapt.exe
zipalign : D:\Users\Stefano\AppData\Local\Android\sdk\build-tools\23.0.2\zipalign.exe
AndroidJavaTools:
java : C:\Program Files\Java\jdk1.7.0_79\bin\java.exe
Project ‘D:\Unity\Iconoclasta\Temp\StagingArea\android-libraries\google-play-services_lib’ is missing AndroidManifest.xml file.
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[ ])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogError(Object)
UnityEditor.Android.AndroidLibraries:AddLibraryProject(String)
UnityEditor.Android.AndroidLibraries:FindAndAddLibraryProjects(String)
UnityEditor.Android.PostProcessAndroidPlayer:postProcessInternal(String, String, String, String, String, String, BuildOptions, RuntimeClassRegistry)
UnityEditor.Android.PostProcessAndroidPlayer:postProcess(BuildTarget, String, String, String, String, String, String, BuildOptions, RuntimeClassRegistry)
UnityEditor.Android.AndroidBuildPostprocessor:postProcess(BuildPostProcessArgs)
UnityEditor.PostprocessBuildPlayer:postprocess(BuildTarget, String, String, String, Int32, Int32, String, String, BuildOptions, RuntimeClassRegistry) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline\PostprocessBuildPlayer.cs:316)
UnityEditor.BuildPipeline:BuildPlayerInternalNoCheck(String[ ], String, BuildTarget, BuildOptions, Boolean, UInt32&)
UnityEditor.BuildPlayerWindow:BuildPlayerWithDefaultSettings(Boolean, BuildOptions, Boolean) (at C:\buildslave\unity\build\Editor\Mono\BuildPlayerWindow.cs:598)
UnityEditor.BuildPlayerWindow:BuildPlayerWithDefaultSettings(Boolean, BuildOptions) (at C:\buildslave\unity\build\Editor\Mono\BuildPlayerWindow.cs:443)
UnityEditor.BuildPlayerWindow:GUIBuildButtons(IBuildWindowExtension, Boolean, Boolean, Boolean, BuildPlatform) (at C:\buildslave\unity\build\Editor\Mono\BuildPlayerWindow.cs:1438)
UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings() (at C:\buildslave\unity\build\Editor\Mono\BuildPlayerWindow.cs:1384)
UnityEditor.BuildPlayerWindow:OnGUI() (at C:\buildslave\unity\build\Editor\Mono\BuildPlayerWindow.cs:1013)
System.Reflection.MonoMethod:InternalInvoke(Object, Object[ ], Exception&)
System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[ ], CultureInfo) (at /Users/builduser/buildslave/mono-runtime-and-classlibs/build/mcs/class/corlib/System.Reflection/MonoMethod.cs:222)
System.Reflection.MethodBase:Invoke(Object, Object[ ]) (at /Users/builduser/buildslave/mono-runtime-and-classlibs/build/mcs/class/corlib/System.Reflection/MethodBase.cs:115)
UnityEditor.HostView:Invoke(String, Object) (at C:\buildslave\unity\build\Editor\Mono\HostView.cs:187)
UnityEditor.HostView:Invoke(String) (at C:\buildslave\unity\build\Editor\Mono\HostView.cs:180)
UnityEditor.HostView:OnGUI() (at C:\buildslave\unity\build\Editor\Mono\HostView.cs:76)
(Filename: /Users/builduser/buildslave/mono-runtime-and-classlibs/build/mcs/class/corlib/System.Reflection/MonoMethod.cs Line: 222)
UnityException: Adding Android library projects failed!
at UnityEditor.Android.AndroidLibraries.AddLibraryProject (System.String projectPropertiesPath) [0x00000] in :0
at UnityEditor.Android.AndroidLibraries.FindAndAddLibraryProjects (System.String searchPattern) [0x00000] in :0
at UnityEditor.Android.PostProcessAndroidPlayer.PostProcessInternal (System.String stagingAreaData, System.String stagingArea, System.String playerPackage, System.String installPath, System.String companyName, System.String productName, BuildOptions options, UnityEditor.RuntimeClassRegistry usedClassRegistry) [0x00000] in :0
at UnityEditor.Android.PostProcessAndroidPlayer.PostProcess (BuildTarget target, System.String stagingAreaData, System.String stagingArea, System.String playerPackage, System.String installPath, System.String companyName, System.String productName, BuildOptions options, UnityEditor.RuntimeClassRegistry usedClassRegistry) [0x00000] in :0
at UnityEditor.Android.AndroidBuildPostprocessor.PostProcess (BuildPostProcessArgs args) [0x00000] in :0
at UnityEditor.PostprocessBuildPlayer.Postprocess (BuildTarget target, System.String installPath, System.String companyName, System.String productName, Int32 width, Int32 height, System.String downloadWebplayerUrl, System.String manualDownloadWebplayerUrl, BuildOptions options, UnityEditor.RuntimeClassRegistry usedClassRegistry) [0x000c5] in C:\buildslave\unity\build\Editor\Mono\BuildPipeline\PostprocessBuildPlayer.cs:316
UnityEditor.BuildPipeline:BuildPlayerInternalNoCheck(String[ ], String, BuildTarget, BuildOptions, Boolean, UInt32&)
UnityEditor.BuildPlayerWindow:BuildPlayerWithDefaultSettings(Boolean, BuildOptions, Boolean) (at C:\buildslave\unity\build\Editor\Mono\BuildPlayerWindow.cs:598)
UnityEditor.BuildPlayerWindow:BuildPlayerWithDefaultSettings(Boolean, BuildOptions) (at C:\buildslave\unity\build\Editor\Mono\BuildPlayerWindow.cs:443)
UnityEditor.BuildPlayerWindow:GUIBuildButtons(IBuildWindowExtension, Boolean, Boolean, Boolean, BuildPlatform) (at C:\buildslave\unity\build\Editor\Mono\BuildPlayerWindow.cs:1438)
UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings() (at C:\buildslave\unity\build\Editor\Mono\BuildPlayerWindow.cs:1384)
UnityEditor.BuildPlayerWindow:OnGUI() (at C:\buildslave\unity\build\Editor\Mono\BuildPlayerWindow.cs:1013)
System.Reflection.MonoMethod:InternalInvoke(Object, Object[ ], Exception&)
System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[ ], CultureInfo) (at /Users/builduser/buildslave/mono-runtime-and-classlibs/build/mcs/class/corlib/System.Reflection/MonoMethod.cs:222)
System.Reflection.MethodBase:Invoke(Object, Object[ ]) (at /Users/builduser/buildslave/mono-runtime-and-classlibs/build/mcs/class/corlib/System.Reflection/MethodBase.cs:115)
UnityEditor.HostView:Invoke(String, Object) (at C:\buildslave\unity\build\Editor\Mono\HostView.cs:187)
UnityEditor.HostView:Invoke(String) (at C:\buildslave\unity\build\Editor\Mono\HostView.cs:180)
UnityEditor.HostView:OnGUI() (at C:\buildslave\unity\build\Editor\Mono\HostView.cs:76)
(Filename: C:/buildslave/unity/build/Editor/Mono/BuildPipeline/PostprocessBuildPlayer.cs Line: 316)
DisplayProgressNotification: Build Failed
Error building Player: UnityException: Adding Android library projects failed!
(Filename: Line: -1)
Unloading 25 Unused Serialized files (Serialized files now loaded: 0)
System memory in use before: 44.8 MB.
System memory in use after: 45.0 MB.
Unloading 22 unused Assets to reduce memory usage. Loaded Objects now: 2157.
Total: 6.008246 ms (FindLiveObjects: 0.143614 ms CreateObjectMapping: 0.024319 ms MarkObjects: 5.824184 ms DeleteObjects: 0.015359 ms)
Load scene ‘Temp/__Backupscenes/0.backup’ time: 48.042416 ms
Unloading 3 Unused Serialized files (Serialized files now loaded: 0)
System memory in use before: 44.9 MB.
System memory in use after: 45.1 MB.
Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 2170.
Total: 5.783480 ms (FindLiveObjects: 0.138238 ms CreateObjectMapping: 0.022015 ms MarkObjects: 5.618106 ms DeleteObjects: 0.004351 ms)
Ignoring ‘D:/Program Files/Unity/Editor/Data/UnityExtensions/Unity/Advertisements/UnityEngine.Advertisements.dll’ because we’re compiling for Editor
Ignoring ‘D:/Program Files/Unity/Editor/Data/UnityExtensions/Unity/UnityAnalytics/UnityEngine.Analytics.dll’ because we’re compiling for Editor
Ignoring ‘D:/Program Files/Unity/Editor/Data/UnityExtensions/Unity/UnityPurchasing/UnityEngine.Purchasing.dll’ because we’re compiling for Editor
Ignoring ‘D:/Program Files/Unity/Editor/Data/UnityExtensions/Unity/Advertisements/UnityEngine.Advertisements.dll’ because we’re compiling for Editor
Ignoring ‘D:/Program Files/Unity/Editor/Data/UnityExtensions/Unity/UnityAnalytics/UnityEngine.Analytics.dll’ because we’re compiling for Editor
Ignoring ‘D:/Program Files/Unity/Editor/Data/UnityExtensions/Unity/UnityPurchasing/UnityEngine.Purchasing.dll’ because we’re compiling for Editor
- starting compile Library/ScriptAssemblies/Assembly-CSharp.dll, for buildtarget 13
Refresh: detecting if any assets need to be imported or removed … Refresh: elapses 0.006250 seconds (Nothing changed)
Unloading 0 Unused Serialized files (Serialized files now loaded: 0)
System memory in use before: 44.9 MB.
System memory in use after: 45.1 MB.
Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 2170.
Total: 5.854136 ms (FindLiveObjects: 0.135678 ms CreateObjectMapping: 0.020991 ms MarkObjects: 5.692858 ms DeleteObjects: 0.004095 ms)
*** Cancelled ‘Build.Player.AndroidPlayer’ in 4 seconds (3907 ms)
- Finished compile Library/ScriptAssemblies/Assembly-CSharp.dll
WeaveUnetFromEditor Temp/Assembly-CSharp.dll
Ignoring ‘D:/Program Files/Unity/Editor/Data/UnityExtensions/Unity/Advertisements/UnityEngine.Advertisements.dll’ because we’re compiling for Editor
Ignoring ‘D:/Program Files/Unity/Editor/Data/UnityExtensions/Unity/UnityAnalytics/UnityEngine.Analytics.dll’ because we’re compiling for Editor
Ignoring ‘D:/Program Files/Unity/Editor/Data/UnityExtensions/Unity/UnityPurchasing/UnityEngine.Purchasing.dll’ because we’re compiling for Editor
WeaveAssemblies unityPath= D:/Program Files/Unity/Editor/Data/Managed/UnityEngine.dll
WeaveAssemblies unetPath= D:/Program Files/Unity/Editor/Data/UnityExtensions/Unity/Networking/UnityEngine.Networking.dll
Symbols will be read from Temp/Assembly-CSharp.dll.mdb
Script Module: Assembly-CSharp.dll
Ignoring ‘D:/Program Files/Unity/Editor/Data/UnityExtensions/Unity/Advertisements/UnityEngine.Advertisements.dll’ because we’re compiling for Editor
Ignoring ‘D:/Program Files/Unity/Editor/Data/UnityExtensions/Unity/UnityAnalytics/UnityEngine.Analytics.dll’ because we’re compiling for Editor
Ignoring ‘D:/Program Files/Unity/Editor/Data/UnityExtensions/Unity/UnityPurchasing/UnityEngine.Purchasing.dll’ because we’re compiling for Editor
- starting compile Library/ScriptAssemblies/Assembly-CSharp-Editor.dll, for buildtarget 13
- Finished compile Library/ScriptAssemblies/Assembly-CSharp-Editor.dll
WeaveUnetFromEditor Temp/Assembly-CSharp-Editor.dll
Ignoring ‘D:/Program Files/Unity/Editor/Data/UnityExtensions/Unity/Advertisements/UnityEngine.Advertisements.dll’ because we’re compiling for Editor
Ignoring ‘D:/Program Files/Unity/Editor/Data/UnityExtensions/Unity/UnityAnalytics/UnityEngine.Analytics.dll’ because we’re compiling for Editor
Ignoring ‘D:/Program Files/Unity/Editor/Data/UnityExtensions/Unity/UnityPurchasing/UnityEngine.Purchasing.dll’ because we’re compiling for Editor
WeaveAssemblies unityPath= D:/Program Files/Unity/Editor/Data/Managed/UnityEngine.dll
WeaveAssemblies unetPath= D:/Program Files/Unity/Editor/Data/UnityExtensions/Unity/Networking/UnityEngine.Networking.dll
Reloading assemblies after finishing script compilation.
Begin MonoManager ReloadAssembly
Platform assembly: D:\Program Files\Unity\Editor\Data\Managed\UnityEngine.dll (this message is harmless)
Platform assembly: D:\Program Files\Unity\Editor\Data\Managed\UnityEditor.dll (this message is harmless)
Platform assembly: D:\Program Files\Unity\Editor\Data\Managed\Unity.Locator.dll (this message is harmless)
Platform assembly: D:\Program Files\Unity\Editor\Data\Mono\lib\mono\2.0\I18N.dll (this message is harmless)
Platform assembly: D:\Program Files\Unity\Editor\Data\Mono\lib\mono\2.0\I18N.West.dll (this message is harmless)
Registering custom dll’s …
Register platform support module: D:\Program Files\Unity\Editor\Data\PlaybackEngines\AndroidPlayer/UnityEditor.Android.Extensions.dll
Platform assembly: D:\Program Files\Unity\Editor\Data\Mono\lib\mono\2.0\System.Core.dll (this message is harmless)
Registered in 0.035412 seconds.
Non platform assembly: D:\Unity\Iconoclasta\Library\ScriptAssemblies\Assembly-CSharp.dll (this message is harmless)
Loading D:\Unity\Iconoclasta\Library\ScriptAssemblies\Assembly-CSharp.dll into Unity Child Domain
Non platform assembly: D:\Unity\Iconoclasta\Library\ScriptAssemblies\Assembly-CSharp-Editor.dll (this message is harmless)
Loading D:\Unity\Iconoclasta\Library\ScriptAssemblies\Assembly-CSharp-Editor.dll into Unity Child Domain
Platform assembly: D:\Program Files\Unity\Editor\Data\PackageManager\Unity\PackageManager\5.3.1\Unity.PackageManager.dll (this message is harmless)
Loading D:\Program Files\Unity\Editor\Data\PackageManager\Unity\PackageManager\5.3.1\Unity.PackageManager.dll into Unity Child Domain
Non platform assembly: D:\Program Files\Unity\Editor\Data\UnityExtensions\Unity\Advertisements\Editor\UnityEditor.Advertisements.dll (this message is harmless)
Loading D:\Program Files\Unity\Editor\Data\UnityExtensions\Unity\Advertisements\Editor\UnityEditor.Advertisements.dll into Unity Child Domain
Non platform assembly: D:\Program Files\Unity\Editor\Data\UnityExtensions\Unity\EditorTestsRunner\Editor\nunit.framework.dll (this message is harmless)
Loading D:\Program Files\Unity\Editor\Data\UnityExtensions\Unity\EditorTestsRunner\Editor\nunit.framework.dll into Unity Child Domain
Non platform assembly: D:\Program Files\Unity\Editor\Data\UnityExtensions\Unity\EditorTestsRunner\Editor\UnityEditor.EditorTestsRunner.dll (this message is harmless)
Loading D:\Program Files\Unity\Editor\Data\UnityExtensions\Unity\EditorTestsRunner\Editor\UnityEditor.EditorTestsRunner.dll into Unity Child Domain
Non platform assembly: D:\Program Files\Unity\Editor\Data\UnityExtensions\Unity\GUISystem\UnityEngine.UI.dll (this message is harmless)
Loading D:\Program Files\Unity\Editor\Data\UnityExtensions\Unity\GUISystem\UnityEngine.UI.dll into Unity Child Domain
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Setting Advertisements v5.3.1 for Unity v5.3.1f1 to D:\Program Files\Unity\Editor\Data\UnityExtensions\Unity\Advertisements
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Setting EditorTestsRunner v5.3.1 for Unity v5.3.1f1 to D:\Program Files\Unity\Editor\Data\UnityExtensions\Unity\EditorTestsRunner
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Setting GUISystem v5.3.1 for Unity v5.3.1f1 to D:\Program Files\Unity\Editor\Data\UnityExtensions\Unity\GUISystem
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building target 13
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UnityEditor.Android.PostProcessAndroidPlayer:postProcess(BuildTarget, String, String, String, String, String, String, BuildOptions, RuntimeClassRegistry)
UnityEditor.Android.AndroidBuildPostprocessor:postProcess(BuildPostProcessArgs)
UnityEditor.PostprocessBuildPlayer:postprocess(BuildTarget, String, String, String, Int32, Int32, String, String, BuildOptions, RuntimeClassRegistry) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline\PostprocessBuildPlayer.cs:316)
UnityEditor.BuildPipeline:BuildPlayerInternalNoCheck(String[ ], String, BuildTarget, BuildOptions, Boolean, UInt32&)
UnityEditor.BuildPlayerWindow:BuildPlayerWithDefaultSettings(Boolean, BuildOptions, Boolean) (at C:\buildslave\unity\build\Editor\Mono\BuildPlayerWindow.cs:598)
UnityEditor.BuildPlayerWindow:BuildPlayerWithDefaultSettings(Boolean, BuildOptions) (at C:\buildslave\unity\build\Editor\Mono\BuildPlayerWindow.cs:443)
UnityEditor.BuildPlayerWindow:GUIBuildButtons(IBuildWindowExtension, Boolean, Boolean, Boolean, BuildPlatform) (at C:\buildslave\unity\build\Editor\Mono\BuildPlayerWindow.cs:1438)
UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings() (at C:\buildslave\unity\build\Editor\Mono\BuildPlayerWindow.cs:1384)
UnityEditor.BuildPlayerWindow:OnGUI() (at C:\buildslave\unity\build\Editor\Mono\BuildPlayerWindow.cs:1013)
System.Reflection.MonoMethod:InternalInvoke(Object, Object[ ], Exception&)
System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[ ], CultureInfo) (at /Users/builduser/buildslave/mono-runtime-and-classlibs/build/mcs/class/corlib/System.Reflection/MonoMethod.cs:222)
System.Reflection.MethodBase:Invoke(Object, Object[ ]) (at /Users/builduser/buildslave/mono-runtime-and-classlibs/build/mcs/class/corlib/System.Reflection/MethodBase.cs:115)
UnityEditor.HostView:Invoke(String, Object) (at C:\buildslave\unity\build\Editor\Mono\HostView.cs:187)
UnityEditor.HostView:Invoke(String) (at C:\buildslave\unity\build\Editor\Mono\HostView.cs:180)
UnityEditor.HostView:OnGUI() (at C:\buildslave\unity\build\Editor\Mono\HostView.cs:76)
(Filename: /Users/builduser/buildslave/mono-runtime-and-classlibs/build/mcs/class/corlib/System.Reflection/MonoMethod.cs Line: 222)
UnityException: Adding Android library projects failed!
