Build error, failed running il2cpp.exe

I’m trying to bring my project and packages up to date and run a test build on an empty scene, but I keep getting build errors.

Unity version: 2019.3.4f1
Target framework version: >= 4.7.2
What I’ve tried: Deleting the library folder, deleting the il2cpp cache folder, reimport all, restarted pc, run il2cpp as administrator(results in a different error), run unity as administrator.

My package manifest:

No ideas or is there more information I can give that would be helpful?

This is a known issue in 2019.3.4 - there should be fix coming in 2019.3.5.

@JoshPeterson Ok thanks, I downgraded from 2020 beta but had editor issues there also. I don’t have to build right now, just making sure I have no errors I need to fix.

I get same problem. now 2019.3.14f1. I did whole solutions OP wrote. Neither worked.

Can you provide a full error message for the problem you see? I believe this issue was corrected, do you might be experiencing something slightly different.

Im getting a similar error with unity 2020.1.0f1 previously using 2019.4.3f1 got the same error when trying a stand alone build


error1

Failed running C:\Program Files\Unity\Hub\Editor\2020.1.0f1\Editor\Data\il2cpp/build/deploy/netcoreapp3.0/il2cpp.exe --convert-to-cpp --emit-null-checks --enable-array-bounds-check --dotnetprofile=“unityaot” --compile-cpp --libil2cpp-static --platform=“WindowsDesktop” --architecture=“x64” --configuration=“Release” --outputpath=“C:\Users\Christian\Documents\Proyectos Unity\Rollaball\New Unity Project\Temp/StagingArea/Data\Native\GameAssembly.dll” --cachedirectory=“C:\Users\Christian\Documents\Proyectos Unity\Rollaball\New Unity Project\Assets..\Library/il2cpp_cache” --baselib-directory=“C:/Program Files/Unity/Hub/Editor/2020.1.0f1/Editor/Data/PlaybackEngines/WindowsStandaloneSupport\Variations\win64_nondevelopment_il2cpp” --avoid-dynamic-library-copy --profiler-report --map-file-parser=“C:/Program Files/Unity/Hub/Editor/2020.1.0f1/Editor/Data/Tools/MapFileParser/MapFileParser.exe” --directory=“C:/Users/Christian/Documents/Proyectos Unity/Rollaball/New Unity Project/Temp/StagingArea/Data/Managed” --generatedcppdir=“C:/Users/Christian/Documents/Proyectos Unity/Rollaball/New Unity Project/Temp/StagingArea/Data/il2cppOutput”

stdout:
Running il2cpp.exe in server GC mode.
il2cpp.exe didn’t catch exception: System.InvalidOperationException: C++ code builder is unable to build C++ code. In order to build C++ code for Windows Desktop, you must have one of these installed:
Visual Studio 2015 with C++ compilers and Windows 10 SDK (it cannot build C++ code because it is not installed)
Visual Studio 2015 installation is found by looking at “SOFTWARE\Microsoft\VisualStudio\14.0_Config\InstallDir” in the registry
Windows 10 SDK is found by looking at “SOFTWARE\Wow6432Node\Microsoft\Microsoft SDKs\Windows\v10.0\InstallationFolder” in the registry

Visual Studio 2017 with C++ compilers and Windows 10 SDK (it cannot build C++ code because it is not installed)
Visual Studio 2017 installation is found using Microsoft.VisualStudio.Setup.Configuration COM APIs
Windows 10 SDK is found by looking at “SOFTWARE\Wow6432Node\Microsoft\Microsoft SDKs\Windows\v10.0\InstallationFolder” in the registry

at Unity.IL2CPP.Building.CppProgramBuilder.ThrowIfCannotBuildInCurrentEnvironment()
at Unity.IL2CPP.Building.CppProgramBuilder.Build(IBuildStatistics& statistics)
at il2cpp.Compilation.CompilationDriver.Run(RuntimePlatform platform, BuildingOptions buildingOptions)
at il2cpp.Program.DoRun(String[ ] args, RuntimePlatform platform, BuildingOptions buildingOptions)
at il2cpp.Program.Run(String[ ] args, Boolean setInvariantCulture)
at il2cpp.Program.Main(String[ ] args)
stderr:
Unhandled exception. System.InvalidOperationException: C++ code builder is unable to build C++ code. In order to build C++ code for Windows Desktop, you must have one of these installed:
Visual Studio 2015 with C++ compilers and Windows 10 SDK (it cannot build C++ code because it is not installed)
Visual Studio 2015 installation is found by looking at “SOFTWARE\Microsoft\VisualStudio\14.0_Config\InstallDir” in the registry
Windows 10 SDK is found by looking at “SOFTWARE\Wow6432Node\Microsoft\Microsoft SDKs\Windows\v10.0\InstallationFolder” in the registry

Visual Studio 2017 with C++ compilers and Windows 10 SDK (it cannot build C++ code because it is not installed)
Visual Studio 2017 installation is found using Microsoft.VisualStudio.Setup.Configuration COM APIs
Windows 10 SDK is found by looking at “SOFTWARE\Wow6432Node\Microsoft\Microsoft SDKs\Windows\v10.0\InstallationFolder” in the registry

at Unity.IL2CPP.Building.CppProgramBuilder.ThrowIfCannotBuildInCurrentEnvironment()
at Unity.IL2CPP.Building.CppProgramBuilder.Build(IBuildStatistics& statistics)
at il2cpp.Compilation.CompilationDriver.Run(RuntimePlatform platform, BuildingOptions buildingOptions)
at il2cpp.Program.DoRun(String[ ] args, RuntimePlatform platform, BuildingOptions buildingOptions)
at il2cpp.Program.Run(String[ ] args, Boolean setInvariantCulture)
at il2cpp.Program.Main(String[ ] args)

UnityEngine.Debug:LogError(Object)
UnityEditorInternal.Runner:RunProgram(Program, String, String, String, CompilerOutputParserBase)
UnityEditorInternal.Runner:RunNetCoreProgram(String, String, String, CompilerOutputParserBase, Action1) UnityEditorInternal.IL2CPPBuilder:RunIl2CppWithArguments(List1, Action1, String) UnityEditorInternal.IL2CPPBuilder:ConvertPlayerDlltoCpp(Il2CppBuildPipelineData, String, String, Boolean) UnityEditorInternal.IL2CPPBuilder:Run() UnityEditorInternal.IL2CPPUtils:RunIl2Cpp(String, IIl2CppPlatformProvider, Action1, RuntimeClassRegistry)
DesktopStandalonePostProcessor:SetupStagingArea(BuildPostProcessArgs, HashSet`1)
DesktopStandalonePostProcessor:PostProcess(BuildPostProcessArgs)
UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr, Boolean&)

