Here it is.
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1>------ Build started: Project: Assembly-CSharp-firstpass, Configuration: Release x86 ------
1> Running SerializationWeaver...
1> Symbols will be read from D:\Test\uguitest\Unprocessed\UnityEngine.pdb
1> Symbols will be read from D:\Test\GeneratedProjects\UWP\Assembly-CSharp-firstpass\bin\x86\Release\Unprocessed\Assembly-CSharp-firstpass.pdb
1> WeaveAssemblies unityPath= D:\Test\uguitest\Unprocessed\UnityEngine.dll
1> WeaveAssemblies unetPath= D:\Test\uguitest\Unprocessed\UnityEngine.Networking.dll
1> Symbols will be read from D:\Test\GeneratedProjects\UWP\Assembly-CSharp-firstpass\bin\x86\Release\Unprocessed\Assembly-CSharp-firstpass.pdb
1> Script Module: Assembly-CSharp-firstpass.dll
1> Pass: 0 took 0 milliseconds
1> Pass: 1 took 2 milliseconds
1> Symbols will be read from D:\Test\GeneratedProjects\UWP\Assembly-CSharp-firstpass\bin\x86\Release\Unprocessed\Assembly-CSharp-firstpass.pdb
1> Weaving assembly D:\Test\GeneratedProjects\UWP\Assembly-CSharp-firstpass\bin\x86\Release\Unprocessed\Assembly-CSharp-firstpass.dll
1> Will export symbols of pdb format
1> SerializationWeaver done.
1> Assembly-CSharp-firstpass -> D:\Test\GeneratedProjects\UWP\Assembly-CSharp-firstpass\bin\x86\Release\Assembly-CSharp-firstpass.dll
2>------ Build started: Project: Assembly-CSharp, Configuration: Release x86 ------
2>D:\HololensProjects\uguitest\Assets\PlayMaker\Actions\Animator\GetAnimatorDelta.cs(24,21,24,31): warning CS0169: The field 'GetAnimatorDelta._transform' is never used
2>D:\HololensProjects\uguitest\Assets\PlayMaker uGui\Proxies\PlayMakerUGuiComponentProxy.cs(48,9,48,14): warning CS0169: The field 'PlayMakerUGuiComponentProxy.error' is never used
2>D:\HololensProjects\uguitest\Assets\PlayMaker Custom Actions\uGui\Selectable\uGuiNavigationGetMode.cs(36,40,36,59): warning CS0169: The field 'uGuiNavigationGetMode._originalTransition' is never used
2>D:\HololensProjects\uguitest\Assets\PlayMaker uGui\Proxies\PlayMakerUGuiComponentProxy.cs(65,9,65,21): warning CS0169: The field 'PlayMakerUGuiComponentProxy.fsmIntTarget' is never used
2>D:\HololensProjects\uguitest\Assets\PlayMaker Custom Actions\uGui\Selectable\uGuiGetIsInteractable.cs(28,8,28,22): warning CS0169: The field 'uGuiGetIsInteractable._originalState' is never used
2>D:\HololensProjects\uguitest\Assets\PlayMaker\Actions\SetFsmVariable.cs(31,32,31,46): warning CS0169: The field 'SetFsmVariable.sourceVariable' is never used
2>D:\HololensProjects\uguitest\Assets\PlayMaker Custom Actions\uGui\Selectable\uGuiTransitionGetType.cs(33,40,33,59): warning CS0169: The field 'uGuiTransitionGetType._originalTransition' is never used
2>D:\HololensProjects\uguitest\Assets\PlayMaker Custom Actions\uGui\uGuiDropDownClearOptions.cs(23,44,23,52): warning CS0169: The field 'uGuiDropDownClearOptions._options' is never used
2>D:\HololensProjects\uguitest\Assets\iTween\iTween.cs(74,15,74,24): warning CS0169: The field 'iTween.kinematic' is never used
2>D:\HololensProjects\uguitest\Assets\PlayMaker\Actions\Animator\AnimatorCrossFade.cs(31,15,31,23): warning CS0169: The field 'AnimatorCrossFade._paramID' is never used
2> Running SerializationWeaver...