at UnityEditor.Android.AndroidLibraries.AddLibraryProject (System.String projectPropertiesPath) [0x00000] in :0
at UnityEditor.Android.AndroidLibraries.FindAndAddLibraryProjects (System.String searchPattern) [0x00000] in :0
at UnityEditor.Android.PostProcessAndroidPlayer.PostProcessInternal (System.String stagingAreaData, System.String stagingArea, System.String playerPackage, System.String installPath, System.String companyName, System.String productName, BuildOptions options, UnityEditor.RuntimeClassRegistry usedClassRegistry) [0x00000] in :0
at UnityEditor.Android.PostProcessAndroidPlayer.PostProcess (BuildTarget target, System.String stagingAreaData, System.String stagingArea, System.String playerPackage, System.String installPath, System.String companyName, System.String productName, BuildOptions options, UnityEditor.RuntimeClassRegistry usedClassRegistry) [0x00000] in :0
at UnityEditor.Android.AndroidBuildPostprocessor.PostProcess (BuildPostProcessArgs args) [0x00000] in :0
at UnityEditor.PostprocessBuildPlayer.Postprocess (BuildTarget target, System.String installPath, System.String companyName, System.String productName, Int32 width, Int32 height, System.String downloadWebplayerUrl, System.String manualDownloadWebplayerUrl, BuildOptions options, UnityEditor.RuntimeClassRegistry usedClassRegistry) [0x000c5] in C:\buildslave\unity\build\Editor\Mono\BuildPipeline\PostprocessBuildPlayer.cs:316
UnityEditor.BuildPipeline:BuildPlayerInternalNoCheck(String[ ], String, BuildTarget, BuildOptions, Boolean, UInt32&)
UnityEditor.BuildPlayerWindow:BuildPlayerWithDefaultSettings(Boolean, BuildOptions, Boolean) (at C:\buildslave\unity\build\Editor\Mono\BuildPlayerWindow.cs:598)
UnityEditor.BuildPlayerWindow:BuildPlayerWithDefaultSettings(Boolean, BuildOptions) (at C:\buildslave\unity\build\Editor\Mono\BuildPlayerWindow.cs:443)
UnityEditor.BuildPlayerWindow:GUIBuildButtons(IBuildWindowExtension, Boolean, Boolean, Boolean, BuildPlatform) (at C:\buildslave\unity\build\Editor\Mono\BuildPlayerWindow.cs:1438)
UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings() (at C:\buildslave\unity\build\Editor\Mono\BuildPlayerWindow.cs:1384)
UnityEditor.BuildPlayerWindow:OnGUI() (at C:\buildslave\unity\build\Editor\Mono\BuildPlayerWindow.cs:1013)
System.Reflection.MonoMethod:InternalInvoke(Object, Object[ ], Exception&)
System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[ ], CultureInfo) (at /Users/builduser/buildslave/mono-runtime-and-classlibs/build/mcs/class/corlib/System.Reflection/MonoMethod.cs:222)
System.Reflection.MethodBase:Invoke(Object, Object[ ]) (at /Users/builduser/buildslave/mono-runtime-and-classlibs/build/mcs/class/corlib/System.Reflection/MethodBase.cs:115)
UnityEditor.HostView:Invoke(String, Object) (at C:\buildslave\unity\build\Editor\Mono\HostView.cs:187)
UnityEditor.HostView:Invoke(String) (at C:\buildslave\unity\build\Editor\Mono\HostView.cs:180)
UnityEditor.HostView:OnGUI() (at C:\buildslave\unity\build\Editor\Mono\HostView.cs:76)
(Filename: C:/buildslave/unity/build/Editor/Mono/BuildPipeline/PostprocessBuildPlayer.cs Line: 316)
DisplayProgressNotification: Build Failed
Error building Player: UnityException: Adding Android library projects failed!
(Filename: Line: -1)
Unloading 25 Unused Serialized files (Serialized files now loaded: 0)
System memory in use before: 44.6 MB.
System memory in use after: 44.7 MB.
Unloading 22 unused Assets to reduce memory usage. Loaded Objects now: 2158.
Total: 6.374321 ms (FindLiveObjects: 0.105470 ms CreateObjectMapping: 0.018175 ms MarkObjects: 6.231731 ms DeleteObjects: 0.018175 ms)
Load scene ‘Temp/__Backupscenes/0.backup’ time: 48.359341 ms
Unloading 3 Unused Serialized files (Serialized files now loaded: 0)
System memory in use before: 44.6 MB.
System memory in use after: 44.8 MB.
Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 2171.
Total: 5.940918 ms (FindLiveObjects: 0.124414 ms CreateObjectMapping: 0.018175 ms MarkObjects: 5.792952 ms DeleteObjects: 0.004863 ms)
Ignoring ‘D:/Program Files/Unity/Editor/Data/UnityExtensions/Unity/Advertisements/UnityEngine.Advertisements.dll’ because we’re compiling for Editor
Ignoring ‘D:/Program Files/Unity/Editor/Data/UnityExtensions/Unity/UnityAnalytics/UnityEngine.Analytics.dll’ because we’re compiling for Editor
Ignoring ‘D:/Program Files/Unity/Editor/Data/UnityExtensions/Unity/UnityPurchasing/UnityEngine.Purchasing.dll’ because we’re compiling for Editor
Ignoring ‘D:/Program Files/Unity/Editor/Data/UnityExtensions/Unity/Advertisements/UnityEngine.Advertisements.dll’ because we’re compiling for Editor
Ignoring ‘D:/Program Files/Unity/Editor/Data/UnityExtensions/Unity/UnityAnalytics/UnityEngine.Analytics.dll’ because we’re compiling for Editor
Ignoring ‘D:/Program Files/Unity/Editor/Data/UnityExtensions/Unity/UnityPurchasing/UnityEngine.Purchasing.dll’ because we’re compiling for Editor
- starting compile Library/ScriptAssemblies/Assembly-CSharp.dll, for buildtarget 13
Refresh: detecting if any assets need to be imported or removed … Refresh: elapses 0.006568 seconds (Nothing changed)
Unloading 0 Unused Serialized files (Serialized files now loaded: 0)
System memory in use before: 44.6 MB.
System memory in use after: 44.8 MB.
Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 2171.
Total: 5.973942 ms (FindLiveObjects: 0.104958 ms CreateObjectMapping: 0.017919 ms MarkObjects: 5.845688 ms DeleteObjects: 0.005119 ms)
*** Cancelled ‘Build.Player.AndroidPlayer’ in 4 seconds (4212 ms)
- Finished compile Library/ScriptAssemblies/Assembly-CSharp.dll
WeaveUnetFromEditor Temp/Assembly-CSharp.dll
Ignoring ‘D:/Program Files/Unity/Editor/Data/UnityExtensions/Unity/Advertisements/UnityEngine.Advertisements.dll’ because we’re compiling for Editor
Ignoring ‘D:/Program Files/Unity/Editor/Data/UnityExtensions/Unity/UnityAnalytics/UnityEngine.Analytics.dll’ because we’re compiling for Editor
Ignoring ‘D:/Program Files/Unity/Editor/Data/UnityExtensions/Unity/UnityPurchasing/UnityEngine.Purchasing.dll’ because we’re compiling for Editor
WeaveAssemblies unityPath= D:/Program Files/Unity/Editor/Data/Managed/UnityEngine.dll
WeaveAssemblies unetPath= D:/Program Files/Unity/Editor/Data/UnityExtensions/Unity/Networking/UnityEngine.Networking.dll
Symbols will be read from Temp/Assembly-CSharp.dll.mdb
Script Module: Assembly-CSharp.dll
Ignoring ‘D:/Program Files/Unity/Editor/Data/UnityExtensions/Unity/Advertisements/UnityEngine.Advertisements.dll’ because we’re compiling for Editor
Ignoring ‘D:/Program Files/Unity/Editor/Data/UnityExtensions/Unity/UnityAnalytics/UnityEngine.Analytics.dll’ because we’re compiling for Editor
Ignoring ‘D:/Program Files/Unity/Editor/Data/UnityExtensions/Unity/UnityPurchasing/UnityEngine.Purchasing.dll’ because we’re compiling for Editor
- starting compile Library/ScriptAssemblies/Assembly-CSharp-Editor.dll, for buildtarget 13
- Finished compile Library/ScriptAssemblies/Assembly-CSharp-Editor.dll
WeaveUnetFromEditor Temp/Assembly-CSharp-Editor.dll
Ignoring ‘D:/Program Files/Unity/Editor/Data/UnityExtensions/Unity/Advertisements/UnityEngine.Advertisements.dll’ because we’re compiling for Editor
Ignoring ‘D:/Program Files/Unity/Editor/Data/UnityExtensions/Unity/UnityAnalytics/UnityEngine.Analytics.dll’ because we’re compiling for Editor
Ignoring ‘D:/Program Files/Unity/Editor/Data/UnityExtensions/Unity/UnityPurchasing/UnityEngine.Purchasing.dll’ because we’re compiling for Editor
WeaveAssemblies unityPath= D:/Program Files/Unity/Editor/Data/Managed/UnityEngine.dll
WeaveAssemblies unetPath= D:/Program Files/Unity/Editor/Data/UnityExtensions/Unity/Networking/UnityEngine.Networking.dll
Reloading assemblies after finishing script compilation.
Begin MonoManager ReloadAssembly
Platform assembly: D:\Program Files\Unity\Editor\Data\Managed\UnityEngine.dll (this message is harmless)
Platform assembly: D:\Program Files\Unity\Editor\Data\Managed\UnityEditor.dll (this message is harmless)
Platform assembly: D:\Program Files\Unity\Editor\Data\Managed\Unity.Locator.dll (this message is harmless)
Platform assembly: D:\Program Files\Unity\Editor\Data\Mono\lib\mono\2.0\I18N.dll (this message is harmless)
Platform assembly: D:\Program Files\Unity\Editor\Data\Mono\lib\mono\2.0\I18N.West.dll (this message is harmless)
Registering custom dll’s …
Register platform support module: D:\Program Files\Unity\Editor\Data\PlaybackEngines\AndroidPlayer/UnityEditor.Android.Extensions.dll
Platform assembly: D:\Program Files\Unity\Editor\Data\Mono\lib\mono\2.0\System.Core.dll (this message is harmless)
Registered in 0.034335 seconds.
Non platform assembly: D:\Unity\Iconoclasta\Library\ScriptAssemblies\Assembly-CSharp.dll (this message is harmless)
Loading D:\Unity\Iconoclasta\Library\ScriptAssemblies\Assembly-CSharp.dll into Unity Child Domain
Non platform assembly: D:\Unity\Iconoclasta\Library\ScriptAssemblies\Assembly-CSharp-Editor.dll (this message is harmless)
Loading D:\Unity\Iconoclasta\Library\ScriptAssemblies\Assembly-CSharp-Editor.dll into Unity Child Domain
Platform assembly: D:\Program Files\Unity\Editor\Data\PackageManager\Unity\PackageManager\5.3.1\Unity.PackageManager.dll (this message is harmless)
Loading D:\Program Files\Unity\Editor\Data\PackageManager\Unity\PackageManager\5.3.1\Unity.PackageManager.dll into Unity Child Domain
Non platform assembly: D:\Program Files\Unity\Editor\Data\UnityExtensions\Unity\Advertisements\Editor\UnityEditor.Advertisements.dll (this message is harmless)
Loading D:\Program Files\Unity\Editor\Data\UnityExtensions\Unity\Advertisements\Editor\UnityEditor.Advertisements.dll into Unity Child Domain
Non platform assembly: D:\Program Files\Unity\Editor\Data\UnityExtensions\Unity\EditorTestsRunner\Editor\nunit.framework.dll (this message is harmless)
Loading D:\Program Files\Unity\Editor\Data\UnityExtensions\Unity\EditorTestsRunner\Editor\nunit.framework.dll into Unity Child Domain
Non platform assembly: D:\Program Files\Unity\Editor\Data\UnityExtensions\Unity\EditorTestsRunner\Editor\UnityEditor.EditorTestsRunner.dll (this message is harmless)
Loading D:\Program Files\Unity\Editor\Data\UnityExtensions\Unity\EditorTestsRunner\Editor\UnityEditor.EditorTestsRunner.dll into Unity Child Domain
Non platform assembly: D:\Program Files\Unity\Editor\Data\UnityExtensions\Unity\GUISystem\UnityEngine.UI.dll (this message is harmless)
Loading D:\Program Files\Unity\Editor\Data\UnityExtensions\Unity\GUISystem\UnityEngine.UI.dll into Unity Child Domain
Non platform assembly: D:\Program Files\Unity\Editor\Data\UnityExtensions\Unity\GUISystem\Editor\UnityEditor.UI.dll (this message is harmless)
Loading D:\Program Files\Unity\Editor\Data\UnityExtensions\Unity\GUISystem\Editor\UnityEditor.UI.dll into Unity Child Domain
Non platform assembly: D:\Program Files\Unity\Editor\Data\UnityExtensions\Unity\Networking\UnityEngine.Networking.dll (this message is harmless)
Loading D:\Program Files\Unity\Editor\Data\UnityExtensions\Unity\Networking\UnityEngine.Networking.dll into Unity Child Domain
Non platform assembly: D:\Program Files\Unity\Editor\Data\UnityExtensions\Unity\Networking\Editor\UnityEditor.Networking.dll (this message is harmless)
Loading D:\Program Files\Unity\Editor\Data\UnityExtensions\Unity\Networking\Editor\UnityEditor.Networking.dll into Unity Child Domain
Non platform assembly: D:\Program Files\Unity\Editor\Data\UnityExtensions\Unity\TreeEditor\Editor\UnityEditor.TreeEditor.dll (this message is harmless)
Loading D:\Program Files\Unity\Editor\Data\UnityExtensions\Unity\TreeEditor\Editor\UnityEditor.TreeEditor.dll into Unity Child Domain
Platform assembly: D:\Program Files\Unity\Editor\Data\Managed\UnityEditor.Graphs.dll (this message is harmless)
Loading D:\Program Files\Unity\Editor\Data\Managed\UnityEditor.Graphs.dll into Unity Child Domain
Platform assembly: D:\Program Files\Unity\Editor\Data\PlaybackEngines\AndroidPlayer\UnityEditor.Android.Extensions.dll (this message is harmless)
Loading D:\Program Files\Unity\Editor\Data\PlaybackEngines\AndroidPlayer\UnityEditor.Android.Extensions.dll into Unity Child Domain
Platform assembly: D:\Program Files\Unity\Editor\Data\Managed\nunit.core.interfaces.dll (this message is harmless)
Refreshing native plugins compatible for Editor in 3.21 ms, found 0 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
Platform assembly: D:\Program Files\Unity\Editor\Data\Managed\Mono.Cecil.dll (this message is harmless)
Platform assembly: D:\Program Files\Unity\Editor\Data\Managed\Unity.SerializationLogic.dll (this message is harmless)
Platform assembly: D:\Program Files\Unity\Editor\Data\Managed\Unity.DataContract.dll (this message is harmless)
Platform assembly: D:\Program Files\Unity\Editor\Data\Mono\lib\mono\2.0\UnityScript.dll (this message is harmless)
Platform assembly: D:\Program Files\Unity\Editor\Data\Managed\ICSharpCode.NRefactory.dll (this message is harmless)
Platform assembly: D:\Program Files\Unity\Editor\Data\Mono\lib\mono\2.0\System.Xml.Linq.dll (this message is harmless)
Platform assembly: D:\Program Files\Unity\Editor\Data\Managed\Unity.IvyParser.dll (this message is harmless)
Platform assembly: D:\Program Files\Unity\Editor\Data\Managed\nunit.core.dll (this message is harmless)
Mono: successfully reloaded assembly
Refreshing native plugins compatible for Editor in 0.18 ms, found 0 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
----- Total AssetImport time: 0.019198s, AssetImport time: 0.000001s, Asset hashing: 0.000000s [0 B, 0.000000 mb/s]
- Completed reload, in 0.446 seconds
Initializing Unity.PackageManager (PackageManager) v5.3.1 for Unity v5.3.1f1
Setting Android v5.3.1 for Unity v5.3.1f1 to D:\Program Files\Unity\Editor\Data\PlaybackEngines\AndroidPlayer
Setting Advertisements v5.3.1 for Unity v5.3.1f1 to D:\Program Files\Unity\Editor\Data\UnityExtensions\Unity\Advertisements
UnityEngine.Advertisements.dll (Extension) GUID: 739bbd9f364b4268874f9fd86ab3beef
Editor/UnityEditor.Advertisements.dll (Extension) GUID: 97decbdab0634cdd991f8d23ddf0dead
Setting EditorTestsRunner v5.3.1 for Unity v5.3.1f1 to D:\Program Files\Unity\Editor\Data\UnityExtensions\Unity\EditorTestsRunner
Editor/nunit.framework.dll (Extension) GUID: 7cbab2be89b54486bbd23a6fe637d30e
Editor/UnityEditor.EditorTestsRunner.dll (Extension) GUID: 3c0ad459c1534645b5d603b7cc258f97
Setting GUISystem v5.3.1 for Unity v5.3.1f1 to D:\Program Files\Unity\Editor\Data\UnityExtensions\Unity\GUISystem
UnityEngine.UI.dll (Extension) GUID: f5f67c52d1564df4a8936ccd202a3bd8
Editor/UnityEditor.UI.dll (Extension) GUID: 80a3616ca19596e4da0f10f14d241e9f
Setting UNetHLAPI v5.3.1 for Unity v5.3.1f1 to D:\Program Files\Unity\Editor\Data\UnityExtensions\Unity\Networking
UnityEngine.Networking.dll (Extension) GUID: 870353891bb340e2b2a9c8707e7419ba
Editor/UnityEditor.Networking.dll (Extension) GUID: 5f32cd94baa94578a686d4b9d6b660f7
Setting TreeEditor v5.3.1 for Unity v5.3.1f1 to D:\Program Files\Unity\Editor\Data\UnityExtensions\Unity\TreeEditor
Editor/UnityEditor.TreeEditor.dll (Extension) GUID: adebbd281f1a4ef3a30be7f21937e02f
Setting UnityAnalytics v5.3.1 for Unity v5.3.1f1 to D:\Program Files\Unity\Editor\Data\UnityExtensions\Unity\UnityAnalytics
UnityEngine.Analytics.dll (Extension) GUID: 852E56802EB941638ACBB491814497B0
Setting UnityPurchasing v5.3.1 for Unity v5.3.1f1 to D:\Program Files\Unity\Editor\Data\UnityExtensions\Unity\UnityPurchasing
UnityEngine.Purchasing.dll (Extension) GUID: 8E0CD8ED44D4412CBE0642067ABC9E44
Registering platform support modules:
Platform assembly: D:\Program Files\Unity\Editor\Data\Mono\lib\mono\2.0\Boo.Lang.Compiler.dll (this message is harmless)
Platform assembly: D:\Program Files\Unity\Editor\Data\Mono\lib\mono\2.0\Boo.Lang.dll (this message is harmless)
Platform assembly: D:\Program Files\Unity\Editor\Data\Mono\lib\mono\2.0\Boo.Lang.Parser.dll (this message is harmless)
Platform assembly: D:\Program Files\Unity\Editor\Data\Mono\lib\mono\2.0\UnityScript.Lang.dll (this message is harmless)
Registered platform support modules in: 0.0273638s.