error 2
Exception: C:\Program Files\Unity\Hub\Editor\2020.1.0f1\Editor\Data\il2cpp/build/deploy/netcoreapp3.0/il2cpp.exe did not run properly!
UnityEditorInternal.Runner.RunProgram (UnityEditor.Utils.Program p, System.String exe, System.String args, System.String workingDirectory, UnityEditor.Scripting.Compilers.CompilerOutputParserBase parser) (at :0)
UnityEditorInternal.Runner.RunNetCoreProgram (System.String exe, System.String args, System.String workingDirectory, UnityEditor.Scripting.Compilers.CompilerOutputParserBase parser, System.Action1[T] setupStartInfo) (at <b17f35b08b864a3ca09a7032b437596e>:0) UnityEditorInternal.IL2CPPBuilder.RunIl2CppWithArguments (System.Collections.Generic.List1[T] arguments, System.Action1[T] setupStartInfo, System.String workingDirectory) (at <b17f35b08b864a3ca09a7032b437596e>:0) UnityEditorInternal.IL2CPPBuilder.ConvertPlayerDlltoCpp (UnityEditor.Il2Cpp.Il2CppBuildPipelineData data, System.String outputDirectory, System.String workingDirectory, System.Boolean platformSupportsManagedDebugging) (at <b17f35b08b864a3ca09a7032b437596e>:0) UnityEditorInternal.IL2CPPBuilder.Run () (at <b17f35b08b864a3ca09a7032b437596e>:0) UnityEditorInternal.IL2CPPUtils.RunIl2Cpp (System.String stagingAreaData, UnityEditorInternal.IIl2CppPlatformProvider platformProvider, System.Action1[T] modifyOutputBeforeCompile, UnityEditor.RuntimeClassRegistry runtimeClassRegistry) (at :0)
DesktopStandalonePostProcessor.SetupStagingArea (UnityEditor.Modules.BuildPostProcessArgs args, System.Collections.Generic.HashSet`1[T] filesToNotOverwrite) (at :0)
DesktopStandalonePostProcessor.PostProcess (UnityEditor.Modules.BuildPostProcessArgs args) (at :0)
Rethrow as BuildFailedException: Exception of type ‘UnityEditor.Build.BuildFailedException’ was thrown.
DesktopStandalonePostProcessor.PostProcess (UnityEditor.Modules.BuildPostProcessArgs args) (at :0)
UnityEditor.Modules.DefaultBuildPostprocessor.PostProcess (UnityEditor.Modules.BuildPostProcessArgs args, UnityEditor.BuildProperties& outProperties) (at :0)
UnityEditor.PostprocessBuildPlayer.Postprocess (UnityEditor.BuildTargetGroup targetGroup, UnityEditor.BuildTarget target, System.String installPath, System.String companyName, System.String productName, System.Int32 width, System.Int32 height, UnityEditor.BuildOptions options, UnityEditor.RuntimeClassRegistry usedClassRegistry, UnityEditor.Build.Reporting.BuildReport report) (at :0)
UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr, Boolean&)


Do you have any idea how to solve this?

Just wanted to mention I’m having the same issue but with 2020.1.1! Reproducible: create new HDRP scene and try building it.

As the error message indicates, you will need to have Visual Studio with the C++ workload installed on the computer. Is that installed?

I found the error was related to the windows firewall, i disabled the firewall and found that everything worked after that

1 Like

Hello,

I have a problem with Android build and Unity 2019.4.8f1.

I take all my week end to found a solution but nothing change… my project was on Unity 2018.4.5f1.
The problem persist with a new empty Unity project. Win32Exception[…]/il2cpp.exe

I try to :

  • Install/uninstall Unity version
  • Change Android NDK path with manual r19 package
  • Update SDK component with Android Studio
  • Install new version of Visual Studio (2019) with Visual studio for Unity component,
  • Install Kits Android SDK with Visual Studio
  • Reimport all Unity package
  • Update Windows 10
  • Check firewall
  • Check antivirus

Is Unity installed with the same user account that you are using to run Unity? This looks like a Windows permissions error. Unity might have been installed as administrator, and you may be running it with a non-administrator account.

If that happen, can you try to uninstall Unity and install it as the same account you will use to run it?

I have only one account on my PC.
However, i change the parameters in properties to launch Unity Hub and Unity 2019.4.8 as admin.
Now i have new errors :

Hello, I have a similar issue about il2cpp
I use Ubuntu 20 lts and Im trying to build for WebGL
It gives me 2 errors, I will place them bellow