2> Symbols will be read from D:\Test\uguitest\Unprocessed\UnityEngine.pdb
2> Symbols will be read from D:\Test\GeneratedProjects\UWP\Assembly-CSharp\bin\x86\Release\Unprocessed\Assembly-CSharp.pdb
2> WeaveAssemblies unityPath= D:\Test\uguitest\Unprocessed\UnityEngine.dll
2> WeaveAssemblies unetPath= D:\Test\uguitest\Unprocessed\UnityEngine.Networking.dll
2> Symbols will be read from D:\Test\GeneratedProjects\UWP\Assembly-CSharp\bin\x86\Release\Unprocessed\Assembly-CSharp.pdb
2> Script Module: Assembly-CSharp.dll
2> Pass: 0 took 11 milliseconds
2> Pass: 1 took 20 milliseconds
2> Symbols will be read from D:\Test\GeneratedProjects\UWP\Assembly-CSharp\bin\x86\Release\Unprocessed\Assembly-CSharp.pdb
2> Weaving assembly D:\Test\GeneratedProjects\UWP\Assembly-CSharp\bin\x86\Release\Unprocessed\Assembly-CSharp.dll
2> + iTween
2> + PlayMakerUGuiCanvasRaycastFilterEventsProxy
2> + PlayMakerUGuiComponentProxy/FsmVariableSetup
2> + PlayMakerUGuiComponentProxy/FsmEventSetup
2> + PlayMakerUGuiComponentProxy
2> + PlayMakerUGuiDragEventsProxy
2> + PlayMakerUGuiDropEventsProxy
2> + PlayMakerUGuiPointerEventsProxy
2> + PlayMakerUGuiSceneProxy
2> + IncrementRenderQueue
2> + PlayMakerRPCProxy
2> + TrackMouseMovement
2> + iTweenFSMEvents
2> + RadialLayout
2> + InputNavigator
2> + HutongGames.PlayMaker.Ecosystem.utils.Comment
2> + HutongGames.PlayMaker.Ecosystem.Utils.TransformEventsBridge
2> + HutongGames.PlayMaker.Ecosystem.Utils.Owner
2> + HutongGames.PlayMaker.Ecosystem.Utils.PlayMakerEventTarget
2> + HutongGames.PlayMaker.Ecosystem.Utils.PlayMakerEvent
2> + HutongGames.PlayMaker.Ecosystem.Utils.PlayMakerFsmTarget
2> + HutongGames.PlayMaker.Ecosystem.Utils.PlayMakerFsmVariableTarget
2> + HutongGames.PlayMaker.Ecosystem.Utils.PlayMakerFsmVariable
2> + HutongGames.PlayMaker.Ecosystem.Utils.PlayMakerEventProxy
2> Will export symbols of pdb format
2> Mono.Cecil.AssemblyResolutionException: Failed to resolve assembly: 'System.Reflection.TypeExtensions, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a'
2> at Mono.Cecil.BaseAssemblyResolver.Resolve(AssemblyNameReference name, ReaderParameters parameters)
2> at Mono.Cecil.DefaultAssemblyResolver.Resolve(AssemblyNameReference name)
2> at Mono.Cecil.MetadataResolver.Resolve(TypeReference type)
2> at Mono.Cecil.TypeReference.Resolve()
2> at Mono.Cecil.Mixin.CheckedResolve(TypeReference self)
2> at Mono.Cecil.MetadataBuilder.GetConstantType(TypeReference constant_type, Object constant)
2> at Mono.Cecil.MetadataBuilder.AddConstant(IConstantProvider owner, TypeReference type)
2> at Mono.Cecil.MetadataBuilder.AddParameter(UInt16 sequence, ParameterDefinition parameter, ParamTable table)
2> at Mono.Cecil.MetadataBuilder.AddParameters(MethodDefinition method)
2> at Mono.Cecil.MetadataBuilder.AddMethod(MethodDefinition method)
2> at Mono.Cecil.MetadataBuilder.AddMethods(TypeDefinition type)
2> at Mono.Cecil.MetadataBuilder.AddType(TypeDefinition type)
2> at Mono.Cecil.MetadataBuilder.AddTypeDefs()
2> at Mono.Cecil.MetadataBuilder.BuildTypes()
2> at Mono.Cecil.MetadataBuilder.BuildModule()
2> at Mono.Cecil.ModuleWriter.<BuildMetadata>b__0(MetadataBuilder builder, MetadataReader _)
2> at Mono.Cecil.ModuleDefinition.Read[TItem,TRet](TItem item, Func`3 read)
2> at Mono.Cecil.ModuleWriter.WriteModuleTo(ModuleDefinition module, Stream stream, WriterParameters parameters)
2> at Mono.Cecil.ModuleDefinition.Write(String fileName, WriterParameters parameters)
2> at usw.Weaver.WeaveAssembly(String assemblyPath, AssemblyDefinition unityEngineAssemblyDefinition, ReaderParameters readerParameters)
2> at usw.Weaver.Weave()
2> at usw.Program.RunProgram(ConversionOptions options)
2> at usw.Program.Main(String[] args)
2>D:\Test\GeneratedProjects\UWP\Assembly-CSharp\Assembly-CSharp.csproj(189,5): error MSB3073: The command ""D:\Test\Unity\Tools\SerializationWeaver\SerializationWeaver.exe" "D:\Test\GeneratedProjects\UWP\Assembly-CSharp\bin\x86\Release\Unprocessed\Assembly-CSharp.dll" -pdb -verbose -unity-engine="D:\Test\uguitest\Unprocessed\UnityEngine.dll" -unity-networking="D:\Test\uguitest\Unprocessed\UnityEngine.Networking.dll" -additionalAssemblyPath="D:\Test\GeneratedProjects\UWP\Assembly-CSharp-firstpass\bin\x86\Release" "D:\Test\GeneratedProjects\UWP\Assembly-CSharp\obj\x86\Release\x86\Release"" exited with code 1.
3>------ Build started: Project: uguitest, Configuration: Release x86 ------
3>CSC : error CS0006: Metadata file 'D:\Test\GeneratedProjects\UWP\Assembly-CSharp\bin\x86\Release\Assembly-CSharp.dll' could not be found
========== Build: 1 succeeded, 2 failed, 0 up-to-date, 0 skipped ==========