Native extension for Android target not found
Updating ProjectSettings/ProjectSettings.asset - GUID: 00000000000000004000000000000000…
done. [Time: 17.974051 ms]
Refreshing native plugins compatible for Editor in 0.18 ms, found 0 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
----- Total AssetImport time: 0.047943s, AssetImport time: 0.029385s, Asset hashing: 0.000000s [0 B, 0.000000 mb/s]
Platform assembly: D:\Program Files\Unity\Editor\Data\Managed\Unity.CecilTools.dll (this message is harmless)
building target 13
Ignoring ‘D:/Program Files/Unity/Editor/Data/UnityExtensions/Unity/Advertisements/Editor/UnityEditor.Advertisements.dll’ because we’re compiling for AndroidPlayer
Ignoring ‘D:/Program Files/Unity/Editor/Data/UnityExtensions/Unity/Advertisements/UnityEngine.Advertisements.dll’ because we’re compiling for AndroidPlayer
Ignoring ‘D:/Program Files/Unity/Editor/Data/UnityExtensions/Unity/EditorTestsRunner/Editor/UnityEditor.EditorTestsRunner.dll’ because we’re compiling for AndroidPlayer
Ignoring ‘D:/Program Files/Unity/Editor/Data/UnityExtensions/Unity/EditorTestsRunner/Editor/nunit.framework.dll’ because we’re compiling for AndroidPlayer
Ignoring ‘D:/Program Files/Unity/Editor/Data/UnityExtensions/Unity/GUISystem/Editor/UnityEditor.UI.dll’ because we’re compiling for AndroidPlayer
Ignoring ‘D:/Program Files/Unity/Editor/Data/UnityExtensions/Unity/Networking/Editor/UnityEditor.Networking.dll’ because we’re compiling for AndroidPlayer
Ignoring ‘D:/Program Files/Unity/Editor/Data/UnityExtensions/Unity/TreeEditor/Editor/UnityEditor.TreeEditor.dll’ because we’re compiling for AndroidPlayer
Ignoring ‘D:/Program Files/Unity/Editor/Data/UnityExtensions/Unity/UnityAnalytics/UnityEngine.Analytics.dll’ because we’re compiling for AndroidPlayer
Ignoring ‘D:/Program Files/Unity/Editor/Data/UnityExtensions/Unity/UnityPurchasing/UnityEngine.Purchasing.dll’ because we’re compiling for AndroidPlayer
- starting compile Library/ScriptAssemblies/Assembly-CSharp.dll, for buildtarget 13
- Finished compile Library/ScriptAssemblies/Assembly-CSharp.dll
WeaveUnetFromEditor Temp/Assembly-CSharp.dll
Platform assembly: D:\Program Files\Unity\Editor\Data\Managed\Unity.UNetWeaver.dll (this message is harmless)
Ignoring ‘D:/Program Files/Unity/Editor/Data/UnityExtensions/Unity/Advertisements/UnityEngine.Advertisements.dll’ because we’re compiling for Editor
Ignoring ‘D:/Program Files/Unity/Editor/Data/UnityExtensions/Unity/UnityAnalytics/UnityEngine.Analytics.dll’ because we’re compiling for Editor
Ignoring ‘D:/Program Files/Unity/Editor/Data/UnityExtensions/Unity/UnityPurchasing/UnityEngine.Purchasing.dll’ because we’re compiling for Editor
WeaveAssemblies unityPath= D:/Program Files/Unity/Editor/Data/Managed/UnityEngine.dll
WeaveAssemblies unetPath= D:/Program Files/Unity/Editor/Data/UnityExtensions/Unity/Networking/UnityEngine.Networking.dll
Platform assembly: D:\Program Files\Unity\Editor\Data\Managed\Mono.Cecil.Pdb.dll (this message is harmless)
Platform assembly: D:\Program Files\Unity\Editor\Data\Managed\Mono.Cecil.Mdb.dll (this message is harmless)
Symbols will be read from Temp/Assembly-CSharp.dll.mdb
Script Module: Assembly-CSharp.dll
Ignoring ‘D:/Program Files/Unity/Editor/Data/UnityExtensions/Unity/Advertisements/Editor/UnityEditor.Advertisements.dll’ because we’re compiling for AndroidPlayer
Ignoring ‘D:/Program Files/Unity/Editor/Data/UnityExtensions/Unity/Advertisements/UnityEngine.Advertisements.dll’ because we’re compiling for AndroidPlayer
Ignoring ‘D:/Program Files/Unity/Editor/Data/UnityExtensions/Unity/EditorTestsRunner/Editor/UnityEditor.EditorTestsRunner.dll’ because we’re compiling for AndroidPlayer
Ignoring ‘D:/Program Files/Unity/Editor/Data/UnityExtensions/Unity/EditorTestsRunner/Editor/nunit.framework.dll’ because we’re compiling for AndroidPlayer
Ignoring ‘D:/Program Files/Unity/Editor/Data/UnityExtensions/Unity/GUISystem/Editor/UnityEditor.UI.dll’ because we’re compiling for AndroidPlayer
Ignoring ‘D:/Program Files/Unity/Editor/Data/UnityExtensions/Unity/Networking/Editor/UnityEditor.Networking.dll’ because we’re compiling for AndroidPlayer
Ignoring ‘D:/Program Files/Unity/Editor/Data/UnityExtensions/Unity/TreeEditor/Editor/UnityEditor.TreeEditor.dll’ because we’re compiling for AndroidPlayer
Ignoring ‘D:/Program Files/Unity/Editor/Data/UnityExtensions/Unity/UnityAnalytics/UnityEngine.Analytics.dll’ because we’re compiling for AndroidPlayer
Ignoring ‘D:/Program Files/Unity/Editor/Data/UnityExtensions/Unity/UnityPurchasing/UnityEngine.Purchasing.dll’ because we’re compiling for AndroidPlayer
Packing sprites:
- Repacking is not required. Check took 20.148487 ms.
Opening scene ‘Temp/__Backupscenes/0.backup’
Unloading 19 Unused Serialized files (Serialized files now loaded: 0)
System memory in use before: 44.4 MB.
System memory in use after: 44.5 MB.
Unloading 16 unused Assets to reduce memory usage. Loaded Objects now: 2164.
Total: 5.491388 ms (FindLiveObjects: 0.104446 ms CreateObjectMapping: 0.017407 ms MarkObjects: 5.358270 ms DeleteObjects: 0.010495 ms)
Load scene ‘Temp/__Backupscenes/0.backup’ time: 46.318020 ms
Iterative baking GI data 0 ms
Ignoring D:/Program Files/Unity/Editor/Data/UnityExtensions/Unity/Advertisements/UnityEngine.Advertisements.dll
Ignoring D:/Program Files/Unity/Editor/Data/UnityExtensions/Unity/UnityAnalytics/UnityEngine.Analytics.dll
Ignoring D:/Program Files/Unity/Editor/Data/UnityExtensions/Unity/UnityPurchasing/UnityEngine.Purchasing.dll
Mono dependencies included in the build
Dependency assembly - Mono.Security.dll
Dependency assembly - System.Core.dll
Dependency assembly - System.dll
Dependency assembly - mscorlib.dll
Dependency assembly - UnityEngine.UI.dll
Dependency assembly - UnityEngine.Networking.dll
Dependency assembly - Assembly-CSharp.dll
Unloading 27 Unused Serialized files (Serialized files now loaded: 0)
System memory in use before: 47.4 MB.
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Unloading 57 unused Assets to reduce memory usage. Loaded Objects now: 2033.
Total: 6.145460 ms (FindLiveObjects: 0.087806 ms CreateObjectMapping: 0.018943 ms MarkObjects: 5.631162 ms DeleteObjects: 0.407034 ms)
Unloading 1 Unused Serialized files (Serialized files now loaded: 0)
System memory in use before: 45.0 MB.
System memory in use after: 45.1 MB.
Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 2052.
Total: 5.467068 ms (FindLiveObjects: 0.123646 ms CreateObjectMapping: 0.015359 ms MarkObjects: 5.323454 ms DeleteObjects: 0.004095 ms)
Unloading 1 Unused Serialized files (Serialized files now loaded: 0)
System memory in use before: 64.8 MB.
System memory in use after: 45.2 MB.
Unloading 108 unused Assets to reduce memory usage. Loaded Objects now: 2042.
Total: 12.574565 ms (FindLiveObjects: 0.073471 ms CreateObjectMapping: 0.018687 ms MarkObjects: 5.366462 ms DeleteObjects: 7.115432 ms)
Unloading 1 Unused Serialized files (Serialized files now loaded: 0)
System memory in use before: 44.8 MB.
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Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 2052.
Total: 5.395901 ms (FindLiveObjects: 0.095486 ms CreateObjectMapping: 0.011775 ms MarkObjects: 5.276863 ms DeleteObjects: 0.011007 ms)
Unloading 1 Unused Serialized files (Serialized files now loaded: 0)
System memory in use before: 44.8 MB.
System memory in use after: 44.9 MB.
Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 2052.
Total: 5.274815 ms (FindLiveObjects: 0.096254 ms CreateObjectMapping: 0.011519 ms MarkObjects: 5.158336 ms DeleteObjects: 0.007935 ms)
Unloading 0 Unused Serialized files (Serialized files now loaded: 0)
System memory in use before: 44.8 MB.
System memory in use after: 44.9 MB.
Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 2052.
Total: 5.303742 ms (FindLiveObjects: 0.095742 ms CreateObjectMapping: 0.011519 ms MarkObjects: 5.192896 ms DeleteObjects: 0.003071 ms)
Unloading 12 Unused Serialized files (Serialized files now loaded: 0)
System memory in use before: 48.6 MB.
System memory in use after: 47.0 MB.
Unloading 30 unused Assets to reduce memory usage. Loaded Objects now: 2052.
Total: 5.668538 ms (FindLiveObjects: 0.094462 ms CreateObjectMapping: 0.016895 ms MarkObjects: 5.171392 ms DeleteObjects: 0.385019 ms)
Textures 2.0 mb 30.3%
Meshes 1.5 kb 0.0%
Animations 0.0 kb 0.0%
Sounds 31.7 kb 0.5%
Shaders 80.6 kb 1.2%
Other Assets 11.5 kb 0.2%
Levels 10.4 kb 0.2%
Scripts 558.8 kb 8.2%
Included DLLs 3.9 mb 59.2%
File headers 21.8 kb 0.3%
Complete size 6.6 mb 100.0%
Used Assets and files from the Resources folder, sorted by uncompressed size:
682.8 kb 10.0% Assets/crate/texture/crate_diffuse_pig.tga
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92.9 kb 1.4% Resources/unity_builtin_extra
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6.1 kb 0.1% Assets/FacebookSDK/SDK/Scripts/Canvas/Resources/JSSDKBindings.txt
4.0 kb 0.1% D:/Program Files/Unity/Editor/Data/UnityExtensions/Unity/GUISystem/UnityEngine.UI.dll
2.3 kb 0.0% Assets/crate/crate_low.fbx
1.8 kb 0.0% D:/Program Files/Unity/Editor/Data/UnityExtensions/Unity/Networking/UnityEngine.Networking.dll
0.8 kb 0.0% Assets/crate/perfab/rate_low_pig.prefab
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0.1 kb 0.0% Assets/FacebookSDK/SDK/Scripts/Mobile/IMobileFacebookImplementation.cs
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AndroidSDKTools:
root : D:/Users/Stefano/AppData/Local/Android/sdk
tools : D:/Users/Stefano/AppData/Local/Android/sdk\tools
platform-tools: D:/Users/Stefano/AppData/Local/Android/sdk\platform-tools
build-tools : D:\Users\Stefano\AppData\Local\Android\sdk\build-tools\23.0.2
adb : D:/Users/Stefano/AppData/Local/Android/sdk\platform-tools\adb.exe
aapt : D:\Users\Stefano\AppData\Local\Android\sdk\build-tools\23.0.2\aapt.exe
zipalign : D:\Users\Stefano\AppData\Local\Android\sdk\build-tools\23.0.2\zipalign.exe
AndroidJavaTools:
java : C:\Program Files\Java\jdk1.7.0_79\bin\java.exe
Project ‘D:\Unity\Iconoclasta\Temp\StagingArea\android-libraries\google-play-services_lib’ is missing AndroidManifest.xml file.
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[ ])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogError(Object)
UnityEditor.Android.AndroidLibraries:AddLibraryProject(String)
UnityEditor.Android.AndroidLibraries:FindAndAddLibraryProjects(String)
UnityEditor.Android.PostProcessAndroidPlayer:postProcessInternal(String, String, String, String, String, String, BuildOptions, RuntimeClassRegistry)
UnityEditor.Android.PostProcessAndroidPlayer:postProcess(BuildTarget, String, String, String, String, String, String, BuildOptions, RuntimeClassRegistry)
UnityEditor.Android.AndroidBuildPostprocessor:postProcess(BuildPostProcessArgs)
UnityEditor.PostprocessBuildPlayer:postprocess(BuildTarget, String, String, String, Int32, Int32, String, String, BuildOptions, RuntimeClassRegistry) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline\PostprocessBuildPlayer.cs:316)
UnityEditor.BuildPipeline:BuildPlayerInternalNoCheck(String[ ], String, BuildTarget, BuildOptions, Boolean, UInt32&)
UnityEditor.BuildPlayerWindow:BuildPlayerWithDefaultSettings(Boolean, BuildOptions, Boolean) (at C:\buildslave\unity\build\Editor\Mono\BuildPlayerWindow.cs:598)
UnityEditor.BuildPlayerWindow:BuildPlayerWithDefaultSettings(Boolean, BuildOptions) (at C:\buildslave\unity\build\Editor\Mono\BuildPlayerWindow.cs:443)
UnityEditor.BuildPlayerWindow:GUIBuildButtons(IBuildWindowExtension, Boolean, Boolean, Boolean, BuildPlatform) (at C:\buildslave\unity\build\Editor\Mono\BuildPlayerWindow.cs:1438)
UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings() (at C:\buildslave\unity\build\Editor\Mono\BuildPlayerWindow.cs:1384)
UnityEditor.BuildPlayerWindow:OnGUI() (at C:\buildslave\unity\build\Editor\Mono\BuildPlayerWindow.cs:1013)
System.Reflection.MonoMethod:InternalInvoke(Object, Object[ ], Exception&)
System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[ ], CultureInfo) (at /Users/builduser/buildslave/mono-runtime-and-classlibs/build/mcs/class/corlib/System.Reflection/MonoMethod.cs:222)
System.Reflection.MethodBase:Invoke(Object, Object[ ]) (at /Users/builduser/buildslave/mono-runtime-and-classlibs/build/mcs/class/corlib/System.Reflection/MethodBase.cs:115)
UnityEditor.HostView:Invoke(String, Object) (at C:\buildslave\unity\build\Editor\Mono\HostView.cs:187)
UnityEditor.HostView:Invoke(String) (at C:\buildslave\unity\build\Editor\Mono\HostView.cs:180)
UnityEditor.HostView:OnGUI() (at C:\buildslave\unity\build\Editor\Mono\HostView.cs:76)
(Filename: /Users/builduser/buildslave/mono-runtime-and-classlibs/build/mcs/class/corlib/System.Reflection/MonoMethod.cs Line: 222)
UnityException: Adding Android library projects failed!