1° ------------------

Failed running /home/vinicius/Unity/Hub/Editor/2020.1.3f1/Editor/Data/il2cpp/build/deploy/netcoreapp3.0/il2cpp --convert-to-cpp --dotnetprofile="unityaot" --compile-cpp --libil2cpp-static --platform="WebGL" --architecture="EmscriptenJavaScript" --configuration="Release" --outputpath="/home/vinicius/Clotilde/Assets /../Temp/StagingArea/Data/Native/build.bc" --cachedirectory="/home/vinicius/Clotilde/Assets/../Library/il2cpp_cache" --compiler-flags="-Oz -DIL2CPP_EXCEPTION_DISABLED=1 " --baselib-directory="/home/vinicius/Unity/Hub/Editor/2020.1.3f1/Editor/Data/PlaybackEngines/WebGLSupport/Variations/nondevelopment" --avoid-dynamic-library-copy --emit-method-map --additional-libraries="/home/vinicius/Unity/Hub/Editor/2020.1.3f1/Editor/Data/PlaybackEngines/WebGLSupport/BuildTools/lib/modules/WebGLSupport_AIModule_Dynamic.bc" --additional-libraries="/home/vinicius/Unity/Hub/Editor/2020.1.3f1/Editor/Data/PlaybackEngines/WebGLSupport/BuildTools/lib/modules/WebGLSupport_AccessibilityModule_Dynamic.bc" --additional-libraries="/home/vinicius/Unity/Hub/Editor/2020.1.3f1/Editor/Data/PlaybackEngines/WebGLSupport/BuildTools/lib/modules/WebGLSupport_AndroidJNIModule_Dynamic.bc" --additional-libraries="/home/vinicius/Unity/Hub/Editor/2020.1.3f1/Editor/Data/PlaybackEngines/WebGLSupport/BuildTools/lib/modules/WebGLSupport_AnimationModule_Dynamic.bc" --additional-libraries="/home/vinicius/Unity/Hub/Editor/2020.1.3f1/Editor/Data/PlaybackEngines/WebGLSupport/BuildTools/lib/modules/WebGLSupport_AssetBundleModule_Dynamic.bc" --additional-libraries="/home/vinicius/Unity/Hub/Editor/2020.1.3f1/Editor/Data/PlaybackEngines/WebGLSupport/BuildTools/lib/modules/WebGLSupport_AudioModule_Dynamic.bc" --additional-libraries="/home/vinicius/Unity/Hub/Editor/2020.1.3f1/Editor/Data/PlaybackEngines/WebGLSupport/BuildTools/lib/modules/WebGLSupport_ClothModule_Dynamic.bc" --additional-libraries="/home/vinicius/Unity/Hub/Editor/2020.1.3f1/Editor/Data/PlaybackEngines/WebGLSupport/BuildTools/lib/modules/WebGLSupport_CoreModule_Dynamic.bc" --additional-libraries="/home/vinicius/Unity/Hub/Editor/2020.1.3f1/Editor/Data/PlaybackEngines/WebGLSupport/BuildTools/lib/modules/WebGLSupport_CrashReportingModule_Dynamic.bc" --additional-libraries="/home/vinicius/Unity/Hub/Editor/2020.1.3f1/Editor/Data/PlaybackEngines/WebGLSupport/BuildTools/lib/modules/WebGLSupport_DSPGraphModule_Dynamic.bc" --additional-libraries="/home/vinicius/Unity/Hub/Editor/2020.1.3f1/Editor/Data/PlaybackEngines/WebGLSupport/BuildTools/lib/modules/WebGLSupport_DirectorModule_Dynamic.bc" --additional-libraries="/home/vinicius/Unity/Hub/Editor/2020.1.3f1/Editor/Data/PlaybackEngines/WebGLSupport/BuildTools/lib/modules/WebGLSupport_GameCenterModule_Dynamic.bc" --additional-libraries="/home/vinicius/Unity/Hub/Editor/2020.1.3f1/Editor/Data/PlaybackEngines/WebGLSupport/BuildTools/lib/modules/WebGLSupport_GridModule_Dynamic.bc" --additional-libraries="/home/vinicius/Unity/Hub/Editor/2020.1.3f1/Editor/Data/PlaybackEngines/WebGLSupport/BuildTools/lib/modules/WebGLSupport_HotReloadModule_Dynamic.bc" --additional-libraries="/home/vinicius/Unity/Hub/Editor/2020.1.3f1/Editor/Data/PlaybackEngines/WebGLSupport/BuildTools/lib/modules/WebGLSupport_IMGUIModule_Dynamic.bc" --additional-libraries="/home/vinicius/Unity/Hub/Editor/2020.1.3f1/Editor/Data/PlaybackEngines/WebGLSupport/BuildTools/lib/modules/WebGLSupport_ImageConversionModule_Dynamic.bc" --additional-libraries="/home/vinicius/Unity/Hub/Editor/2020.1.3f1/Editor/Data/PlaybackEngines/WebGLSupport/BuildTools/lib/modules/WebGLSupport_InputLegacyModule_Dynamic.bc" --additional-libraries="/home/vinicius/Unity/Hub/Editor/2020.1.3f1/Editor/Data/PlaybackEngines/WebGLSupport/BuildTools/lib/modules/WebGLSupport_InputModule_Dynamic.bc" --additional-libraries="/home/vinicius/Unity/Hub/Editor/2020.1.3f1/Editor/Data/PlaybackEngines/WebGLSupport/BuildTools/lib/modules/WebGLSupport_JSONSerializeModule_Dynamic.bc" --additional-libraries="/home/vinicius/Unity/Hub/Editor/2020.1.3f1/Editor/Data/PlaybackEngines/WebGLSupport/BuildTools/lib/modules/WebGLSupport_LocalizationModule_Dynamic.bc" --additional-libraries="/home/vinicius/Unity/Hub/Editor/2020.1.3f1/Editor/Data/PlaybackEngines/WebGLSupport/BuildTools/lib/modules/WebGLSupport_ParticleSystemModule_Dynamic.bc" --additional-libraries="/home/vinicius/Unity/Hub/Editor/2020.1.3f1/Editor/Data/PlaybackEngines/WebGLSupport/BuildTools/lib/modules/WebGLSupport_PerformanceReportingModule_Dynamic.bc" --additional-libraries="/home/vinicius/Unity/Hub/Editor/2020.1.3f1/Editor/Data/PlaybackEngines/WebGLSupport/BuildTools/lib/modules/WebGLSupport_Physics2DModule_Dynamic.bc" --additional-libraries="/home/vinicius/Unity/Hub/Editor/2020.1.3f1/Editor/Data/PlaybackEngines/WebGLSupport/BuildTools/lib/modules/WebGLSupport_PhysicsModule_Dynamic.bc" --additional-libraries="/home/vinicius/Unity/Hub/Editor/2020.1.3f1/Editor/Data/PlaybackEngines/WebGLSupport/BuildTools/lib/modules/WebGLSupport_ProfilerModule_Dynamic.bc" --additional-libraries="/home/vinicius/Unity/Hub/Editor/2020.1.3f1/Editor/Data/PlaybackEngines/WebGLSupport/BuildTools/lib/modules/WebGLSupport_ScreenCaptureModule_Dynamic.bc" --additional-libraries="/home/vinicius/Unity/Hub/Editor/2020.1.3f1/Editor/Data/PlaybackEngines/WebGLSupport/BuildTools/lib/modules/WebGLSupport_SharedInternalsModule_Dynamic.bc" --additional-libraries="/home/vinicius/Unity/Hub/Editor/2020.1.3f1/Editor/Data/PlaybackEngines/WebGLSupport/BuildTools/lib/modules/WebGLSupport_SpriteMaskModule_Dynamic.bc" --additional-libraries="/home/vinicius/Unity/Hub/Editor/2020.1.3f1/Editor/Data/PlaybackEngines/WebGLSupport/BuildTools/lib/modules/WebGLSupport_SpriteShapeModule_Dynamic.bc" --additional-libraries="/home/vinicius/Unity/Hub/Editor/2020.1.3f1/Editor/Data/PlaybackEngines/WebGLSupport/BuildTools/lib/modules/WebGLSupport_StreamingModule_Dynamic.bc" --additional-libraries="/home/vinicius/Unity/Hub/Editor/2020.1.3f1/Editor/Data/PlaybackEngines/WebGLSupport/BuildTools/lib/modules/WebGLSupport_SubstanceModule_Dynamic.bc" --additional-libraries="/home/vinicius/Unity/Hub/Editor/2020.1.3f1/Editor/Data/PlaybackEngines/WebGLSupport/BuildTools/lib/modules/WebGLSupport_SubsystemsModule_Dynamic.bc" --additional-libraries="/home/vinicius/Unity/Hub/Editor/2020.1.3f1/Editor/Data/PlaybackEngines/WebGLSupport/BuildTools/lib/modules/WebGLSupport_TLSModule_Dynamic.bc" --additional-libraries="/home/vinicius/Unity/Hub/Editor/2020.1.3f1/Editor/Data/PlaybackEngines/WebGLSupport/BuildTools/lib/modules/WebGLSupport_TerrainModule_Dynamic.bc" --additional-libraries="/home/vinicius/Unity/Hub/Editor/2020.1.3f1/Editor/Data/PlaybackEngines/WebGLSupport/BuildTools/lib/modules/WebGLSupport_TerrainPhysicsModule_Dynamic.bc" --additional-libraries="/home/vinicius/Unity/Hub/Editor/2020.1.3f1/Editor/Data/PlaybackEngines/WebGLSupport/BuildTools/lib/modules/WebGLSupport_TextCoreModule_Dynamic.bc" --additional-libraries="/home/vinicius/Unity/Hub/Editor/2020.1.3f1/Editor/Data/PlaybackEngines/WebGLSupport/BuildTools/lib/modules/WebGLSupport_TextRenderingModule_Dynamic.bc" --additional-libraries="/home/vinicius/Unity/Hub/Editor/2020.1.3f1/Editor/Data/PlaybackEngines/WebGLSupport/BuildTools/lib/modules/WebGLSupport_TilemapModule_Dynamic.bc" --additional-libraries="/home/vinicius/Unity/Hub/Editor/2020.1.3f1/Editor/Data/PlaybackEngines/WebGLSupport/BuildTools/lib/modules/WebGLSupport_UIElementsModule_Dynamic.bc" --additional-libraries="/home/vinicius/Unity/Hub/Editor/2020.1.3f1/Editor/Data/PlaybackEngines/WebGLSupport/BuildTools/lib/modules/WebGLSupport_UIElementsNativeModule_Dynamic.bc" --additional-libraries="/home/vinicius/Unity/Hub/Editor/2020.1.3f1/Editor/Data/PlaybackEngines/WebGLSupport/BuildTools/lib/modules/WebGLSupport_UIModule_Dynamic.bc" --additional-libraries="/home/vinicius/Unity/Hub/Editor/2020.1.3f1/Editor/Data/PlaybackEngines/WebGLSupport/BuildTools/lib/modules/WebGLSupport_UNETModule_Dynamic.bc" --additional-libraries="/home/vinicius/Unity/Hub/Editor/2020.1.3f1/Editor/Data/PlaybackEngines/WebGLSupport/BuildTools/lib/modules/WebGLSupport_UmbraModule_Dynamic.bc" --additional-libraries="/home/vinicius/Unity/Hub/Editor/2020.1.3f1/Editor/Data/PlaybackEngines/WebGLSupport/BuildTools/lib/modules/WebGLSupport_UnityAnalyticsModule_Dynamic.bc" --additional-libraries="/home/vinicius/Unity/Hub/Editor/2020.1.3f1/Editor/Data/PlaybackEngines/WebGLSupport/BuildTools/lib/modules/WebGLSupport_UnityConnectModule_Dynamic.bc" --additional-libraries="/home/vinicius/Unity/Hub/Editor/2020.1.3f1/Editor/Data/PlaybackEngines/WebGLSupport/BuildTools/lib/modules/WebGLSupport_UnityTestProtocolModule_Dynamic.bc" --additional-libraries="/home/vinicius/Unity/Hub/Editor/2020.1.3f1/Editor/Data/PlaybackEngines/WebGLSupport/BuildTools/lib/modules/WebGLSupport_UnityWebRequestAssetBundleModule_Dynamic.bc" --additional-libraries="/home/vinicius/Unity/Hub/Editor/2020.1.3f1/Editor/Data/PlaybackEngines/WebGLSupport/BuildTools/lib/modules/WebGLSupport_UnityWebRequestAudioModule_Dynamic.bc" --additional-libraries="/home/vinicius/Unity/Hub/Editor/2020.1.3f1/Editor/Data/PlaybackEngines/WebGLSupport/BuildTools/lib/modules/WebGLSupport_UnityWebRequestModule_Dynamic.bc" --additional-libraries="/home/vinicius/Unity/Hub/Editor/2020.1.3f1/Editor/Data/PlaybackEngines/WebGLSupport/BuildTools/lib/modules/WebGLSupport_UnityWebRequestTextureModule_Dynamic.bc" --additional-libraries="/home/vinicius/Unity/Hub/Editor/2020.1.3f1/Editor/Data/PlaybackEngines/WebGLSupport/BuildTools/lib/modules/WebGLSupport_UnityWebRequestWWWModule_Dynamic.bc" --additional-libraries="/home/vinicius/Unity/Hub/Editor/2020.1.3f1/Editor/Data/PlaybackEngines/WebGLSupport/BuildTools/lib/modules/WebGLSupport_VFXModule_Dynamic.bc" --additional-libraries="/home/vinicius/Unity/Hub/Editor/2020.1.3f1/Editor/Data/PlaybackEngines/WebGLSupport/BuildTools/lib/modules/WebGLSupport_VRModule_Dynamic.bc" --additional-libraries="/home/vinicius/Unity/Hub/Editor/2020.1.3f1/Editor/Data/PlaybackEngines/WebGLSupport/BuildTools/lib/modules/WebGLSupport_VehiclesModule_Dynamic.bc" --additional-libraries="/home/vinicius/Unity/Hub/Editor/2020.1.3f1/Editor/Data/PlaybackEngines/WebGLSupport/BuildTools/lib/modules/WebGLSupport_VideoModule_Dynamic.bc" --additional-libraries="/home/vinicius/Unity/Hub/Editor/2020.1.3f1/Editor/Data/PlaybackEngines/WebGLSupport/BuildTools/lib/modules/WebGLSupport_WebGLModule_Dynamic.bc" --additional-libraries="/home/vinicius/Unity/Hub/Editor/2020.1.3f1/Editor/Data/PlaybackEngines/WebGLSupport/BuildTools/lib/modules/WebGLSupport_WindModule_Dynamic.bc" --additional-libraries="/home/vinicius/Unity/Hub/Editor/2020.1.3f1/Editor/Data/PlaybackEngines/WebGLSupport/BuildTools/lib/modules/WebGLSupport_XRModule_Dynamic.bc" --profiler-report --map-file-parser="/home/vinicius/Unity/Hub/Editor/2020.1.3f1/Editor/Data/Tools/MapFileParser/MapFileParser" --directory="/home/vinicius/Clotilde/Temp/StagingArea/Data/Managed" --generatedcppdir="/home/vinicius/Clotilde/Temp/StagingArea/Data/il2cppOutput"

