this thing about unity fascinates me and pushed me to try to learn how to use it… but with every version or new installation I always have problems… whether I want to export to .APK or .AAB I assure you that I’m fed up I often thought about changing… because after so much work the same problems arrive… which it is true that I solve… but I don’t even know how… sometimes by restarting other times by deleting the library folder… now I ask you for help I beg you… what should I do in front of this problem??
Build completed with a result of 'Failed' in 10 seconds (10091 ms)
Building Library\Bee\artifacts\Android\iz17e\xmycg4p6lwc9.o failed with output:
PLEASE submit a bug report to https://github.com/android-ndk/ndk/issues and include the crash backtrace, preprocessed source, and associated run script.
Stack dump:
0. Program arguments: "C:/Program Files/Unity/Hub/Editor/2022.3.54f1/Editor/Data/PlaybackEngines/AndroidPlayer/NDK/toolchains/llvm/prebuilt/windows-x86_64/bin/clang++" -march=armv7-a -mfloat-abi=softfp -mfpu=neon-fp16 -marm -D__ARM_ARCH_7__ -D__ARM_ARCH_7A__ -D__ANDROID_UNAVAILABLE_SYMBOLS_ARE_WEAK__ -faddrsig -mllvm -hoist-common-insts=1 -DANDROID -DHAVE_INTTYPES_H -no-canonical-prefixes -funwind-tables -fomit-frame-pointer -std=c++11 -Wswitch -Wno-trigraphs -Wno-tautological-compare -Wno-invalid-offsetof -Wno-implicitly-unsigned-literal -Wno-integer-overflow -Wno-shift-negative-value -Wno-unknown-attributes -Wno-implicit-function-declaration -Wno-null-conversion -Wno-missing-declarations -Wno-unused-value -Wno-pragma-once-outside-header -fvisibility=hidden -fexceptions -fno-rtti -g -Os -fPIC -fno-strict-overflow -ffunction-sections -fdata-sections -fstack-protector -fmessage-length=0 -pipe -D_GLIBCXX_USE_CXX11_ABI=0 -DBASELIB_INLINE_NAMESPACE=il2cpp_baselib -DIL2CPP_MONO_DEBUGGER_DISABLED -DRUNTIME_IL2CPP -DIL2CPP_ENABLE_WRITE_BARRIERS=1 -DIL2CPP_INCREMENTAL_TIME_SLICE=3 -DHAVE_BDWGC_GC -DNDEBUG -I. -ID:/EndlessPlatform/Library/Bee/artifacts/Android/il2cppOutput/cpp "-IC:/Program Files/Unity/Hub/Editor/2022.3.54f1/Editor/Data/il2cpp/libil2cpp/pch" "-IC:/Program Files/Unity/Hub/Editor/2022.3.54f1/Editor/Data/il2cpp/libil2cpp" "-IC:/Program Files/Unity/Hub/Editor/2022.3.54f1/Editor/Data/il2cpp/external/baselib/Include" "-IC:/Program Files/Unity/Hub/Editor/2022.3.54f1/Editor/Data/il2cpp/libil2cpp/os/ClassLibraryPAL/brotli/include" "-IC:/Program Files/Unity/Hub/Editor/2022.3.54f1/Editor/Data/il2cpp/external/baselib/Platforms/Android/Include" -o Library/Bee/artifacts/Android/iz17e/xmycg4p6lwc9.o -fcolor-diagnostics -fdiagnostics-absolute-paths -target armv7a-linux-androideabi22 -fstrict-aliasing -fdiagnostics-format=msvc -c -x c++ D:/EndlessPlatform/Library/Bee/artifacts/Android/il2cppOutput/cpp/Generics__33.cpp
1. <eof> parser at end of file
2. Code generation
#0 0x00007ff672212ec1 C:\Program Files\Unity\Hub\Editor\2022.3.54f1\Editor\Data\PlaybackEngines\AndroidPlayer\NDK\toolchains\llvm\prebuilt\windows-x86_64\bin\clang++.exe 0x10a2ec1
0x00007FF672212EC1 (0x0000000000000000 0x0000000000000110 0x0000017E2B7C8201 0x0000017E2B7C2A78)
clang++: error: clang frontend command failed due to signal (use -v to see invocation)
Android (7714059, based on r416183c1) clang version 12.0.8 (https://android.googlesource.com/toolchain/llvm-project c935d99d7cf2016289302412d708641d52d2f7ee)
Target: armv7a-unknown-linux-android22
Thread model: posix
InstalledDir: C:/Program Files/Unity/Hub/Editor/2022.3.54f1/Editor/Data/PlaybackEngines/AndroidPlayer/NDK/toolchains/llvm/prebuilt/windows-x86_64/bin
clang++: note: diagnostic msg:
********************
PLEASE ATTACH THE FOLLOWING FILES TO THE BUG REPORT:
Preprocessed source(s) and associated run script(s) are located at:
clang++: note: diagnostic msg: C:\Users\Franz\AppData\Local\Temp\Generics__33-f99c16.cpp
clang++: note: diagnostic msg: C:\Users\Franz\AppData\Local\Temp\Generics__33-f99c16.sh
clang++: note: diagnostic msg:
********************
UnityEngine.GUIUtility:ProcessEvent (int,intptr,bool&)