at UnityEditor.Android.AndroidLibraries.AddLibraryProject (System.String projectPropertiesPath) [0x00000] in :0
at UnityEditor.Android.AndroidLibraries.FindAndAddLibraryProjects (System.String searchPattern) [0x00000] in :0
at UnityEditor.Android.PostProcessAndroidPlayer.PostProcessInternal (System.String stagingAreaData, System.String stagingArea, System.String playerPackage, System.String installPath, System.String companyName, System.String productName, BuildOptions options, UnityEditor.RuntimeClassRegistry usedClassRegistry) [0x00000] in :0
at UnityEditor.Android.PostProcessAndroidPlayer.PostProcess (BuildTarget target, System.String stagingAreaData, System.String stagingArea, System.String playerPackage, System.String installPath, System.String companyName, System.String productName, BuildOptions options, UnityEditor.RuntimeClassRegistry usedClassRegistry) [0x00000] in :0
at UnityEditor.Android.AndroidBuildPostprocessor.PostProcess (BuildPostProcessArgs args) [0x00000] in :0
at UnityEditor.PostprocessBuildPlayer.Postprocess (BuildTarget target, System.String installPath, System.String companyName, System.String productName, Int32 width, Int32 height, System.String downloadWebplayerUrl, System.String manualDownloadWebplayerUrl, BuildOptions options, UnityEditor.RuntimeClassRegistry usedClassRegistry) [0x000c5] in C:\buildslave\unity\build\Editor\Mono\BuildPipeline\PostprocessBuildPlayer.cs:316
UnityEditor.BuildPipeline:BuildPlayerInternalNoCheck(String[ ], String, BuildTarget, BuildOptions, Boolean, UInt32&)
UnityEditor.BuildPlayerWindow:BuildPlayerWithDefaultSettings(Boolean, BuildOptions, Boolean) (at C:\buildslave\unity\build\Editor\Mono\BuildPlayerWindow.cs:598)
UnityEditor.BuildPlayerWindow:BuildPlayerWithDefaultSettings(Boolean, BuildOptions) (at C:\buildslave\unity\build\Editor\Mono\BuildPlayerWindow.cs:443)
UnityEditor.BuildPlayerWindow:GUIBuildButtons(IBuildWindowExtension, Boolean, Boolean, Boolean, BuildPlatform) (at C:\buildslave\unity\build\Editor\Mono\BuildPlayerWindow.cs:1438)
UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings() (at C:\buildslave\unity\build\Editor\Mono\BuildPlayerWindow.cs:1384)
UnityEditor.BuildPlayerWindow:OnGUI() (at C:\buildslave\unity\build\Editor\Mono\BuildPlayerWindow.cs:1013)
System.Reflection.MonoMethod:InternalInvoke(Object, Object[ ], Exception&)
System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[ ], CultureInfo) (at /Users/builduser/buildslave/mono-runtime-and-classlibs/build/mcs/class/corlib/System.Reflection/MonoMethod.cs:222)
System.Reflection.MethodBase:Invoke(Object, Object[ ]) (at /Users/builduser/buildslave/mono-runtime-and-classlibs/build/mcs/class/corlib/System.Reflection/MethodBase.cs:115)
UnityEditor.HostView:Invoke(String, Object) (at C:\buildslave\unity\build\Editor\Mono\HostView.cs:187)
UnityEditor.HostView:Invoke(String) (at C:\buildslave\unity\build\Editor\Mono\HostView.cs:180)
UnityEditor.HostView:OnGUI() (at C:\buildslave\unity\build\Editor\Mono\HostView.cs:76)
(Filename: C:/buildslave/unity/build/Editor/Mono/BuildPipeline/PostprocessBuildPlayer.cs Line: 316)
DisplayProgressNotification: Build Failed
Error building Player: UnityException: Adding Android library projects failed!
(Filename: Line: -1)
Unloading 25 Unused Serialized files (Serialized files now loaded: 0)
System memory in use before: 45.5 MB.
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Unloading 22 unused Assets to reduce memory usage. Loaded Objects now: 2159.
Total: 5.658298 ms (FindLiveObjects: 0.142078 ms CreateObjectMapping: 0.017663 ms MarkObjects: 5.484220 ms DeleteObjects: 0.013823 ms)
Load scene ‘Temp/__Backupscenes/0.backup’ time: 48.592808 ms
Unloading 3 Unused Serialized files (Serialized files now loaded: 0)
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Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 2172.
Total: 5.829304 ms (FindLiveObjects: 0.111358 ms CreateObjectMapping: 0.017919 ms MarkObjects: 5.695162 ms DeleteObjects: 0.004095 ms)
Ignoring ‘D:/Program Files/Unity/Editor/Data/UnityExtensions/Unity/Advertisements/UnityEngine.Advertisements.dll’ because we’re compiling for Editor
Ignoring ‘D:/Program Files/Unity/Editor/Data/UnityExtensions/Unity/UnityAnalytics/UnityEngine.Analytics.dll’ because we’re compiling for Editor
Ignoring ‘D:/Program Files/Unity/Editor/Data/UnityExtensions/Unity/UnityPurchasing/UnityEngine.Purchasing.dll’ because we’re compiling for Editor
Ignoring ‘D:/Program Files/Unity/Editor/Data/UnityExtensions/Unity/Advertisements/UnityEngine.Advertisements.dll’ because we’re compiling for Editor
Ignoring ‘D:/Program Files/Unity/Editor/Data/UnityExtensions/Unity/UnityAnalytics/UnityEngine.Analytics.dll’ because we’re compiling for Editor
Ignoring ‘D:/Program Files/Unity/Editor/Data/UnityExtensions/Unity/UnityPurchasing/UnityEngine.Purchasing.dll’ because we’re compiling for Editor
- starting compile Library/ScriptAssemblies/Assembly-CSharp.dll, for buildtarget 13
Refresh: detecting if any assets need to be imported or removed … Refresh: elapses 0.006316 seconds (Nothing changed)
Unloading 0 Unused Serialized files (Serialized files now loaded: 0)
System memory in use before: 45.5 MB.
System memory in use after: 45.7 MB.
Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 2172.
Total: 6.201267 ms (FindLiveObjects: 0.111870 ms CreateObjectMapping: 0.017919 ms MarkObjects: 6.065589 ms DeleteObjects: 0.004863 ms)
*** Cancelled ‘Build.Player.AndroidPlayer’ in 4 seconds (3945 ms)
- Finished compile Library/ScriptAssemblies/Assembly-CSharp.dll
WeaveUnetFromEditor Temp/Assembly-CSharp.dll
Ignoring ‘D:/Program Files/Unity/Editor/Data/UnityExtensions/Unity/Advertisements/UnityEngine.Advertisements.dll’ because we’re compiling for Editor
Ignoring ‘D:/Program Files/Unity/Editor/Data/UnityExtensions/Unity/UnityAnalytics/UnityEngine.Analytics.dll’ because we’re compiling for Editor
Ignoring ‘D:/Program Files/Unity/Editor/Data/UnityExtensions/Unity/UnityPurchasing/UnityEngine.Purchasing.dll’ because we’re compiling for Editor
WeaveAssemblies unityPath= D:/Program Files/Unity/Editor/Data/Managed/UnityEngine.dll
WeaveAssemblies unetPath= D:/Program Files/Unity/Editor/Data/UnityExtensions/Unity/Networking/UnityEngine.Networking.dll
Symbols will be read from Temp/Assembly-CSharp.dll.mdb
Script Module: Assembly-CSharp.dll
Ignoring ‘D:/Program Files/Unity/Editor/Data/UnityExtensions/Unity/Advertisements/UnityEngine.Advertisements.dll’ because we’re compiling for Editor
Ignoring ‘D:/Program Files/Unity/Editor/Data/UnityExtensions/Unity/UnityAnalytics/UnityEngine.Analytics.dll’ because we’re compiling for Editor
Ignoring ‘D:/Program Files/Unity/Editor/Data/UnityExtensions/Unity/UnityPurchasing/UnityEngine.Purchasing.dll’ because we’re compiling for Editor
- starting compile Library/ScriptAssemblies/Assembly-CSharp-Editor.dll, for buildtarget 13
- Finished compile Library/ScriptAssemblies/Assembly-CSharp-Editor.dll
WeaveUnetFromEditor Temp/Assembly-CSharp-Editor.dll
Ignoring ‘D:/Program Files/Unity/Editor/Data/UnityExtensions/Unity/Advertisements/UnityEngine.Advertisements.dll’ because we’re compiling for Editor
Ignoring ‘D:/Program Files/Unity/Editor/Data/UnityExtensions/Unity/UnityAnalytics/UnityEngine.Analytics.dll’ because we’re compiling for Editor
Ignoring ‘D:/Program Files/Unity/Editor/Data/UnityExtensions/Unity/UnityPurchasing/UnityEngine.Purchasing.dll’ because we’re compiling for Editor
WeaveAssemblies unityPath= D:/Program Files/Unity/Editor/Data/Managed/UnityEngine.dll
WeaveAssemblies unetPath= D:/Program Files/Unity/Editor/Data/UnityExtensions/Unity/Networking/UnityEngine.Networking.dll
Reloading assemblies after finishing script compilation.
Begin MonoManager ReloadAssembly
Platform assembly: D:\Program Files\Unity\Editor\Data\Managed\UnityEngine.dll (this message is harmless)
Platform assembly: D:\Program Files\Unity\Editor\Data\Managed\UnityEditor.dll (this message is harmless)
Platform assembly: D:\Program Files\Unity\Editor\Data\Managed\Unity.Locator.dll (this message is harmless)
Platform assembly: D:\Program Files\Unity\Editor\Data\Mono\lib\mono\2.0\I18N.dll (this message is harmless)
Platform assembly: D:\Program Files\Unity\Editor\Data\Mono\lib\mono\2.0\I18N.West.dll (this message is harmless)
Registering custom dll’s …
Register platform support module: D:\Program Files\Unity\Editor\Data\PlaybackEngines\AndroidPlayer/UnityEditor.Android.Extensions.dll
Platform assembly: D:\Program Files\Unity\Editor\Data\Mono\lib\mono\2.0\System.Core.dll (this message is harmless)
Registered in 0.036293 seconds.
Non platform assembly: D:\Unity\Iconoclasta\Library\ScriptAssemblies\Assembly-CSharp.dll (this message is harmless)
Loading D:\Unity\Iconoclasta\Library\ScriptAssemblies\Assembly-CSharp.dll into Unity Child Domain
Non platform assembly: D:\Unity\Iconoclasta\Library\ScriptAssemblies\Assembly-CSharp-Editor.dll (this message is harmless)
Loading D:\Unity\Iconoclasta\Library\ScriptAssemblies\Assembly-CSharp-Editor.dll into Unity Child Domain
Platform assembly: D:\Program Files\Unity\Editor\Data\PackageManager\Unity\PackageManager\5.3.1\Unity.PackageManager.dll (this message is harmless)
Loading D:\Program Files\Unity\Editor\Data\PackageManager\Unity\PackageManager\5.3.1\Unity.PackageManager.dll into Unity Child Domain
Non platform assembly: D:\Program Files\Unity\Editor\Data\UnityExtensions\Unity\Advertisements\Editor\UnityEditor.Advertisements.dll (this message is harmless)
Loading D:\Program Files\Unity\Editor\Data\UnityExtensions\Unity\Advertisements\Editor\UnityEditor.Advertisements.dll into Unity Child Domain
Non platform assembly: D:\Program Files\Unity\Editor\Data\UnityExtensions\Unity\EditorTestsRunner\Editor\nunit.framework.dll (this message is harmless)
Loading D:\Program Files\Unity\Editor\Data\UnityExtensions\Unity\EditorTestsRunner\Editor\nunit.framework.dll into Unity Child Domain
Non platform assembly: D:\Program Files\Unity\Editor\Data\UnityExtensions\Unity\EditorTestsRunner\Editor\UnityEditor.EditorTestsRunner.dll (this message is harmless)
Loading D:\Program Files\Unity\Editor\Data\UnityExtensions\Unity\EditorTestsRunner\Editor\UnityEditor.EditorTestsRunner.dll into Unity Child Domain
Non platform assembly: D:\Program Files\Unity\Editor\Data\UnityExtensions\Unity\GUISystem\UnityEngine.UI.dll (this message is harmless)
Loading D:\Program Files\Unity\Editor\Data\UnityExtensions\Unity\GUISystem\UnityEngine.UI.dll into Unity Child Domain
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Loading D:\Program Files\Unity\Editor\Data\UnityExtensions\Unity\GUISystem\Editor\UnityEditor.UI.dll into Unity Child Domain
Non platform assembly: D:\Program Files\Unity\Editor\Data\UnityExtensions\Unity\Networking\UnityEngine.Networking.dll (this message is harmless)
Loading D:\Program Files\Unity\Editor\Data\UnityExtensions\Unity\Networking\UnityEngine.Networking.dll into Unity Child Domain
Non platform assembly: D:\Program Files\Unity\Editor\Data\UnityExtensions\Unity\Networking\Editor\UnityEditor.Networking.dll (this message is harmless)
Loading D:\Program Files\Unity\Editor\Data\UnityExtensions\Unity\Networking\Editor\UnityEditor.Networking.dll into Unity Child Domain
Non platform assembly: D:\Program Files\Unity\Editor\Data\UnityExtensions\Unity\TreeEditor\Editor\UnityEditor.TreeEditor.dll (this message is harmless)
Loading D:\Program Files\Unity\Editor\Data\UnityExtensions\Unity\TreeEditor\Editor\UnityEditor.TreeEditor.dll into Unity Child Domain
Platform assembly: D:\Program Files\Unity\Editor\Data\Managed\UnityEditor.Graphs.dll (this message is harmless)
Loading D:\Program Files\Unity\Editor\Data\Managed\UnityEditor.Graphs.dll into Unity Child Domain
Platform assembly: D:\Program Files\Unity\Editor\Data\PlaybackEngines\AndroidPlayer\UnityEditor.Android.Extensions.dll (this message is harmless)
Loading D:\Program Files\Unity\Editor\Data\PlaybackEngines\AndroidPlayer\UnityEditor.Android.Extensions.dll into Unity Child Domain
Platform assembly: D:\Program Files\Unity\Editor\Data\Managed\nunit.core.interfaces.dll (this message is harmless)
Refreshing native plugins compatible for Editor in 3.24 ms, found 0 plugins.
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Platform assembly: D:\Program Files\Unity\Editor\Data\Managed\Mono.Cecil.dll (this message is harmless)
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Platform assembly: D:\Program Files\Unity\Editor\Data\Managed\ICSharpCode.NRefactory.dll (this message is harmless)
Platform assembly: D:\Program Files\Unity\Editor\Data\Mono\lib\mono\2.0\System.Xml.Linq.dll (this message is harmless)
Platform assembly: D:\Program Files\Unity\Editor\Data\Managed\Unity.IvyParser.dll (this message is harmless)
Platform assembly: D:\Program Files\Unity\Editor\Data\Managed\nunit.core.dll (this message is harmless)
Mono: successfully reloaded assembly
Refreshing native plugins compatible for Editor in 0.18 ms, found 0 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
----- Total AssetImport time: 0.018761s, AssetImport time: 0.000000s, Asset hashing: 0.000000s [0 B, 0.000000 mb/s]
- Completed reload, in 0.516 seconds
Initializing Unity.PackageManager (PackageManager) v5.3.1 for Unity v5.3.1f1
Setting Android v5.3.1 for Unity v5.3.1f1 to D:\Program Files\Unity\Editor\Data\PlaybackEngines\AndroidPlayer
Setting Advertisements v5.3.1 for Unity v5.3.1f1 to D:\Program Files\Unity\Editor\Data\UnityExtensions\Unity\Advertisements
UnityEngine.Advertisements.dll (Extension) GUID: 739bbd9f364b4268874f9fd86ab3beef
Editor/UnityEditor.Advertisements.dll (Extension) GUID: 97decbdab0634cdd991f8d23ddf0dead
Setting EditorTestsRunner v5.3.1 for Unity v5.3.1f1 to D:\Program Files\Unity\Editor\Data\UnityExtensions\Unity\EditorTestsRunner
Editor/nunit.framework.dll (Extension) GUID: 7cbab2be89b54486bbd23a6fe637d30e
Editor/UnityEditor.EditorTestsRunner.dll (Extension) GUID: 3c0ad459c1534645b5d603b7cc258f97
Setting GUISystem v5.3.1 for Unity v5.3.1f1 to D:\Program Files\Unity\Editor\Data\UnityExtensions\Unity\GUISystem
UnityEngine.UI.dll (Extension) GUID: f5f67c52d1564df4a8936ccd202a3bd8
Editor/UnityEditor.UI.dll (Extension) GUID: 80a3616ca19596e4da0f10f14d241e9f
Setting UNetHLAPI v5.3.1 for Unity v5.3.1f1 to D:\Program Files\Unity\Editor\Data\UnityExtensions\Unity\Networking
UnityEngine.Networking.dll (Extension) GUID: 870353891bb340e2b2a9c8707e7419ba
Editor/UnityEditor.Networking.dll (Extension) GUID: 5f32cd94baa94578a686d4b9d6b660f7
Setting TreeEditor v5.3.1 for Unity v5.3.1f1 to D:\Program Files\Unity\Editor\Data\UnityExtensions\Unity\TreeEditor
Editor/UnityEditor.TreeEditor.dll (Extension) GUID: adebbd281f1a4ef3a30be7f21937e02f
Setting UnityAnalytics v5.3.1 for Unity v5.3.1f1 to D:\Program Files\Unity\Editor\Data\UnityExtensions\Unity\UnityAnalytics
UnityEngine.Analytics.dll (Extension) GUID: 852E56802EB941638ACBB491814497B0
Setting UnityPurchasing v5.3.1 for Unity v5.3.1f1 to D:\Program Files\Unity\Editor\Data\UnityExtensions\Unity\UnityPurchasing
UnityEngine.Purchasing.dll (Extension) GUID: 8E0CD8ED44D4412CBE0642067ABC9E44
Registering platform support modules:
Platform assembly: D:\Program Files\Unity\Editor\Data\Mono\lib\mono\2.0\Boo.Lang.Compiler.dll (this message is harmless)
Platform assembly: D:\Program Files\Unity\Editor\Data\Mono\lib\mono\2.0\Boo.Lang.dll (this message is harmless)
Platform assembly: D:\Program Files\Unity\Editor\Data\Mono\lib\mono\2.0\Boo.Lang.Parser.dll (this message is harmless)
Platform assembly: D:\Program Files\Unity\Editor\Data\Mono\lib\mono\2.0\UnityScript.Lang.dll (this message is harmless)
Registered platform support modules in: 0.0277388s.