stdout:
Running il2cpp.exe in server GC mode.
Building build.bc with EmscriptenToolChain
    Output directory: /home/vinicius/Clotilde/Temp/StagingArea/Data/Native
    Cache directory: /home/vinicius/Clotilde/Library/il2cpp_cache
il2cpp.exe didn't catch exception: Unity.IL2CPP.Building.BuilderFailedException: /home/vinicius/Unity/Hub/Editor/2020.1.3f1/Editor/Data/PlaybackEngines/WebGLSupport/BuildTools/Emscripten_FastComp_Linux/clang++: error while loading shared libraries: libtinfo.so.5: cannot open shared object file: No such file or directory
ERROR:root:compiler frontend failed to generate LLVM bitcode, halting


Invocation was: Executable: /usr/bin/python2
Arguments: -E "/home/vinicius/Unity/Hub/Editor/2020.1.3f1/Editor/Data/PlaybackEngines/WebGLSupport/BuildTools/Emscripten/em++" -Wno-unused-value -Wno-invalid-offsetof -nostdinc -fno-strict-overflow -Wno-null-conversion -std=c++11 -O3 -Oz -DIL2CPP_EXCEPTION_DISABLED=1  -DNET_4_0 -DUNITY_AOT -DIL2CPP_MONO_DEBUGGER_DISABLED -DGC_NOT_DLL -DRUNTIME_IL2CPP -DBASELIB_INLINE_NAMESPACE=il2cpp_baselib -DNDEBUG -I"/home/vinicius/Unity/Hub/Editor/2020.1.3f1/Editor/Data/il2cpp/libil2cpp" -I"/home/vinicius/Unity/Hub/Editor/2020.1.3f1/Editor/Data/il2cpp/libil2cpp" -I"/home/vinicius/Unity/Hub/Editor/2020.1.3f1/Editor/Data/il2cpp/external/bdwgc/include" -I"/home/vinicius/Unity/Hub/Editor/2020.1.3f1/Editor/Data/il2cpp/external/xxHash" -I"/home/vinicius/Unity/Hub/Editor/2020.1.3f1/Editor/Data/il2cpp/external/baselib/Include" -I"/home/vinicius/Unity/Hub/Editor/2020.1.3f1/Editor/Data/il2cpp/external/baselib/Platforms/WebGL/Include" -I"/home/vinicius/Unity/Hub/Editor/2020.1.3f1/Editor/Data/il2cpp/libil2cpp/pch" -I"/home/vinicius/Clotilde/Temp/StagingArea/Data/il2cppOutput" "/home/vinicius/Clotilde/Temp/StagingArea/Data/il2cppOutput/Il2CppCompilerCalculateTypeValues.cpp" -o "/home/vinicius/Clotilde/Library/il2cpp_cache/C2136D0921CFDA85E801079FA03D7528.o"

   at Unity.IL2CPP.Building.CppProgramBuilder.BuildAllCppFiles(IEnumerable`1 sourceFilesToCompile, IBuildStatisticsCollector statisticsCollector) in /Users/bokken/build/output/unity/il2cpp/Unity.IL2CPP.Building/CppProgramBuilder.cs:line 210
   at Unity.IL2CPP.Building.CppProgramBuilder.Build(IBuildStatistics& statistics) in /Users/bokken/build/output/unity/il2cpp/Unity.IL2CPP.Building/CppProgramBuilder.cs:line 135
   at il2cpp.Compilation.CompilationDriver.Run(RuntimePlatform platform, BuildingOptions buildingOptions) in /Users/bokken/build/output/unity/il2cpp/il2cpp/Compilation/CompilationDriver.cs:line 64
   at il2cpp.Program.DoRun(String[] args, RuntimePlatform platform, BuildingOptions buildingOptions) in /Users/bokken/build/output/unity/il2cpp/il2cpp/Program.cs:line 86
   at il2cpp.Program.Run(String[] args, Boolean setInvariantCulture) in /Users/bokken/build/output/unity/il2cpp/il2cpp/Program.cs:line 71
   at il2cpp.Program.Main(String[] args) in /Users/bokken/build/output/unity/il2cpp/il2cpp/Program.cs:line 36
stderr:
Unhandled exception. Unity.IL2CPP.Building.BuilderFailedException: /home/vinicius/Unity/Hub/Editor/2020.1.3f1/Editor/Data/PlaybackEngines/WebGLSupport/BuildTools/Emscripten_FastComp_Linux/clang++: error while loading shared libraries: libtinfo.so.5: cannot open shared object file: No such file or directory
ERROR:root:compiler frontend failed to generate LLVM bitcode, halting


Invocation was: Executable: /usr/bin/python2
Arguments: -E "/home/vinicius/Unity/Hub/Editor/2020.1.3f1/Editor/Data/PlaybackEngines/WebGLSupport/BuildTools/Emscripten/em++" -Wno-unused-value -Wno-invalid-offsetof -nostdinc -fno-strict-overflow -Wno-null-conversion -std=c++11 -O3 -Oz -DIL2CPP_EXCEPTION_DISABLED=1  -DNET_4_0 -DUNITY_AOT -DIL2CPP_MONO_DEBUGGER_DISABLED -DGC_NOT_DLL -DRUNTIME_IL2CPP -DBASELIB_INLINE_NAMESPACE=il2cpp_baselib -DNDEBUG -I"/home/vinicius/Unity/Hub/Editor/2020.1.3f1/Editor/Data/il2cpp/libil2cpp" -I"/home/vinicius/Unity/Hub/Editor/2020.1.3f1/Editor/Data/il2cpp/libil2cpp" -I"/home/vinicius/Unity/Hub/Editor/2020.1.3f1/Editor/Data/il2cpp/external/bdwgc/include" -I"/home/vinicius/Unity/Hub/Editor/2020.1.3f1/Editor/Data/il2cpp/external/xxHash" -I"/home/vinicius/Unity/Hub/Editor/2020.1.3f1/Editor/Data/il2cpp/external/baselib/Include" -I"/home/vinicius/Unity/Hub/Editor/2020.1.3f1/Editor/Data/il2cpp/external/baselib/Platforms/WebGL/Include" -I"/home/vinicius/Unity/Hub/Editor/2020.1.3f1/Editor/Data/il2cpp/libil2cpp/pch" -I"/home/vinicius/Clotilde/Temp/StagingArea/Data/il2cppOutput" "/home/vinicius/Clotilde/Temp/StagingArea/Data/il2cppOutput/Il2CppCompilerCalculateTypeValues.cpp" -o "/home/vinicius/Clotilde/Library/il2cpp_cache/C2136D0921CFDA85E801079FA03D7528.o"

   at Unity.IL2CPP.Building.CppProgramBuilder.BuildAllCppFiles(IEnumerable`1 sourceFilesToCompile, IBuildStatisticsCollector statisticsCollector) in /Users/bokken/build/output/unity/il2cpp/Unity.IL2CPP.Building/CppProgramBuilder.cs:line 210