Native extension for Android target not found
Refresh: detecting if any assets need to be imported or removed … Refresh: elapses 0.005789 seconds (Nothing changed)
Refresh: detecting if any assets need to be imported or removed … Refresh: elapses 0.005705 seconds (Nothing changed)
Updating ProjectSettings/ProjectSettings.asset - GUID: 00000000000000004000000000000000…
done. [Time: 16.840498 ms]
Refreshing native plugins compatible for Editor in 0.18 ms, found 0 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
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Platform assembly: D:\Program Files\Unity\Editor\Data\Managed\Unity.CecilTools.dll (this message is harmless)
building target 13
Ignoring ‘D:/Program Files/Unity/Editor/Data/UnityExtensions/Unity/Advertisements/Editor/UnityEditor.Advertisements.dll’ because we’re compiling for AndroidPlayer
Ignoring ‘D:/Program Files/Unity/Editor/Data/UnityExtensions/Unity/Advertisements/UnityEngine.Advertisements.dll’ because we’re compiling for AndroidPlayer
Ignoring ‘D:/Program Files/Unity/Editor/Data/UnityExtensions/Unity/EditorTestsRunner/Editor/UnityEditor.EditorTestsRunner.dll’ because we’re compiling for AndroidPlayer
Ignoring ‘D:/Program Files/Unity/Editor/Data/UnityExtensions/Unity/EditorTestsRunner/Editor/nunit.framework.dll’ because we’re compiling for AndroidPlayer
Ignoring ‘D:/Program Files/Unity/Editor/Data/UnityExtensions/Unity/GUISystem/Editor/UnityEditor.UI.dll’ because we’re compiling for AndroidPlayer
Ignoring ‘D:/Program Files/Unity/Editor/Data/UnityExtensions/Unity/Networking/Editor/UnityEditor.Networking.dll’ because we’re compiling for AndroidPlayer
Ignoring ‘D:/Program Files/Unity/Editor/Data/UnityExtensions/Unity/TreeEditor/Editor/UnityEditor.TreeEditor.dll’ because we’re compiling for AndroidPlayer
Ignoring ‘D:/Program Files/Unity/Editor/Data/UnityExtensions/Unity/UnityAnalytics/UnityEngine.Analytics.dll’ because we’re compiling for AndroidPlayer
Ignoring ‘D:/Program Files/Unity/Editor/Data/UnityExtensions/Unity/UnityPurchasing/UnityEngine.Purchasing.dll’ because we’re compiling for AndroidPlayer
- starting compile Library/ScriptAssemblies/Assembly-CSharp.dll, for buildtarget 13
- Finished compile Library/ScriptAssemblies/Assembly-CSharp.dll
WeaveUnetFromEditor Temp/Assembly-CSharp.dll
Platform assembly: D:\Program Files\Unity\Editor\Data\Managed\Unity.UNetWeaver.dll (this message is harmless)
Ignoring ‘D:/Program Files/Unity/Editor/Data/UnityExtensions/Unity/Advertisements/UnityEngine.Advertisements.dll’ because we’re compiling for Editor
Ignoring ‘D:/Program Files/Unity/Editor/Data/UnityExtensions/Unity/UnityAnalytics/UnityEngine.Analytics.dll’ because we’re compiling for Editor
Ignoring ‘D:/Program Files/Unity/Editor/Data/UnityExtensions/Unity/UnityPurchasing/UnityEngine.Purchasing.dll’ because we’re compiling for Editor
WeaveAssemblies unityPath= D:/Program Files/Unity/Editor/Data/Managed/UnityEngine.dll
WeaveAssemblies unetPath= D:/Program Files/Unity/Editor/Data/UnityExtensions/Unity/Networking/UnityEngine.Networking.dll
Platform assembly: D:\Program Files\Unity\Editor\Data\Managed\Mono.Cecil.Pdb.dll (this message is harmless)
Platform assembly: D:\Program Files\Unity\Editor\Data\Managed\Mono.Cecil.Mdb.dll (this message is harmless)
Symbols will be read from Temp/Assembly-CSharp.dll.mdb
Script Module: Assembly-CSharp.dll
Ignoring ‘D:/Program Files/Unity/Editor/Data/UnityExtensions/Unity/Advertisements/Editor/UnityEditor.Advertisements.dll’ because we’re compiling for AndroidPlayer
Ignoring ‘D:/Program Files/Unity/Editor/Data/UnityExtensions/Unity/Advertisements/UnityEngine.Advertisements.dll’ because we’re compiling for AndroidPlayer
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Ignoring ‘D:/Program Files/Unity/Editor/Data/UnityExtensions/Unity/EditorTestsRunner/Editor/nunit.framework.dll’ because we’re compiling for AndroidPlayer
Ignoring ‘D:/Program Files/Unity/Editor/Data/UnityExtensions/Unity/GUISystem/Editor/UnityEditor.UI.dll’ because we’re compiling for AndroidPlayer
Ignoring ‘D:/Program Files/Unity/Editor/Data/UnityExtensions/Unity/Networking/Editor/UnityEditor.Networking.dll’ because we’re compiling for AndroidPlayer
Ignoring ‘D:/Program Files/Unity/Editor/Data/UnityExtensions/Unity/TreeEditor/Editor/UnityEditor.TreeEditor.dll’ because we’re compiling for AndroidPlayer
Ignoring ‘D:/Program Files/Unity/Editor/Data/UnityExtensions/Unity/UnityAnalytics/UnityEngine.Analytics.dll’ because we’re compiling for AndroidPlayer
Ignoring ‘D:/Program Files/Unity/Editor/Data/UnityExtensions/Unity/UnityPurchasing/UnityEngine.Purchasing.dll’ because we’re compiling for AndroidPlayer
Packing sprites:
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Opening scene ‘Temp/__Backupscenes/0.backup’
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Load scene ‘Temp/__Backupscenes/0.backup’ time: 46.167240 ms
Iterative baking GI data 0 ms
Ignoring D:/Program Files/Unity/Editor/Data/UnityExtensions/Unity/Advertisements/UnityEngine.Advertisements.dll
Ignoring D:/Program Files/Unity/Editor/Data/UnityExtensions/Unity/UnityAnalytics/UnityEngine.Analytics.dll
Ignoring D:/Program Files/Unity/Editor/Data/UnityExtensions/Unity/UnityPurchasing/UnityEngine.Purchasing.dll
Mono dependencies included in the build
Dependency assembly - Mono.Security.dll
Dependency assembly - System.Core.dll
Dependency assembly - System.dll
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Unloading 0 Unused Serialized files (Serialized files now loaded: 0)
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Textures 2.0 mb 30.3%
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Animations 0.0 kb 0.0%
Sounds 31.7 kb 0.5%
Shaders 80.6 kb 1.2%
Other Assets 11.5 kb 0.2%
Levels 10.4 kb 0.2%
Scripts 558.8 kb 8.2%
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File headers 21.8 kb 0.3%
Complete size 6.6 mb 100.0%
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682.8 kb 10.0% Assets/crate/texture/crate_diffuse_pig.tga
682.8 kb 10.0% Assets/crate/texture/crate_diffuse.tga
682.8 kb 10.0% Assets/crate/texture/crate_normal.tga
92.9 kb 1.4% Resources/unity_builtin_extra
20.4 kb 0.3% Assets/Sounds/Priest.mp3
11.3 kb 0.2% Assets/Sounds/Pig.mp3
6.1 kb 0.1% Assets/FacebookSDK/SDK/Scripts/Canvas/Resources/JSSDKBindings.txt
4.0 kb 0.1% D:/Program Files/Unity/Editor/Data/UnityExtensions/Unity/GUISystem/UnityEngine.UI.dll
2.3 kb 0.0% Assets/crate/crate_low.fbx
1.8 kb 0.0% D:/Program Files/Unity/Editor/Data/UnityExtensions/Unity/Networking/UnityEngine.Networking.dll
0.8 kb 0.0% Assets/crate/perfab/rate_low_pig.prefab
0.8 kb 0.0% Assets/crate/perfab/crate_low.prefab
0.8 kb 0.0% Assets/Cubes.mat
0.2 kb 0.0% Assets/crate/Materials/crate_diffuse -pig.mat
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0.1 kb 0.0% D:/Program Files/Unity/Editor/Data/UnityExtensions/Unity/Advertisements/UnityEngine.Advertisements.dll
0.1 kb 0.0% Assets/FacebookSDK/SDK/Scripts/Mobile/IMobileFacebookImplementation.cs
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0.1 kb 0.0% Assets/FacebookSDK/SDK/Scripts/Mobile/Android/AndroidFacebookGameObject.cs
0.1 kb 0.0% Assets/FacebookSDK/SDK/Scripts/Canvas/ICanvasFacebookImplementation.cs
0.1 kb 0.0% Assets/FacebookSDK/SDK/Scripts/Canvas/ICanvasFacebookCallbackHandler.cs
0.1 kb 0.0% Assets/FacebookSDK/SDK/Scripts/Mobile/Android/AndroidFacebookLoader.cs
0.1 kb 0.0% Assets/FacebookSDK/SDK/Scripts/Mobile/IOS/IOSFacebookGameObject.cs
0.1 kb 0.0% Assets/FacebookSDK/SDK/Scripts/Results/IAccessTokenRefreshResult.cs
0.1 kb 0.0% Assets/FacebookSDK/SDK/Scripts/PlatformEditor/EditorFacebookMockDialog.cs
0.1 kb 0.0% Assets/FacebookSDK/SDK/Scripts/PlatformEditor/EditorFacebookGameObject.cs
0.1 kb 0.0% Assets/FacebookSDK/SDK/Scripts/Mobile/MobileFacebookGameObject.cs
0.1 kb 0.0% Assets/FacebookSDK/SDK/Scripts/Mobile/Android/IAndroidJavaClass.cs
0.1 kb 0.0% Assets/FacebookSDK/SDK/Scripts/Canvas/CanvasFacebookGameObject.cs
0.1 kb 0.0% Assets/FacebookSDK/SDK/Scripts/Mobile/IOS/IOSFacebookLoader.cs
0.1 kb 0.0% Assets/FacebookSDK/SDK/Resources/FacebookSettings.asset
0.1 kb 0.0% Assets/FacebookSDK/SDK/Scripts/Results/AccessTokenRefreshResult.cs
0.1 kb 0.0% Assets/FacebookSDK/SDK/Scripts/PlatformEditor/MockDialogs/MockShareDialog.cs
0.1 kb 0.0% Assets/FacebookSDK/SDK/Scripts/PlatformEditor/MockDialogs/MockLoginDialog.cs
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0.1 kb 0.0% Assets/FacebookSDK/SDK/Scripts/PlatformEditor/EditorFacebookLoader.cs
0.1 kb 0.0% Assets/FacebookSDK/SDK/Scripts/Mobile/Android/AndroidFacebook.cs
0.1 kb 0.0% Assets/FacebookSDK/SDK/Scripts/IFacebookImplementation.cs
0.1 kb 0.0% Assets/FacebookSDK/SDK/Scripts/IFacebookCallbackHandler.cs
0.1 kb 0.0% Assets/FacebookSDK/SDK/Scripts/FacebookUnityPlatform.cs
0.1 kb 0.0% Assets/FacebookSDK/SDK/Scripts/Canvas/CanvasFacebookLoader.cs
0.1 kb 0.0% Assets/FacebookSDK/SDK/Scripts/AppEventParameterName.cs
0.1 kb 0.0% D:/Program Files/Unity/Editor/Data/UnityExtensions/Unity/UnityAnalytics/UnityEngine.Analytics.dll
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0.1 kb 0.0% Assets/FacebookSDK/SDK/Scripts/Results/GroupCreateResult.cs
0.1 kb 0.0% Assets/FacebookSDK/SDK/Scripts/PlatformEditor/EditorFacebook.cs
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0.1 kb 0.0% Assets/FacebookSDK/SDK/Scripts/Mobile/IMobileFacebook.cs
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0.1 kb 0.0% Assets/FacebookSDK/SDK/Scripts/Results/GroupJoinResult.cs
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0.1 kb 0.0% Assets/FacebookSDK/SDK/Scripts/Results/ShareResult.cs
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0.1 kb 0.0% Assets/FacebookSDK/SDK/Scripts/Results/LoginResult.cs
0.1 kb 0.0% Assets/FacebookSDK/SDK/Scripts/Results/IShareResult.cs
0.1 kb 0.0% Assets/FacebookSDK/SDK/Scripts/Results/IPayResult.cs
0.1 kb 0.0% Assets/FacebookSDK/SDK/Scripts/Results/ILoginResult.cs
0.1 kb 0.0% Assets/FacebookSDK/SDK/Scripts/Results/IGraphResult.cs
0.1 kb 0.0% Assets/FacebookSDK/SDK/Scripts/Results/GraphResult.cs
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0.1 kb 0.0% Assets/FacebookSDK/SDK/Scripts/NativeDialogModes.cs
0.1 kb 0.0% Assets/FacebookSDK/SDK/Scripts/MethodCall.cs
0.1 kb 0.0% Assets/FacebookSDK/SDK/Scripts/IFacebook.cs
0.1 kb 0.0% Assets/FacebookSDK/SDK/Scripts/FacebookBase.cs
0.1 kb 0.0% Assets/FacebookSDK/SDK/Scripts/Constants.cs
0.1 kb 0.0% Assets/FacebookSDK/SDK/Scripts/Canvas/JsBridge.cs
0.1 kb 0.0% Assets/FacebookSDK/SDK/Scripts/AppEventName.cs
0.1 kb 0.0% Assets/FacebookSDK/SDK/Scripts/AccessToken.cs
0.1 kb 0.0% Assets/FacebookSDK/Examples/Scripts/SubMenus/MainMenu.cs
0.1 kb 0.0% Assets/FacebookSDK/Examples/Scripts/SubMenus/AppLinks.cs
0.1 kb 0.0% Assets/FacebookSDK/Examples/Scripts/MenuBase.cs
0.1 kb 0.0% Assets/FacebookSDK/Examples/Scripts/LogView.cs
0.1 kb 0.0% Assets/FacebookSDK/SDK/Scripts/Results/IResult.cs
0.1 kb 0.0% Assets/FacebookSDK/SDK/Scripts/Results/AppReqeustResult.cs
0.1 kb 0.0% Assets/FacebookSDK/Examples/Scripts/SubMenus/Pay.cs
0.1 kb 0.0% Assets/CollisionSounds.cs
0.1 kb 0.0% Assets/Generator.cs
0.1 kb 0.0% Assets/FacebookSDK/SDK/Scripts/Properties/AssemblyInfo.cs
0.1 kb 0.0% Assets/FacebookSDK/SDK/Scripts/FB.cs
0.1 kb 0.0% Assets/AddPoints.cs
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0.1 kb 0.0% Assets/FacebookSDK/SDK/Scripts/Utils/MiniJson.cs
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AndroidSDKTools:
root : D:/Users/Stefano/AppData/Local/Android/sdk
tools : D:/Users/Stefano/AppData/Local/Android/sdk\tools
platform-tools: D:/Users/Stefano/AppData/Local/Android/sdk\platform-tools
build-tools : D:\Users\Stefano\AppData\Local\Android\sdk\build-tools\23.0.2
adb : D:/Users/Stefano/AppData/Local/Android/sdk\platform-tools\adb.exe
aapt : D:\Users\Stefano\AppData\Local\Android\sdk\build-tools\23.0.2\aapt.exe
zipalign : D:\Users\Stefano\AppData\Local\Android\sdk\build-tools\23.0.2\zipalign.exe
AndroidJavaTools:
java : C:\Program Files\Java\jdk1.7.0_79\bin\java.exe
Project ‘D:\Unity\Iconoclasta\Temp\StagingArea\android-libraries\google-play-services_lib’ is missing AndroidManifest.xml file.
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[ ])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogError(Object)
UnityEditor.Android.AndroidLibraries:AddLibraryProject(String)
UnityEditor.Android.AndroidLibraries:FindAndAddLibraryProjects(String)
UnityEditor.Android.PostProcessAndroidPlayer:postProcessInternal(String, String, String, String, String, String, BuildOptions, RuntimeClassRegistry)
UnityEditor.Android.PostProcessAndroidPlayer:postProcess(BuildTarget, String, String, String, String, String, String, BuildOptions, RuntimeClassRegistry)
UnityEditor.Android.AndroidBuildPostprocessor:postProcess(BuildPostProcessArgs)
UnityEditor.PostprocessBuildPlayer:postprocess(BuildTarget, String, String, String, Int32, Int32, String, String, BuildOptions, RuntimeClassRegistry) (at C:\buildslave\unity\build\Editor\Mono\BuildPipeline\PostprocessBuildPlayer.cs:316)
UnityEditor.BuildPipeline:BuildPlayerInternalNoCheck(String[ ], String, BuildTarget, BuildOptions, Boolean, UInt32&)
UnityEditor.BuildPlayerWindow:BuildPlayerWithDefaultSettings(Boolean, BuildOptions, Boolean) (at C:\buildslave\unity\build\Editor\Mono\BuildPlayerWindow.cs:598)
UnityEditor.BuildPlayerWindow:BuildPlayerWithDefaultSettings(Boolean, BuildOptions) (at C:\buildslave\unity\build\Editor\Mono\BuildPlayerWindow.cs:443)
UnityEditor.BuildPlayerWindow:GUIBuildButtons(IBuildWindowExtension, Boolean, Boolean, Boolean, BuildPlatform) (at C:\buildslave\unity\build\Editor\Mono\BuildPlayerWindow.cs:1438)
UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings() (at C:\buildslave\unity\build\Editor\Mono\BuildPlayerWindow.cs:1384)
UnityEditor.BuildPlayerWindow:OnGUI() (at C:\buildslave\unity\build\Editor\Mono\BuildPlayerWindow.cs:1013)
System.Reflection.MonoMethod:InternalInvoke(Object, Object[ ], Exception&)
System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[ ], CultureInfo) (at /Users/builduser/buildslave/mono-runtime-and-classlibs/build/mcs/class/corlib/System.Reflection/MonoMethod.cs:222)
System.Reflection.MethodBase:Invoke(Object, Object[ ]) (at /Users/builduser/buildslave/mono-runtime-and-classlibs/build/mcs/class/corlib/System.Reflection/MethodBase.cs:115)
UnityEditor.HostView:Invoke(String, Object) (at C:\buildslave\unity\build\Editor\Mono\HostView.cs:187)
UnityEditor.HostView:Invoke(String) (at C:\buildslave\unity\build\Editor\Mono\HostView.cs:180)
UnityEditor.HostView:OnGUI() (at C:\buildslave\unity\build\Editor\Mono\HostView.cs:76)
(Filename: /Users/builduser/buildslave/mono-runtime-and-classlibs/build/mcs/class/corlib/System.Reflection/MonoMethod.cs Line: 222)
UnityException: Adding Android library projects failed!
at UnityEditor.Android.AndroidLibraries.AddLibraryProject (System.String projectPropertiesPath) [0x00000] in :0
at UnityEditor.Android.AndroidLibraries.FindAndAddLibraryProjects (System.String searchPattern) [0x00000] in :0
at UnityEditor.Android.PostProcessAndroidPlayer.PostProcessInternal (System.String stagingAreaData, System.String stagingArea, System.String playerPackage, System.String installPath, System.String companyName, System.String productName, BuildOptions options, UnityEditor.RuntimeClassRegistry usedClassRegistry) [0x00000] in :0
at UnityEditor.Android.PostProcessAndroidPlayer.PostProcess (BuildTarget target, System.String stagingAreaData, System.String stagingArea, System.String playerPackage, System.String installPath, System.String companyName, System.String productName, BuildOptions options, UnityEditor.RuntimeClassRegistry usedClassRegistry) [0x00000] in :0
at UnityEditor.Android.AndroidBuildPostprocessor.PostProcess (BuildPostProcessArgs args) [0x00000] in :0
at UnityEditor.PostprocessBuildPlayer.Postprocess (BuildTarget target, System.String installPath, System.String companyName, System.String productName, Int32 width, Int32 height, System.String downloadWebplayerUrl, System.String manualDownloadWebplayerUrl, BuildOptions options, UnityEditor.RuntimeClassRegistry usedClassRegistry) [0x000c5] in C:\buildslave\unity\build\Editor\Mono\BuildPipeline\PostprocessBuildPlayer.cs:316
UnityEditor.BuildPipeline:BuildPlayerInternalNoCheck(String[ ], String, BuildTarget, BuildOptions, Boolean, UInt32&)
UnityEditor.BuildPlayerWindow:BuildPlayerWithDefaultSettings(Boolean, BuildOptions, Boolean) (at C:\buildslave\unity\build\Editor\Mono\BuildPlayerWindow.cs:598)
UnityEditor.BuildPlayerWindow:BuildPlayerWithDefaultSettings(Boolean, BuildOptions) (at C:\buildslave\unity\build\Editor\Mono\BuildPlayerWindow.cs:443)
UnityEditor.BuildPlayerWindow:GUIBuildButtons(IBuildWindowExtension, Boolean, Boolean, Boolean, BuildPlatform) (at C:\buildslave\unity\build\Editor\Mono\BuildPlayerWindow.cs:1438)
UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings() (at C:\buildslave\unity\build\Editor\Mono\BuildPlayerWindow.cs:1384)
UnityEditor.BuildPlayerWindow:OnGUI() (at C:\buildslave\unity\build\Editor\Mono\BuildPlayerWindow.cs:1013)
System.Reflection.MonoMethod:InternalInvoke(Object, Object[ ], Exception&)
System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[ ], CultureInfo) (at /Users/builduser/buildslave/mono-runtime-and-classlibs/build/mcs/class/corlib/System.Reflection/MonoMethod.cs:222)
System.Reflection.MethodBase:Invoke(Object, Object[ ]) (at /Users/builduser/buildslave/mono-runtime-and-classlibs/build/mcs/class/corlib/System.Reflection/MethodBase.cs:115)
UnityEditor.HostView:Invoke(String, Object) (at C:\buildslave\unity\build\Editor\Mono\HostView.cs:187)
UnityEditor.HostView:Invoke(String) (at C:\buildslave\unity\build\Editor\Mono\HostView.cs:180)
UnityEditor.HostView:OnGUI() (at C:\buildslave\unity\build\Editor\Mono\HostView.cs:76)
(Filename: C:/buildslave/unity/build/Editor/Mono/BuildPipeline/PostprocessBuildPlayer.cs Line: 316)
DisplayProgressNotification: Build Failed
Error building Player: UnityException: Adding Android library projects failed!
(Filename: Line: -1)
Unloading 25 Unused Serialized files (Serialized files now loaded: 0)
System memory in use before: 45.5 MB.
System memory in use after: 45.7 MB.
Unloading 22 unused Assets to reduce memory usage. Loaded Objects now: 2160.
Total: 5.793208 ms (FindLiveObjects: 0.107774 ms CreateObjectMapping: 0.017407 ms MarkObjects: 5.654970 ms DeleteObjects: 0.012543 ms)
Load scene ‘Temp/__Backupscenes/0.backup’ time: 48.712105 ms
Unloading 3 Unused Serialized files (Serialized files now loaded: 0)
System memory in use before: 45.6 MB.
System memory in use after: 45.8 MB.
Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 2173.
Total: 5.520572 ms (FindLiveObjects: 0.095486 ms CreateObjectMapping: 0.017407 ms MarkObjects: 5.404349 ms DeleteObjects: 0.003071 ms)
Ignoring ‘D:/Program Files/Unity/Editor/Data/UnityExtensions/Unity/Advertisements/UnityEngine.Advertisements.dll’ because we’re compiling for Editor
Ignoring ‘D:/Program Files/Unity/Editor/Data/UnityExtensions/Unity/UnityAnalytics/UnityEngine.Analytics.dll’ because we’re compiling for Editor
Ignoring ‘D:/Program Files/Unity/Editor/Data/UnityExtensions/Unity/UnityPurchasing/UnityEngine.Purchasing.dll’ because we’re compiling for Editor
Ignoring ‘D:/Program Files/Unity/Editor/Data/UnityExtensions/Unity/Advertisements/UnityEngine.Advertisements.dll’ because we’re compiling for Editor
Ignoring ‘D:/Program Files/Unity/Editor/Data/UnityExtensions/Unity/UnityAnalytics/UnityEngine.Analytics.dll’ because we’re compiling for Editor
Ignoring ‘D:/Program Files/Unity/Editor/Data/UnityExtensions/Unity/UnityPurchasing/UnityEngine.Purchasing.dll’ because we’re compiling for Editor
- starting compile Library/ScriptAssemblies/Assembly-CSharp.dll, for buildtarget 13
Refresh: detecting if any assets need to be imported or removed … Refresh: elapses 0.006174 seconds (Nothing changed)
Unloading 0 Unused Serialized files (Serialized files now loaded: 0)
System memory in use before: 45.6 MB.
System memory in use after: 45.8 MB.
Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 2173.
Total: 5.687738 ms (FindLiveObjects: 0.112126 ms CreateObjectMapping: 0.017663 ms MarkObjects: 5.552571 ms DeleteObjects: 0.004607 ms)
*** Cancelled ‘Build.Player.AndroidPlayer’ in 6 seconds (5667 ms)
- Finished compile Library/ScriptAssemblies/Assembly-CSharp.dll
WeaveUnetFromEditor Temp/Assembly-CSharp.dll
Ignoring ‘D:/Program Files/Unity/Editor/Data/UnityExtensions/Unity/Advertisements/UnityEngine.Advertisements.dll’ because we’re compiling for Editor
Ignoring ‘D:/Program Files/Unity/Editor/Data/UnityExtensions/Unity/UnityAnalytics/UnityEngine.Analytics.dll’ because we’re compiling for Editor
Ignoring ‘D:/Program Files/Unity/Editor/Data/UnityExtensions/Unity/UnityPurchasing/UnityEngine.Purchasing.dll’ because we’re compiling for Editor
WeaveAssemblies unityPath= D:/Program Files/Unity/Editor/Data/Managed/UnityEngine.dll
WeaveAssemblies unetPath= D:/Program Files/Unity/Editor/Data/UnityExtensions/Unity/Networking/UnityEngine.Networking.dll
Symbols will be read from Temp/Assembly-CSharp.dll.mdb
Script Module: Assembly-CSharp.dll
Ignoring ‘D:/Program Files/Unity/Editor/Data/UnityExtensions/Unity/Advertisements/UnityEngine.Advertisements.dll’ because we’re compiling for Editor
Ignoring ‘D:/Program Files/Unity/Editor/Data/UnityExtensions/Unity/UnityAnalytics/UnityEngine.Analytics.dll’ because we’re compiling for Editor
Ignoring ‘D:/Program Files/Unity/Editor/Data/UnityExtensions/Unity/UnityPurchasing/UnityEngine.Purchasing.dll’ because we’re compiling for Editor
- starting compile Library/ScriptAssemblies/Assembly-CSharp-Editor.dll, for buildtarget 13
- Finished compile Library/ScriptAssemblies/Assembly-CSharp-Editor.dll
WeaveUnetFromEditor Temp/Assembly-CSharp-Editor.dll
Ignoring ‘D:/Program Files/Unity/Editor/Data/UnityExtensions/Unity/Advertisements/UnityEngine.Advertisements.dll’ because we’re compiling for Editor
Ignoring ‘D:/Program Files/Unity/Editor/Data/UnityExtensions/Unity/UnityAnalytics/UnityEngine.Analytics.dll’ because we’re compiling for Editor
Ignoring ‘D:/Program Files/Unity/Editor/Data/UnityExtensions/Unity/UnityPurchasing/UnityEngine.Purchasing.dll’ because we’re compiling for Editor
WeaveAssemblies unityPath= D:/Program Files/Unity/Editor/Data/Managed/UnityEngine.dll
WeaveAssemblies unetPath= D:/Program Files/Unity/Editor/Data/UnityExtensions/Unity/Networking/UnityEngine.Networking.dll
Reloading assemblies after finishing script compilation.
Begin MonoManager ReloadAssembly
Platform assembly: D:\Program Files\Unity\Editor\Data\Managed\UnityEngine.dll (this message is harmless)
Platform assembly: D:\Program Files\Unity\Editor\Data\Managed\UnityEditor.dll (this message is harmless)
Platform assembly: D:\Program Files\Unity\Editor\Data\Managed\Unity.Locator.dll (this message is harmless)
Platform assembly: D:\Program Files\Unity\Editor\Data\Mono\lib\mono\2.0\I18N.dll (this message is harmless)
Platform assembly: D:\Program Files\Unity\Editor\Data\Mono\lib\mono\2.0\I18N.West.dll (this message is harmless)
Registering custom dll’s …
Register platform support module: D:\Program Files\Unity\Editor\Data\PlaybackEngines\AndroidPlayer/UnityEditor.Android.Extensions.dll
Platform assembly: D:\Program Files\Unity\Editor\Data\Mono\lib\mono\2.0\System.Core.dll (this message is harmless)
Registered in 0.036676 seconds.
Non platform assembly: D:\Unity\Iconoclasta\Library\ScriptAssemblies\Assembly-CSharp.dll (this message is harmless)
Loading D:\Unity\Iconoclasta\Library\ScriptAssemblies\Assembly-CSharp.dll into Unity Child Domain
Non platform assembly: D:\Unity\Iconoclasta\Library\ScriptAssemblies\Assembly-CSharp-Editor.dll (this message is harmless)
Loading D:\Unity\Iconoclasta\Library\ScriptAssemblies\Assembly-CSharp-Editor.dll into Unity Child Domain
Platform assembly: D:\Program Files\Unity\Editor\Data\PackageManager\Unity\PackageManager\5.3.1\Unity.PackageManager.dll (this message is harmless)
Loading D:\Program Files\Unity\Editor\Data\PackageManager\Unity\PackageManager\5.3.1\Unity.PackageManager.dll into Unity Child Domain
Non platform assembly: D:\Program Files\Unity\Editor\Data\UnityExtensions\Unity\Advertisements\Editor\UnityEditor.Advertisements.dll (this message is harmless)
Loading D:\Program Files\Unity\Editor\Data\UnityExtensions\Unity\Advertisements\Editor\UnityEditor.Advertisements.dll into Unity Child Domain
Non platform assembly: D:\Program Files\Unity\Editor\Data\UnityExtensions\Unity\EditorTestsRunner\Editor\nunit.framework.dll (this message is harmless)
Loading D:\Program Files\Unity\Editor\Data\UnityExtensions\Unity\EditorTestsRunner\Editor\nunit.framework.dll into Unity Child Domain
Non platform assembly: D:\Program Files\Unity\Editor\Data\UnityExtensions\Unity\EditorTestsRunner\Editor\UnityEditor.EditorTestsRunner.dll (this message is harmless)
Loading D:\Program Files\Unity\Editor\Data\UnityExtensions\Unity\EditorTestsRunner\Editor\UnityEditor.EditorTestsRunner.dll into Unity Child Domain
Non platform assembly: D:\Program Files\Unity\Editor\Data\UnityExtensions\Unity\GUISystem\UnityEngine.UI.dll (this message is harmless)
Loading D:\Program Files\Unity\Editor\Data\UnityExtensions\Unity\GUISystem\UnityEngine.UI.dll into Unity Child Domain
Non platform assembly: D:\Program Files\Unity\Editor\Data\UnityExtensions\Unity\GUISystem\Editor\UnityEditor.UI.dll (this message is harmless)
Loading D:\Program Files\Unity\Editor\Data\UnityExtensions\Unity\GUISystem\Editor\UnityEditor.UI.dll into Unity Child Domain
Non platform assembly: D:\Program Files\Unity\Editor\Data\UnityExtensions\Unity\Networking\UnityEngine.Networking.dll (this message is harmless)
Loading D:\Program Files\Unity\Editor\Data\UnityExtensions\Unity\Networking\UnityEngine.Networking.dll into Unity Child Domain
Non platform assembly: D:\Program Files\Unity\Editor\Data\UnityExtensions\Unity\Networking\Editor\UnityEditor.Networking.dll (this message is harmless)
Loading D:\Program Files\Unity\Editor\Data\UnityExtensions\Unity\Networking\Editor\UnityEditor.Networking.dll into Unity Child Domain
Non platform assembly: D:\Program Files\Unity\Editor\Data\UnityExtensions\Unity\TreeEditor\Editor\UnityEditor.TreeEditor.dll (this message is harmless)
Loading D:\Program Files\Unity\Editor\Data\UnityExtensions\Unity\TreeEditor\Editor\UnityEditor.TreeEditor.dll into Unity Child Domain
Platform assembly: D:\Program Files\Unity\Editor\Data\Managed\UnityEditor.Graphs.dll (this message is harmless)
Loading D:\Program Files\Unity\Editor\Data\Managed\UnityEditor.Graphs.dll into Unity Child Domain
Platform assembly: D:\Program Files\Unity\Editor\Data\PlaybackEngines\AndroidPlayer\UnityEditor.Android.Extensions.dll (this message is harmless)
Loading D:\Program Files\Unity\Editor\Data\PlaybackEngines\AndroidPlayer\UnityEditor.Android.Extensions.dll into Unity Child Domain
Platform assembly: D:\Program Files\Unity\Editor\Data\Managed\nunit.core.interfaces.dll (this message is harmless)
Refreshing native plugins compatible for Editor in 2.87 ms, found 0 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
Platform assembly: D:\Program Files\Unity\Editor\Data\Managed\Mono.Cecil.dll (this message is harmless)
Platform assembly: D:\Program Files\Unity\Editor\Data\Managed\Unity.SerializationLogic.dll (this message is harmless)
Platform assembly: D:\Program Files\Unity\Editor\Data\Managed\Unity.DataContract.dll (this message is harmless)
Platform assembly: D:\Program Files\Unity\Editor\Data\Mono\lib\mono\2.0\UnityScript.dll (this message is harmless)
Platform assembly: D:\Program Files\Unity\Editor\Data\Managed\ICSharpCode.NRefactory.dll (this message is harmless)
Platform assembly: D:\Program Files\Unity\Editor\Data\Mono\lib\mono\2.0\System.Xml.Linq.dll (this message is harmless)
Platform assembly: D:\Program Files\Unity\Editor\Data\Managed\Unity.IvyParser.dll (this message is harmless)
Platform assembly: D:\Program Files\Unity\Editor\Data\Managed\nunit.core.dll (this message is harmless)
Mono: successfully reloaded assembly
Refreshing native plugins compatible for Editor in 0.22 ms, found 0 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
----- Total AssetImport time: 0.021859s, AssetImport time: 0.000000s, Asset hashing: 0.000000s [0 B, 0.000000 mb/s]
- Completed reload, in 0.473 seconds
Initializing Unity.PackageManager (PackageManager) v5.3.1 for Unity v5.3.1f1
Setting Android v5.3.1 for Unity v5.3.1f1 to D:\Program Files\Unity\Editor\Data\PlaybackEngines\AndroidPlayer
Setting Advertisements v5.3.1 for Unity v5.3.1f1 to D:\Program Files\Unity\Editor\Data\UnityExtensions\Unity\Advertisements
UnityEngine.Advertisements.dll (Extension) GUID: 739bbd9f364b4268874f9fd86ab3beef
Editor/UnityEditor.Advertisements.dll (Extension) GUID: 97decbdab0634cdd991f8d23ddf0dead
Setting EditorTestsRunner v5.3.1 for Unity v5.3.1f1 to D:\Program Files\Unity\Editor\Data\UnityExtensions\Unity\EditorTestsRunner
Editor/nunit.framework.dll (Extension) GUID: 7cbab2be89b54486bbd23a6fe637d30e
Editor/UnityEditor.EditorTestsRunner.dll (Extension) GUID: 3c0ad459c1534645b5d603b7cc258f97
Setting GUISystem v5.3.1 for Unity v5.3.1f1 to D:\Program Files\Unity\Editor\Data\UnityExtensions\Unity\GUISystem
UnityEngine.UI.dll (Extension) GUID: f5f67c52d1564df4a8936ccd202a3bd8
Editor/UnityEditor.UI.dll (Extension) GUID: 80a3616ca19596e4da0f10f14d241e9f
Setting UNetHLAPI v5.3.1 for Unity v5.3.1f1 to D:\Program Files\Unity\Editor\Data\UnityExtensions\Unity\Networking
UnityEngine.Networking.dll (Extension) GUID: 870353891bb340e2b2a9c8707e7419ba
Editor/UnityEditor.Networking.dll (Extension) GUID: 5f32cd94baa94578a686d4b9d6b660f7
Setting TreeEditor v5.3.1 for Unity v5.3.1f1 to D:\Program Files\Unity\Editor\Data\UnityExtensions\Unity\TreeEditor
Editor/UnityEditor.TreeEditor.dll (Extension) GUID: adebbd281f1a4ef3a30be7f21937e02f
Setting UnityAnalytics v5.3.1 for Unity v5.3.1f1 to D:\Program Files\Unity\Editor\Data\UnityExtensions\Unity\UnityAnalytics
UnityEngine.Analytics.dll (Extension) GUID: 852E56802EB941638ACBB491814497B0
Setting UnityPurchasing v5.3.1 for Unity v5.3.1f1 to D:\Program Files\Unity\Editor\Data\UnityExtensions\Unity\UnityPurchasing
UnityEngine.Purchasing.dll (Extension) GUID: 8E0CD8ED44D4412CBE0642067ABC9E44
Registering platform support modules:
Platform assembly: D:\Program Files\Unity\Editor\Data\Mono\lib\mono\2.0\Boo.Lang.Compiler.dll (this message is harmless)
Platform assembly: D:\Program Files\Unity\Editor\Data\Mono\lib\mono\2.0\Boo.Lang.dll (this message is harmless)
Platform assembly: D:\Program Files\Unity\Editor\Data\Mono\lib\mono\2.0\Boo.Lang.Parser.dll (this message is harmless)
Platform assembly: D:\Program Files\Unity\Editor\Data\Mono\lib\mono\2.0\UnityScript.Lang.dll (this message is harmless)
Registered platform support modules in: 0.0287623s.