2° -----

Exception: /home/vinicius/Unity/Hub/Editor/2020.1.3f1/Editor/Data/il2cpp/build/deploy/netcoreapp3.0/il2cpp did not run properly!
UnityEditorInternal.Runner.RunProgram (UnityEditor.Utils.Program p, System.String exe, System.String args, System.String workingDirectory, UnityEditor.Scripting.Compilers.CompilerOutputParserBase parser) (at /home/bokken/buildslave/unity/build/Editor/Mono/BuildPipeline/BuildUtils.cs:148)
UnityEditorInternal.Runner.RunNetCoreProgram (System.String exe, System.String args, System.String workingDirectory, UnityEditor.Scripting.Compilers.CompilerOutputParserBase parser, System.Action`1[T] setupStartInfo) (at /home/bokken/buildslave/unity/build/Editor/Mono/BuildPipeline/BuildUtils.cs:97)
UnityEditorInternal.IL2CPPBuilder.RunIl2CppWithArguments (System.Collections.Generic.List`1[T] arguments, System.Action`1[T] setupStartInfo, System.String workingDirectory) (at /home/bokken/buildslave/unity/build/Editor/Mono/BuildPipeline/Il2Cpp/IL2CPPUtils.cs:527)
UnityEditorInternal.IL2CPPBuilder.ConvertPlayerDlltoCpp (UnityEditor.Il2Cpp.Il2CppBuildPipelineData data, System.String outputDirectory, System.String workingDirectory, System.Boolean platformSupportsManagedDebugging) (at /home/bokken/buildslave/unity/build/Editor/Mono/BuildPipeline/Il2Cpp/IL2CPPUtils.cs:509)
UnityEditorInternal.IL2CPPBuilder.Run () (at /home/bokken/buildslave/unity/build/Editor/Mono/BuildPipeline/Il2Cpp/IL2CPPUtils.cs:342)
UnityEditorInternal.IL2CPPUtils.RunIl2Cpp (System.String stagingAreaData, UnityEditorInternal.IIl2CppPlatformProvider platformProvider, System.Action`1[T] modifyOutputBeforeCompile, UnityEditor.RuntimeClassRegistry runtimeClassRegistry) (at /home/bokken/buildslave/unity/build/Editor/Mono/BuildPipeline/Il2Cpp/IL2CPPUtils.cs:72)
UnityEditor.WebGL.WebGlBuildPostprocessor.CompileBuild (UnityEditor.Modules.BuildPostProcessArgs args) (at /Users/bokken/buildslave/unity/build/PlatformDependent/WebGL/Extensions/Unity.WebGL.extensions/BuildPostprocessor.cs:373)
UnityEditor.WebGL.WebGlBuildPostprocessor.PostProcess (UnityEditor.Modules.BuildPostProcessArgs args) (at /Users/bokken/buildslave/unity/build/PlatformDependent/WebGL/Extensions/Unity.WebGL.extensions/BuildPostprocessor.cs:911)
UnityEditor.Modules.DefaultBuildPostprocessor.PostProcess (UnityEditor.Modules.BuildPostProcessArgs args, UnityEditor.BuildProperties& outProperties) (at /home/bokken/buildslave/unity/build/Editor/Mono/Modules/DefaultBuildPostprocessor.cs:27)
UnityEditor.PostprocessBuildPlayer.Postprocess (UnityEditor.BuildTargetGroup targetGroup, UnityEditor.BuildTarget target, System.String installPath, System.String companyName, System.String productName, System.Int32 width, System.Int32 height, UnityEditor.BuildOptions options, UnityEditor.RuntimeClassRegistry usedClassRegistry, UnityEditor.Build.Reporting.BuildReport report) (at /home/bokken/buildslave/unity/build/Editor/Mono/BuildPipeline/PostprocessBuildPlayer.cs:324)
UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr, Boolean&) (at /home/bokken/buildslave/unity/build/Modules/IMGUI/GUIUtility.cs:189)

I wonder if the Android NDK is not installed properly. Can you attempt to install it via the Unity hub, if you’ve not already done that?

This error looks like it is specific to Emscripten (the C++ compiler for WebGL) on Linux. Can you post it in the WebGL support forums?

1 Like

Hello Josh,

Actually i use NDK install with Unity hub.

I try to install Unity 2019.4.8 manually but the problem persist.
I can try uninstall et install again with Unity hub…

Hello,

It Works !

I re-install Unity 2019.4.8 with Unity hub (with admin mode).
After install I tried a build and I had an error with Unity hub JDK so I use the same to Unity 2018.4.5 (jdk1.8.0_221) and it works fine now !

I think, there was a problem, when we install Unity with Unity hub without admin mode.
I don’t know why, but when I install Unity hub there was a problem to my priorities level and that was an impact to my Unity installation.

Thanks !

1 Like

Hey there, I’m having a similar issue with il2cpp, I’m sharing my error message below. I am in Unity version 2019.3.15. I also tried doing a full reimport, deleting the il2cpp cache folders, disabling the firewall. Thanks!

Failed running C:\Program Files\Unity\Hub\Editor\2019.3.15f1\Editor\Data\il2cpp/build/deploy/net471/il2cpp.exe --convert-to-cpp --emit-null-checks --enable-array-bounds-check --dotnetprofile=“unityaot” --compile-cpp --libil2cpp-static --platform=“Android” --architecture=“ARMv7” --configuration=“Release” --outputpath=“C:\Users\espie\Documents\GitHub\GuidedMeditationVR-Quest\GuidedMeditationVR\Temp\StagingArea\assets\bin\Data\Native\armeabi-v7a\libil2cpp.so” --cachedirectory=“C:\Users\espie\Documents\GitHub\GuidedMeditationVR-Quest\GuidedMeditationVR\Assets..\Library\il2cpp_android_armeabi-v7a/il2cpp_cache” --additional-include-directories=“C:/Program Files/Unity/Hub/Editor/2019.3.15f1/Editor/Data/PlaybackEngines/AndroidPlayer/Tools\bdwgc/include” --additional-include-directories=“C:/Program Files/Unity/Hub/Editor/2019.3.15f1/Editor/Data/PlaybackEngines/AndroidPlayer/Tools\libil2cpp/include” --tool-chain-path=“C:/Program Files/Unity/Hub/Editor/2019.3.15f1/Editor/Data/PlaybackEngines/AndroidPlayer/NDK” --profiler-report --map-file-parser=“C:/Program Files/Unity/Hub/Editor/2019.3.15f1/Editor/Data/Tools/MapFileParser/MapFileParser.exe” --directory=C:/Users/espie/Documents/GitHub/GuidedMeditationVR-Quest/GuidedMeditationVR/Temp/StagingArea/assets/bin/Data/Managed --generatedcppdir=C:/Users/espie/Documents/GitHub/GuidedMeditationVR-Quest/GuidedMeditationVR/Temp/StagingArea/Il2Cpp/il2cppOutput

stdout:
Building libil2cpp.so with AndroidToolChain
Output directory: C:\Users\espie\Documents\GitHub\GuidedMeditationVR-Quest\GuidedMeditationVR\Temp\StagingArea\assets\bin\Data\Native\armeabi-v7a
Cache directory: C:\Users\espie\Documents\GitHub\GuidedMeditationVR-Quest\GuidedMeditationVR\Library\il2cpp_android_armeabi-v7a\il2cpp_cache
il2cpp.exe didn’t catch exception: Unity.IL2CPP.Building.BuilderFailedException: C:\Users\espie\Documents\GitHub\GuidedMeditationVR-Quest\GuidedMeditationVR\Temp\StagingArea\Il2Cpp\il2cppOutput\PlayMaker2.cpp:32035:15: error: no matching function for call to ‘Object_op_Inequality_m31EF58E217E8F4BDD3E409DEF79E1AEE95874FC1’
bool L_34 = Object_op_Inequality_m31EF58E217E8F4BDD3E409DEF79E1AEE95874FC1(L_33, (Object_tAE11E5E46CD5C37C9F3E8950C00CD8B45666A2D0 *)NULL, /hidden argument/NULL);
^~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
C:\Users\espie\Documents\GitHub\GuidedMeditationVR-Quest\GuidedMeditationVR\Temp\StagingArea\Il2Cpp\il2cppOutput\PlayMaker2.cpp:13299:41: note: candidate function not viable: no known conversion from ‘GUITexture_t1679093D89FD7E758DB296145046F8BB10DB7E51 *’ to 'Object_tAE11E5E46CD5C37C9F3E8950C00CD8B45666A2D0 ’ for 1st argument
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR bool Object_op_Inequality_m31EF58E217E8F4BDD3E409DEF79E1AEE95874FC1 (Object_tAE11E5E46CD5C37C9F3E8950C00CD8B45666A2D0 * ___x0, Object_tAE11E5E46CD5C37C9F3E8950C00CD8B45666A2D0 * ___y1, const RuntimeMethod
method);
^
C:\Users\espie\Documents\GitHub\GuidedMeditationVR-Quest\GuidedMeditationVR\Temp\StagingArea\Il2Cpp\il2cppOutput\PlayMaker2.cpp:32092:15: error: no matching function for call to ‘Object_op_Inequality_m31EF58E217E8F4BDD3E409DEF79E1AEE95874FC1’
bool L_58 = Object_op_Inequality_m31EF58E217E8F4BDD3E409DEF79E1AEE95874FC1(L_57, (Object_tAE11E5E46CD5C37C9F3E8950C00CD8B45666A2D0 *)NULL, /hidden argument/NULL);
^~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
C:\Users\espie\Documents\GitHub\GuidedMeditationVR-Quest\GuidedMeditationVR\Temp\StagingArea\Il2Cpp\il2cppOutput\PlayMaker2.cpp:13299:41: note: candidate function not viable: no known conversion from ‘GUIText_t8C9642311EE384C7674771DDF6AB9F222CA1AE1D *’ to 'Object_tAE11E5E46CD5C37C9F3E8950C00CD8B45666A2D0 ’ for 1st argument
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR bool Object_op_Inequality_m31EF58E217E8F4BDD3E409DEF79E1AEE95874FC1 (Object_tAE11E5E46CD5C37C9F3E8950C00CD8B45666A2D0 * ___x0, Object_tAE11E5E46CD5C37C9F3E8950C00CD8B45666A2D0 * ___y1, const RuntimeMethod
method);
^
2 errors generated.

Invocation was: Executable: “C:\Program Files\Unity\Hub\Editor\2019.3.15f1\Editor\Data\PlaybackEngines\AndroidPlayer\NDK\toolchains\llvm\prebuilt\windows-x86_64\bin\clang++”
Arguments: -DNET_4_0 -DUNITY_AOT -DIL2CPP_MONO_DEBUGGER_DISABLED -DGC_NOT_DLL -DRUNTIME_IL2CPP -DLINUX -DANDROID -DPLATFORM_ANDROID -D__linux__ -D__STDC_FORMAT_MACROS -I"C:\Program Files\Unity\Hub\Editor\2019.3.15f1\Editor\Data\PlaybackEngines\AndroidPlayer\Tools\bdwgc\include" -I"C:\Program Files\Unity\Hub\Editor\2019.3.15f1\Editor\Data\PlaybackEngines\AndroidPlayer\Tools\libil2cpp\include" -I"C:\Program Files\Unity\Hub\Editor\2019.3.15f1\Editor\Data\il2cpp\libil2cpp" -I"C:\Program Files\Unity\Hub\Editor\2019.3.15f1\Editor\Data\il2cpp\libil2cpp" -I"C:\Program Files\Unity\Hub\Editor\2019.3.15f1\Editor\Data\il2cpp\external\bdwgc\include" -I"C:\Program Files\Unity\Hub\Editor\2019.3.15f1\Editor\Data\il2cpp\external\xxHash" -I"C:\Users\espie\Documents\GitHub\GuidedMeditationVR-Quest\GuidedMeditationVR\Temp\StagingArea\Il2Cpp\il2cppOutput" -I"." -c -g -DNDEBUG -fexceptions -fno-limit-debug-info -fdata-sections -ffunction-sections -Wa,–noexecstack -fno-rtti -std=c++11 -fno-strict-aliasing -fvisibility=hidden -fvisibility-inlines-hidden -fno-strict-overflow -fno-addrsig -fPIC -Os -stdlib=libc++ -target armv7-linux-androideabi19 -D__ANDROID_API__=19 -march=armv7-a -mfloat-abi=softfp -mfpu=neon-fp16 -Wno-unused-value “C:\Users\espie\Documents\GitHub\GuidedMeditationVR-Quest\GuidedMeditationVR\Temp\StagingArea\Il2Cpp\il2cppOutput\PlayMaker2.cpp” -o “C:/Users/espie/Documents/GitHub/GuidedMeditationVR-Quest/GuidedMeditationVR/Library/il2cpp_android_armeabi-v7a/il2cpp_cache/891CCEFF3AAA5D03A3E55A682C0AE5B8.o”

at Unity.IL2CPP.Building.CppProgramBuilder.BuildAllCppFiles(IEnumerable1 sourceFilesToCompile, IBuildStatisticsCollector statisticsCollector) at Unity.IL2CPP.Building.CppProgramBuilder.Build(IBuildStatistics& statistics) at il2cpp.Program.DoRun(String[ ] args, List1 foundAssemblies)
at il2cpp.Program.Run(String[ ] args, Boolean setInvariantCulture)
at il2cpp.Program.Main(String[ ] args)
stderr:

Unhandled Exception: Unity.IL2CPP.Building.BuilderFailedException: C:\Users\espie\Documents\GitHub\GuidedMeditationVR-Quest\GuidedMeditationVR\Temp\StagingArea\Il2Cpp\il2cppOutput\PlayMaker2.cpp:32035:15: error: no matching function for call to ‘Object_op_Inequality_m31EF58E217E8F4BDD3E409DEF79E1AEE95874FC1’
bool L_34 = Object_op_Inequality_m31EF58E217E8F4BDD3E409DEF79E1AEE95874FC1(L_33, (Object_tAE11E5E46CD5C37C9F3E8950C00CD8B45666A2D0 *)NULL, /hidden argument/NULL);
^~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
C:\Users\espie\Documents\GitHub\GuidedMeditationVR-Quest\GuidedMeditationVR\Temp\StagingArea\Il2Cpp\il2cppOutput\PlayMaker2.cpp:13299:41: note: candidate function not viable: no known conversion from ‘GUITexture_t1679093D89FD7E758DB296145046F8BB10DB7E51 *’ to 'Object_tAE11E5E46CD5C37C9F3E8950C00CD8B45666A2D0 ’ for 1st argument
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR bool Object_op_Inequality_m31EF58E217E8F4BDD3E409DEF79E1AEE95874FC1 (Object_tAE11E5E46CD5C37C9F3E8950C00CD8B45666A2D0 * ___x0, Object_tAE11E5E46CD5C37C9F3E8950C00CD8B45666A2D0 * ___y1, const RuntimeMethod
method);
^
C:\Users\espie\Documents\GitHub\GuidedMeditationVR-Quest\GuidedMeditationVR\Temp\StagingArea\Il2Cpp\il2cppOutput\PlayMaker2.cpp:32092:15: error: no matching function for call to ‘Object_op_Inequality_m31EF58E217E8F4BDD3E409DEF79E1AEE95874FC1’
bool L_58 = Object_op_Inequality_m31EF58E217E8F4BDD3E409DEF79E1AEE95874FC1(L_57, (Object_tAE11E5E46CD5C37C9F3E8950C00CD8B45666A2D0 *)NULL, /hidden argument/NULL);
^~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
C:\Users\espie\Documents\GitHub\GuidedMeditationVR-Quest\GuidedMeditationVR\Temp\StagingArea\Il2Cpp\il2cppOutput\PlayMaker2.cpp:13299:41: note: candidate function not viable: no known conversion from ‘GUIText_t8C9642311EE384C7674771DDF6AB9F222CA1AE1D *’ to 'Object_tAE11E5E46CD5C37C9F3E8950C00CD8B45666A2D0 ’ for 1st argument
IL2CPP_EXTERN_C IL2CPP_METHOD_ATTR bool Object_op_Inequality_m31EF58E217E8F4BDD3E409DEF79E1AEE95874FC1 (Object_tAE11E5E46CD5C37C9F3E8950C00CD8B45666A2D0 * ___x0, Object_tAE11E5E46CD5C37C9F3E8950C00CD8B45666A2D0 * ___y1, const RuntimeMethod
method);
^
2 errors generated.

Invocation was: Executable: “C:\Program Files\Unity\Hub\Editor\2019.3.15f1\Editor\Data\PlaybackEngines\AndroidPlayer\NDK\toolchains\llvm\prebuilt\windows-x86_64\bin\clang++”
Arguments: -DNET_4_0 -DUNITY_AOT -DIL2CPP_MONO_DEBUGGER_DISABLED -DGC_NOT_DLL -DRUNTIME_IL2CPP -DLINUX -DANDROID -DPLATFORM_ANDROID -D__linux__ -D__STDC_FORMAT_MACROS -I"C:\Program Files\Unity\Hub\Editor\2019.3.15f1\Editor\Data\PlaybackEngines\AndroidPlayer\Tools\bdwgc\include" -I"C:\Program Files\Unity\Hub\Editor\2019.3.15f1\Editor\Data\PlaybackEngines\AndroidPlayer\Tools\libil2cpp\include" -I"C:\Program Files\Unity\Hub\Editor\2019.3.15f1\Editor\Data\il2cpp\libil2cpp" -I"C:\Program Files\Unity\Hub\Editor\2019.3.15f1\Editor\Data\il2cpp\libil2cpp" -I"C:\Program Files\Unity\Hub\Editor\2019.3.15f1\Editor\Data\il2cpp\external\bdwgc\include" -I"C:\Program Files\Unity\Hub\Editor\2019.3.15f1\Editor\Data\il2cpp\external\xxHash" -I"C:\Users\espie\Documents\GitHub\GuidedMeditationVR-Quest\GuidedMeditationVR\Temp\StagingArea\Il2Cpp\il2cppOutput" -I"." -c -g -DNDEBUG -fexceptions -fno-limit-debug-info -fdata-sections -ffunction-sections -Wa,–noexecstack -fno-rtti -std=c++11 -fno-strict-aliasing -fvisibility=hidden -fvisibility-inlines-hidden -fno-strict-overflow -fno-addrsig -fPIC -Os -stdlib=libc++ -target armv7-linux-androideabi19 -D__ANDROID_API__=19 -march=armv7-a -mfloat-abi=softfp -mfpu=neon-fp16 -Wno-unused-value “C:\Users\espie\Documents\GitHub\GuidedMeditationVR-Quest\GuidedMeditationVR\Temp\StagingArea\Il2Cpp\il2cppOutput\PlayMaker2.cpp” -o “C:/Users/espie/Documents/GitHub/GuidedMeditationVR-Quest/GuidedMeditationVR/Library/il2cpp_android_armeabi-v7a/il2cpp_cache/891CCEFF3AAA5D03A3E55A682C0AE5B8.o”

at Unity.IL2CPP.Building.CppProgramBuilder.BuildAllCppFiles(IEnumerable1 sourceFilesToCompile, IBuildStatisticsCollector statisticsCollector) at Unity.IL2CPP.Building.CppProgramBuilder.Build(IBuildStatistics& statistics) at il2cpp.Program.DoRun(String[ ] args, List1 foundAssemblies)
at il2cpp.Program.Run(String[ ] args, Boolean setInvariantCulture)
at il2cpp.Program.Main(String[ ] args)

UnityEngine.Debug:LogError(Object)
UnityEditorInternal.Runner:RunProgram(Program, String, String, String, CompilerOutputParserBase)
UnityEditorInternal.Runner:RunManagedProgram(String, String, String, CompilerOutputParserBase, Action1) UnityEditorInternal.IL2CPPBuilder:RunIl2CppWithArguments(List1, Action1, String) UnityEditorInternal.IL2CPPBuilder:ConvertPlayerDlltoCpp(Il2CppBuildPipelineData, String, String, Boolean) UnityEditorInternal.IL2CPPBuilder:Run() UnityEditorInternal.IL2CPPUtils:RunIl2Cpp(String, String, IIl2CppPlatformProvider, Action1, RuntimeClassRegistry)
UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr)

I’m not sure what is causing this. It is either a bug in IL2CPP or invalid IL code in the PlayerMaker.dll assembly. IF you can submit a bug report with a project that reproduces this, we can have a look at it.