Native extension for Android target not found
Refresh: detecting if any assets need to be imported or removed … Refresh: elapses 0.005210 seconds (Nothing changed)
Refresh: detecting if any assets need to be imported or removed … Refresh: elapses 0.005168 seconds (Nothing changed)
Updating ProjectSettings/ProjectSettings.asset - GUID: 00000000000000004000000000000000…
done. [Time: 17.504808 ms]
Refreshing native plugins compatible for Editor in 0.20 ms, found 0 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
----- Total AssetImport time: 0.054322s, AssetImport time: 0.032678s, Asset hashing: 0.000000s [0 B, 0.000000 mb/s]
Platform assembly: D:\Program Files\Unity\Editor\Data\Managed\Unity.CecilTools.dll (this message is harmless)
building target 13
Ignoring ‘D:/Program Files/Unity/Editor/Data/UnityExtensions/Unity/Advertisements/Editor/UnityEditor.Advertisements.dll’ because we’re compiling for AndroidPlayer
Ignoring ‘D:/Program Files/Unity/Editor/Data/UnityExtensions/Unity/Advertisements/UnityEngine.Advertisements.dll’ because we’re compiling for AndroidPlayer
Ignoring ‘D:/Program Files/Unity/Editor/Data/UnityExtensions/Unity/EditorTestsRunner/Editor/UnityEditor.EditorTestsRunner.dll’ because we’re compiling for AndroidPlayer
Ignoring ‘D:/Program Files/Unity/Editor/Data/UnityExtensions/Unity/EditorTestsRunner/Editor/nunit.framework.dll’ because we’re compiling for AndroidPlayer
Ignoring ‘D:/Program Files/Unity/Editor/Data/UnityExtensions/Unity/GUISystem/Editor/UnityEditor.UI.dll’ because we’re compiling for AndroidPlayer
Ignoring ‘D:/Program Files/Unity/Editor/Data/UnityExtensions/Unity/Networking/Editor/UnityEditor.Networking.dll’ because we’re compiling for AndroidPlayer
Ignoring ‘D:/Program Files/Unity/Editor/Data/UnityExtensions/Unity/TreeEditor/Editor/UnityEditor.TreeEditor.dll’ because we’re compiling for AndroidPlayer
Ignoring ‘D:/Program Files/Unity/Editor/Data/UnityExtensions/Unity/UnityAnalytics/UnityEngine.Analytics.dll’ because we’re compiling for AndroidPlayer
Ignoring ‘D:/Program Files/Unity/Editor/Data/UnityExtensions/Unity/UnityPurchasing/UnityEngine.Purchasing.dll’ because we’re compiling for AndroidPlayer
- starting compile Library/ScriptAssemblies/Assembly-CSharp.dll, for buildtarget 13
- Finished compile Library/ScriptAssemblies/Assembly-CSharp.dll
WeaveUnetFromEditor Temp/Assembly-CSharp.dll
Platform assembly: D:\Program Files\Unity\Editor\Data\Managed\Unity.UNetWeaver.dll (this message is harmless)
Ignoring ‘D:/Program Files/Unity/Editor/Data/UnityExtensions/Unity/Advertisements/UnityEngine.Advertisements.dll’ because we’re compiling for Editor
Ignoring ‘D:/Program Files/Unity/Editor/Data/UnityExtensions/Unity/UnityAnalytics/UnityEngine.Analytics.dll’ because we’re compiling for Editor
Ignoring ‘D:/Program Files/Unity/Editor/Data/UnityExtensions/Unity/UnityPurchasing/UnityEngine.Purchasing.dll’ because we’re compiling for Editor
WeaveAssemblies unityPath= D:/Program Files/Unity/Editor/Data/Managed/UnityEngine.dll
WeaveAssemblies unetPath= D:/Program Files/Unity/Editor/Data/UnityExtensions/Unity/Networking/UnityEngine.Networking.dll
Platform assembly: D:\Program Files\Unity\Editor\Data\Managed\Mono.Cecil.Pdb.dll (this message is harmless)
Platform assembly: D:\Program Files\Unity\Editor\Data\Managed\Mono.Cecil.Mdb.dll (this message is harmless)
Symbols will be read from Temp/Assembly-CSharp.dll.mdb
Script Module: Assembly-CSharp.dll
Ignoring ‘D:/Program Files/Unity/Editor/Data/UnityExtensions/Unity/Advertisements/Editor/UnityEditor.Advertisements.dll’ because we’re compiling for AndroidPlayer
Ignoring ‘D:/Program Files/Unity/Editor/Data/UnityExtensions/Unity/Advertisements/UnityEngine.Advertisements.dll’ because we’re compiling for AndroidPlayer
Ignoring ‘D:/Program Files/Unity/Editor/Data/UnityExtensions/Unity/EditorTestsRunner/Editor/UnityEditor.EditorTestsRunner.dll’ because we’re compiling for AndroidPlayer
Ignoring ‘D:/Program Files/Unity/Editor/Data/UnityExtensions/Unity/EditorTestsRunner/Editor/nunit.framework.dll’ because we’re compiling for AndroidPlayer
Ignoring ‘D:/Program Files/Unity/Editor/Data/UnityExtensions/Unity/GUISystem/Editor/UnityEditor.UI.dll’ because we’re compiling for AndroidPlayer
Ignoring ‘D:/Program Files/Unity/Editor/Data/UnityExtensions/Unity/Networking/Editor/UnityEditor.Networking.dll’ because we’re compiling for AndroidPlayer
Ignoring ‘D:/Program Files/Unity/Editor/Data/UnityExtensions/Unity/TreeEditor/Editor/UnityEditor.TreeEditor.dll’ because we’re compiling for AndroidPlayer
Ignoring ‘D:/Program Files/Unity/Editor/Data/UnityExtensions/Unity/UnityAnalytics/UnityEngine.Analytics.dll’ because we’re compiling for AndroidPlayer
Ignoring ‘D:/Program Files/Unity/Editor/Data/UnityExtensions/Unity/UnityPurchasing/UnityEngine.Purchasing.dll’ because we’re compiling for AndroidPlayer
Packing sprites:
- Repacking is not required. Check took 20.954622 ms.
Opening scene ‘Temp/__Backupscenes/0.backup’
Unloading 19 Unused Serialized files (Serialized files now loaded: 0)
System memory in use before: 45.3 MB.
System memory in use after: 45.4 MB.
Unloading 16 unused Assets to reduce memory usage. Loaded Objects now: 2166.
Total: 5.513660 ms (FindLiveObjects: 0.113150 ms CreateObjectMapping: 0.017663 ms MarkObjects: 5.371325 ms DeleteObjects: 0.011007 ms)
Load scene ‘Temp/__Backupscenes/0.backup’ time: 46.067146 ms
Iterative baking GI data 0 ms
Ignoring D:/Program Files/Unity/Editor/Data/UnityExtensions/Unity/Advertisements/UnityEngine.Advertisements.dll
Ignoring D:/Program Files/Unity/Editor/Data/UnityExtensions/Unity/UnityAnalytics/UnityEngine.Analytics.dll
Ignoring D:/Program Files/Unity/Editor/Data/UnityExtensions/Unity/UnityPurchasing/UnityEngine.Purchasing.dll
Mono dependencies included in the build
Dependency assembly - Mono.Security.dll
Dependency assembly - System.Core.dll
Dependency assembly - System.dll
Dependency assembly - mscorlib.dll
Dependency assembly - UnityEngine.UI.dll
Dependency assembly - UnityEngine.Networking.dll
Dependency assembly - Assembly-CSharp.dll
Unloading 27 Unused Serialized files (Serialized files now loaded: 0)
System memory in use before: 48.3 MB.
System memory in use after: 46.7 MB.
Unloading 57 unused Assets to reduce memory usage. Loaded Objects now: 2035.
Total: 5.661370 ms (FindLiveObjects: 0.076543 ms CreateObjectMapping: 0.017407 ms MarkObjects: 5.167296 ms DeleteObjects: 0.399611 ms)
Unloading 1 Unused Serialized files (Serialized files now loaded: 0)
System memory in use before: 46.0 MB.
System memory in use after: 46.0 MB.
Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 2054.
Total: 5.428157 ms (FindLiveObjects: 0.097790 ms CreateObjectMapping: 0.012031 ms MarkObjects: 5.313982 ms DeleteObjects: 0.003839 ms)
Unloading 1 Unused Serialized files (Serialized files now loaded: 0)
System memory in use before: 65.7 MB.
System memory in use after: 46.1 MB.
Unloading 108 unused Assets to reduce memory usage. Loaded Objects now: 2044.
Total: 13.055071 ms (FindLiveObjects: 0.110334 ms CreateObjectMapping: 0.018175 ms MarkObjects: 5.427133 ms DeleteObjects: 7.498147 ms)
Unloading 1 Unused Serialized files (Serialized files now loaded: 0)
System memory in use before: 45.8 MB.
System memory in use after: 45.9 MB.
Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 2054.
Total: 5.469884 ms (FindLiveObjects: 0.110334 ms CreateObjectMapping: 0.012031 ms MarkObjects: 5.334462 ms DeleteObjects: 0.012287 ms)
Unloading 1 Unused Serialized files (Serialized files now loaded: 0)
System memory in use before: 45.7 MB.
System memory in use after: 45.8 MB.
Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 2054.
Total: 5.456572 ms (FindLiveObjects: 0.104446 ms CreateObjectMapping: 0.011519 ms MarkObjects: 5.331902 ms DeleteObjects: 0.007423 ms)
Unloading 0 Unused Serialized files (Serialized files now loaded: 0)
System memory in use before: 45.7 MB.
System memory in use after: 45.8 MB.
Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 2054.
Total: 5.375677 ms (FindLiveObjects: 0.101374 ms CreateObjectMapping: 0.011519 ms MarkObjects: 5.258431 ms DeleteObjects: 0.003583 ms)
Unloading 12 Unused Serialized files (Serialized files now loaded: 0)
System memory in use before: 49.5 MB.
System memory in use after: 47.9 MB.
Unloading 30 unused Assets to reduce memory usage. Loaded Objects now: 2054.
Total: 5.690042 ms (FindLiveObjects: 0.100606 ms CreateObjectMapping: 0.016639 ms MarkObjects: 5.184192 ms DeleteObjects: 0.388091 ms)
Textures 2.0 mb 30.3%
Meshes 1.5 kb 0.0%
Animations 0.0 kb 0.0%
Sounds 31.7 kb 0.5%
Shaders 80.6 kb 1.2%
Other Assets 11.5 kb 0.2%
Levels 10.4 kb 0.2%
Scripts 558.8 kb 8.2%
Included DLLs 3.9 mb 59.2%
File headers 21.8 kb 0.3%
Complete size 6.6 mb 100.0%
Used Assets and files from the Resources folder, sorted by uncompressed size:
682.8 kb 10.0% Assets/crate/texture/crate_diffuse_pig.tga
682.8 kb 10.0% Assets/crate/texture/crate_diffuse.tga
682.8 kb 10.0% Assets/crate/texture/crate_normal.tga
92.9 kb 1.4% Resources/unity_builtin_extra
20.4 kb 0.3% Assets/Sounds/Priest.mp3
11.3 kb 0.2% Assets/Sounds/Pig.mp3
6.1 kb 0.1% Assets/FacebookSDK/SDK/Scripts/Canvas/Resources/JSSDKBindings.txt
4.0 kb 0.1% D:/Program Files/Unity/Editor/Data/UnityExtensions/Unity/GUISystem/UnityEngine.UI.dll
2.3 kb 0.0% Assets/crate/crate_low.fbx
1.8 kb 0.0% D:/Program Files/Unity/Editor/Data/UnityExtensions/Unity/Networking/UnityEngine.Networking.dll
0.8 kb 0.0% Assets/crate/perfab/rate_low_pig.prefab
0.8 kb 0.0% Assets/crate/perfab/crate_low.prefab
0.8 kb 0.0% Assets/Cubes.mat
0.2 kb 0.0% Assets/crate/Materials/crate_diffuse -pig.mat
0.2 kb 0.0% Assets/crate/Materials/crate_diffuse.mat
0.1 kb 0.0% D:/Program Files/Unity/Editor/Data/UnityExtensions/Unity/Advertisements/UnityEngine.Advertisements.dll
0.1 kb 0.0% Assets/FacebookSDK/SDK/Scripts/Mobile/IMobileFacebookImplementation.cs
0.1 kb 0.0% Assets/FacebookSDK/SDK/Scripts/Mobile/IMobileFacebookCallbackHandler.cs
0.1 kb 0.0% Assets/FacebookSDK/SDK/Scripts/Mobile/Android/AndroidFacebookGameObject.cs
0.1 kb 0.0% Assets/FacebookSDK/SDK/Scripts/Canvas/ICanvasFacebookImplementation.cs
0.1 kb 0.0% Assets/FacebookSDK/SDK/Scripts/Canvas/ICanvasFacebookCallbackHandler.cs
0.1 kb 0.0% Assets/FacebookSDK/SDK/Scripts/Mobile/Android/AndroidFacebookLoader.cs
0.1 kb 0.0% Assets/FacebookSDK/SDK/Scripts/Mobile/IOS/IOSFacebookGameObject.cs
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AndroidSDKTools:
root : D:/Users/Stefano/AppData/Local/Android/sdk
tools : D:/Users/Stefano/AppData/Local/Android/sdk\tools
platform-tools: D:/Users/Stefano/AppData/Local/Android/sdk\platform-tools
build-tools : D:\Users\Stefano\AppData\Local\Android\sdk\build-tools\23.0.2
adb : D:/Users/Stefano/AppData/Local/Android/sdk\platform-tools\adb.exe
aapt : D:\Users\Stefano\AppData\Local\Android\sdk\build-tools\23.0.2\aapt.exe
zipalign : D:\Users\Stefano\AppData\Local\Android\sdk\build-tools\23.0.2\zipalign.exe
AndroidJavaTools:
java : C:\Program Files\Java\jdk1.7.0_79\bin\java.exe
IOException: Failed to Move File / Directory from ‘Temp/StagingArea/Data’ to ‘Temp/StagingArea\assets\bin\Data’.
at (wrapper managed-to-native) UnityEditor.FileUtil:MoveFileOrDirectory (string,string)
at UnityEditor.Android.PostProcessAndroidPlayer.PostProcessInternal (System.String stagingAreaData, System.String stagingArea, System.String playerPackage, System.String installPath, System.String companyName, System.String productName, BuildOptions options, UnityEditor.RuntimeClassRegistry usedClassRegistry) [0x00000] in :0
at UnityEditor.Android.PostProcessAndroidPlayer.PostProcess (BuildTarget target, System.String stagingAreaData, System.String stagingArea, System.String playerPackage, System.String installPath, System.String companyName, System.String productName, BuildOptions options, UnityEditor.RuntimeClassRegistry usedClassRegistry) [0x00000] in :0
at UnityEditor.Android.AndroidBuildPostprocessor.PostProcess (BuildPostProcessArgs args) [0x00000] in :0
at UnityEditor.PostprocessBuildPlayer.Postprocess (BuildTarget target, System.String installPath, System.String companyName, System.String productName, Int32 width, Int32 height, System.String downloadWebplayerUrl, System.String manualDownloadWebplayerUrl, BuildOptions options, UnityEditor.RuntimeClassRegistry usedClassRegistry) [0x000c5] in C:\buildslave\unity\build\Editor\Mono\BuildPipeline\PostprocessBuildPlayer.cs:316
UnityEditor.BuildPipeline:BuildPlayerInternalNoCheck(String[ ], String, BuildTarget, BuildOptions, Boolean, UInt32&)
UnityEditor.BuildPlayerWindow:BuildPlayerWithDefaultSettings(Boolean, BuildOptions, Boolean) (at C:\buildslave\unity\build\Editor\Mono\BuildPlayerWindow.cs:598)
UnityEditor.BuildPlayerWindow:BuildPlayerWithDefaultSettings(Boolean, BuildOptions) (at C:\buildslave\unity\build\Editor\Mono\BuildPlayerWindow.cs:443)
UnityEditor.BuildPlayerWindow:GUIBuildButtons(IBuildWindowExtension, Boolean, Boolean, Boolean, BuildPlatform) (at C:\buildslave\unity\build\Editor\Mono\BuildPlayerWindow.cs:1438)
UnityEditor.BuildPlayerWindow:ShowBuildTargetSettings() (at C:\buildslave\unity\build\Editor\Mono\BuildPlayerWindow.cs:1384)
UnityEditor.BuildPlayerWindow:OnGUI() (at C:\buildslave\unity\build\Editor\Mono\BuildPlayerWindow.cs:1013)
System.Reflection.MonoMethod:InternalInvoke(Object, Object[ ], Exception&)
System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[ ], CultureInfo) (at /Users/builduser/buildslave/mono-runtime-and-classlibs/build/mcs/class/corlib/System.Reflection/MonoMethod.cs:222)
System.Reflection.MethodBase:Invoke(Object, Object[ ]) (at /Users/builduser/buildslave/mono-runtime-and-classlibs/build/mcs/class/corlib/System.Reflection/MethodBase.cs:115)
UnityEditor.HostView:Invoke(String, Object) (at C:\buildslave\unity\build\Editor\Mono\HostView.cs:187)
UnityEditor.HostView:Invoke(String) (at C:\buildslave\unity\build\Editor\Mono\HostView.cs:180)
UnityEditor.HostView:OnGUI() (at C:\buildslave\unity\build\Editor\Mono\HostView.cs:76)
(Filename: C:/buildslave/unity/build/Editor/Mono/BuildPipeline/PostprocessBuildPlayer.cs Line: 316)
DisplayProgressNotification: Build Failed
Error building Player: IOException: Failed to Move File / Directory from ‘Temp/StagingArea/Data’ to ‘Temp/StagingArea\assets\bin\Data’.
(Filename: Line: -1)
Unloading 9 Unused Serialized files (Serialized files now loaded: 0)
System memory in use before: 46.3 MB.
System memory in use after: 46.5 MB.
Unloading 6 unused Assets to reduce memory usage. Loaded Objects now: 2161.
Total: 5.479356 ms (FindLiveObjects: 0.109054 ms CreateObjectMapping: 0.017151 ms MarkObjects: 5.344958 ms DeleteObjects: 0.007679 ms)
Load scene ‘Temp/__Backupscenes/0.backup’ time: 47.832245 ms
Unloading 3 Unused Serialized files (Serialized files now loaded: 0)
System memory in use before: 46.4 MB.
System memory in use after: 46.6 MB.
Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 2174.
Total: 5.610939 ms (FindLiveObjects: 0.096510 ms CreateObjectMapping: 0.017151 ms MarkObjects: 5.492668 ms DeleteObjects: 0.004095 ms)
Ignoring ‘D:/Program Files/Unity/Editor/Data/UnityExtensions/Unity/Advertisements/UnityEngine.Advertisements.dll’ because we’re compiling for Editor
Ignoring ‘D:/Program Files/Unity/Editor/Data/UnityExtensions/Unity/UnityAnalytics/UnityEngine.Analytics.dll’ because we’re compiling for Editor
Ignoring ‘D:/Program Files/Unity/Editor/Data/UnityExtensions/Unity/UnityPurchasing/UnityEngine.Purchasing.dll’ because we’re compiling for Editor
Ignoring ‘D:/Program Files/Unity/Editor/Data/UnityExtensions/Unity/Advertisements/UnityEngine.Advertisements.dll’ because we’re compiling for Editor
Ignoring ‘D:/Program Files/Unity/Editor/Data/UnityExtensions/Unity/UnityAnalytics/UnityEngine.Analytics.dll’ because we’re compiling for Editor
Ignoring ‘D:/Program Files/Unity/Editor/Data/UnityExtensions/Unity/UnityPurchasing/UnityEngine.Purchasing.dll’ because we’re compiling for Editor
- starting compile Library/ScriptAssemblies/Assembly-CSharp.dll, for buildtarget 13
Refresh: detecting if any assets need to be imported or removed … Refresh: elapses 0.005689 seconds (Nothing changed)
Unloading 0 Unused Serialized files (Serialized files now loaded: 0)
System memory in use before: 46.4 MB.
System memory in use after: 46.6 MB.
Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 2174.
Total: 5.939127 ms (FindLiveObjects: 0.116478 ms CreateObjectMapping: 0.017919 ms MarkObjects: 5.799352 ms DeleteObjects: 0.004607 ms)
*** Cancelled ‘Build.Player.AndroidPlayer’ in 3 seconds (3137 ms)
- Finished compile Library/ScriptAssemblies/Assembly-CSharp.dll
WeaveUnetFromEditor Temp/Assembly-CSharp.dll
Ignoring ‘D:/Program Files/Unity/Editor/Data/UnityExtensions/Unity/Advertisements/UnityEngine.Advertisements.dll’ because we’re compiling for Editor
Ignoring ‘D:/Program Files/Unity/Editor/Data/UnityExtensions/Unity/UnityAnalytics/UnityEngine.Analytics.dll’ because we’re compiling for Editor
Ignoring ‘D:/Program Files/Unity/Editor/Data/UnityExtensions/Unity/UnityPurchasing/UnityEngine.Purchasing.dll’ because we’re compiling for Editor
WeaveAssemblies unityPath= D:/Program Files/Unity/Editor/Data/Managed/UnityEngine.dll
WeaveAssemblies unetPath= D:/Program Files/Unity/Editor/Data/UnityExtensions/Unity/Networking/UnityEngine.Networking.dll
Symbols will be read from Temp/Assembly-CSharp.dll.mdb
Script Module: Assembly-CSharp.dll
Ignoring ‘D:/Program Files/Unity/Editor/Data/UnityExtensions/Unity/Advertisements/UnityEngine.Advertisements.dll’ because we’re compiling for Editor
Ignoring ‘D:/Program Files/Unity/Editor/Data/UnityExtensions/Unity/UnityAnalytics/UnityEngine.Analytics.dll’ because we’re compiling for Editor
Ignoring ‘D:/Program Files/Unity/Editor/Data/UnityExtensions/Unity/UnityPurchasing/UnityEngine.Purchasing.dll’ because we’re compiling for Editor
- starting compile Library/ScriptAssemblies/Assembly-CSharp-Editor.dll, for buildtarget 13
- Finished compile Library/ScriptAssemblies/Assembly-CSharp-Editor.dll
WeaveUnetFromEditor Temp/Assembly-CSharp-Editor.dll
Ignoring ‘D:/Program Files/Unity/Editor/Data/UnityExtensions/Unity/Advertisements/UnityEngine.Advertisements.dll’ because we’re compiling for Editor
Ignoring ‘D:/Program Files/Unity/Editor/Data/UnityExtensions/Unity/UnityAnalytics/UnityEngine.Analytics.dll’ because we’re compiling for Editor
Ignoring ‘D:/Program Files/Unity/Editor/Data/UnityExtensions/Unity/UnityPurchasing/UnityEngine.Purchasing.dll’ because we’re compiling for Editor
WeaveAssemblies unityPath= D:/Program Files/Unity/Editor/Data/Managed/UnityEngine.dll
WeaveAssemblies unetPath= D:/Program Files/Unity/Editor/Data/UnityExtensions/Unity/Networking/UnityEngine.Networking.dll
Reloading assemblies after finishing script compilation.
Begin MonoManager ReloadAssembly
Platform assembly: D:\Program Files\Unity\Editor\Data\Managed\UnityEngine.dll (this message is harmless)
Platform assembly: D:\Program Files\Unity\Editor\Data\Managed\UnityEditor.dll (this message is harmless)
Platform assembly: D:\Program Files\Unity\Editor\Data\Managed\Unity.Locator.dll (this message is harmless)
Platform assembly: D:\Program Files\Unity\Editor\Data\Mono\lib\mono\2.0\I18N.dll (this message is harmless)
Platform assembly: D:\Program Files\Unity\Editor\Data\Mono\lib\mono\2.0\I18N.West.dll (this message is harmless)
Registering custom dll’s …
Register platform support module: D:\Program Files\Unity\Editor\Data\PlaybackEngines\AndroidPlayer/UnityEditor.Android.Extensions.dll
Platform assembly: D:\Program Files\Unity\Editor\Data\Mono\lib\mono\2.0\System.Core.dll (this message is harmless)
Registered in 0.034181 seconds.
Non platform assembly: D:\Unity\Iconoclasta\Library\ScriptAssemblies\Assembly-CSharp.dll (this message is harmless)
Loading D:\Unity\Iconoclasta\Library\ScriptAssemblies\Assembly-CSharp.dll into Unity Child Domain
Non platform assembly: D:\Unity\Iconoclasta\Library\ScriptAssemblies\Assembly-CSharp-Editor.dll (this message is harmless)
Loading D:\Unity\Iconoclasta\Library\ScriptAssemblies\Assembly-CSharp-Editor.dll into Unity Child Domain
Platform assembly: D:\Program Files\Unity\Editor\Data\PackageManager\Unity\PackageManager\5.3.1\Unity.PackageManager.dll (this message is harmless)
Loading D:\Program Files\Unity\Editor\Data\PackageManager\Unity\PackageManager\5.3.1\Unity.PackageManager.dll into Unity Child Domain
Non platform assembly: D:\Program Files\Unity\Editor\Data\UnityExtensions\Unity\Advertisements\Editor\UnityEditor.Advertisements.dll (this message is harmless)
Loading D:\Program Files\Unity\Editor\Data\UnityExtensions\Unity\Advertisements\Editor\UnityEditor.Advertisements.dll into Unity Child Domain
Non platform assembly: D:\Program Files\Unity\Editor\Data\UnityExtensions\Unity\EditorTestsRunner\Editor\nunit.framework.dll (this message is harmless)
Loading D:\Program Files\Unity\Editor\Data\UnityExtensions\Unity\EditorTestsRunner\Editor\nunit.framework.dll into Unity Child Domain
Non platform assembly: D:\Program Files\Unity\Editor\Data\UnityExtensions\Unity\EditorTestsRunner\Editor\UnityEditor.EditorTestsRunner.dll (this message is harmless)
Loading D:\Program Files\Unity\Editor\Data\UnityExtensions\Unity\EditorTestsRunner\Editor\UnityEditor.EditorTestsRunner.dll into Unity Child Domain
Non platform assembly: D:\Program Files\Unity\Editor\Data\UnityExtensions\Unity\GUISystem\UnityEngine.UI.dll (this message is harmless)
Loading D:\Program Files\Unity\Editor\Data\UnityExtensions\Unity\GUISystem\UnityEngine.UI.dll into Unity Child Domain
Non platform assembly: D:\Program Files\Unity\Editor\Data\UnityExtensions\Unity\GUISystem\Editor\UnityEditor.UI.dll (this message is harmless)
Loading D:\Program Files\Unity\Editor\Data\UnityExtensions\Unity\GUISystem\Editor\UnityEditor.UI.dll into Unity Child Domain
Non platform assembly: D:\Program Files\Unity\Editor\Data\UnityExtensions\Unity\Networking\UnityEngine.Networking.dll (this message is harmless)
Loading D:\Program Files\Unity\Editor\Data\UnityExtensions\Unity\Networking\UnityEngine.Networking.dll into Unity Child Domain
Non platform assembly: D:\Program Files\Unity\Editor\Data\UnityExtensions\Unity\Networking\Editor\UnityEditor.Networking.dll (this message is harmless)
Loading D:\Program Files\Unity\Editor\Data\UnityExtensions\Unity\Networking\Editor\UnityEditor.Networking.dll into Unity Child Domain
Non platform assembly: D:\Program Files\Unity\Editor\Data\UnityExtensions\Unity\TreeEditor\Editor\UnityEditor.TreeEditor.dll (this message is harmless)
Loading D:\Program Files\Unity\Editor\Data\UnityExtensions\Unity\TreeEditor\Editor\UnityEditor.TreeEditor.dll into Unity Child Domain
Platform assembly: D:\Program Files\Unity\Editor\Data\Managed\UnityEditor.Graphs.dll (this message is harmless)
Loading D:\Program Files\Unity\Editor\Data\Managed\UnityEditor.Graphs.dll into Unity Child Domain
Platform assembly: D:\Program Files\Unity\Editor\Data\PlaybackEngines\AndroidPlayer\UnityEditor.Android.Extensions.dll (this message is harmless)
Loading D:\Program Files\Unity\Editor\Data\PlaybackEngines\AndroidPlayer\UnityEditor.Android.Extensions.dll into Unity Child Domain
Platform assembly: D:\Program Files\Unity\Editor\Data\Managed\nunit.core.interfaces.dll (this message is harmless)
Refreshing native plugins compatible for Editor in 2.62 ms, found 0 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
Platform assembly: D:\Program Files\Unity\Editor\Data\Managed\Mono.Cecil.dll (this message is harmless)
Platform assembly: D:\Program Files\Unity\Editor\Data\Managed\Unity.SerializationLogic.dll (this message is harmless)
Platform assembly: D:\Program Files\Unity\Editor\Data\Managed\Unity.DataContract.dll (this message is harmless)
Platform assembly: D:\Program Files\Unity\Editor\Data\Mono\lib\mono\2.0\UnityScript.dll (this message is harmless)
Platform assembly: D:\Program Files\Unity\Editor\Data\Managed\ICSharpCode.NRefactory.dll (this message is harmless)
Platform assembly: D:\Program Files\Unity\Editor\Data\Mono\lib\mono\2.0\System.Xml.Linq.dll (this message is harmless)
Platform assembly: D:\Program Files\Unity\Editor\Data\Managed\Unity.IvyParser.dll (this message is harmless)
Platform assembly: D:\Program Files\Unity\Editor\Data\Managed\nunit.core.dll (this message is harmless)
Mono: successfully reloaded assembly
Refreshing native plugins compatible for Editor in 0.18 ms, found 0 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
----- Total AssetImport time: 0.018808s, AssetImport time: 0.000000s, Asset hashing: 0.000000s [0 B, 0.000000 mb/s]
- Completed reload, in 0.454 seconds
Initializing Unity.PackageManager (PackageManager) v5.3.1 for Unity v5.3.1f1
Setting Android v5.3.1 for Unity v5.3.1f1 to D:\Program Files\Unity\Editor\Data\PlaybackEngines\AndroidPlayer
Setting Advertisements v5.3.1 for Unity v5.3.1f1 to D:\Program Files\Unity\Editor\Data\UnityExtensions\Unity\Advertisements
UnityEngine.Advertisements.dll (Extension) GUID: 739bbd9f364b4268874f9fd86ab3beef
Editor/UnityEditor.Advertisements.dll (Extension) GUID: 97decbdab0634cdd991f8d23ddf0dead
Setting EditorTestsRunner v5.3.1 for Unity v5.3.1f1 to D:\Program Files\Unity\Editor\Data\UnityExtensions\Unity\EditorTestsRunner
Editor/nunit.framework.dll (Extension) GUID: 7cbab2be89b54486bbd23a6fe637d30e
Editor/UnityEditor.EditorTestsRunner.dll (Extension) GUID: 3c0ad459c1534645b5d603b7cc258f97
Setting GUISystem v5.3.1 for Unity v5.3.1f1 to D:\Program Files\Unity\Editor\Data\UnityExtensions\Unity\GUISystem
UnityEngine.UI.dll (Extension) GUID: f5f67c52d1564df4a8936ccd202a3bd8
Editor/UnityEditor.UI.dll (Extension) GUID: 80a3616ca19596e4da0f10f14d241e9f
Setting UNetHLAPI v5.3.1 for Unity v5.3.1f1 to D:\Program Files\Unity\Editor\Data\UnityExtensions\Unity\Networking
UnityEngine.Networking.dll (Extension) GUID: 870353891bb340e2b2a9c8707e7419ba
Editor/UnityEditor.Networking.dll (Extension) GUID: 5f32cd94baa94578a686d4b9d6b660f7
Setting TreeEditor v5.3.1 for Unity v5.3.1f1 to D:\Program Files\Unity\Editor\Data\UnityExtensions\Unity\TreeEditor
Editor/UnityEditor.TreeEditor.dll (Extension) GUID: adebbd281f1a4ef3a30be7f21937e02f
Setting UnityAnalytics v5.3.1 for Unity v5.3.1f1 to D:\Program Files\Unity\Editor\Data\UnityExtensions\Unity\UnityAnalytics
UnityEngine.Analytics.dll (Extension) GUID: 852E56802EB941638ACBB491814497B0
Setting UnityPurchasing v5.3.1 for Unity v5.3.1f1 to D:\Program Files\Unity\Editor\Data\UnityExtensions\Unity\UnityPurchasing
UnityEngine.Purchasing.dll (Extension) GUID: 8E0CD8ED44D4412CBE0642067ABC9E44
Registering platform support modules:
Platform assembly: D:\Program Files\Unity\Editor\Data\Mono\lib\mono\2.0\Boo.Lang.Compiler.dll (this message is harmless)
Platform assembly: D:\Program Files\Unity\Editor\Data\Mono\lib\mono\2.0\Boo.Lang.dll (this message is harmless)
Platform assembly: D:\Program Files\Unity\Editor\Data\Mono\lib\mono\2.0\Boo.Lang.Parser.dll (this message is harmless)
Platform assembly: D:\Program Files\Unity\Editor\Data\Mono\lib\mono\2.0\UnityScript.Lang.dll (this message is harmless)
Registered platform support modules in: 0.0271559s.
Native extension for Android target not found
Refresh: detecting if any assets need to be imported or removed … Refresh: elapses 0.005475 seconds (Nothing changed)
Refresh: detecting if any assets need to be imported or removed … Refresh: elapses 0.005427 seconds (Nothing changed)
Refresh: detecting if any assets need to be imported or removed … Refresh: elapses 0.005439 seconds (Nothing changed)
Refresh: detecting if any assets need to be imported or removed … Refresh: elapses 0.005366 seconds (Nothing changed)